[Mesa-dev] [PATCH 1/2] mesa: Extract is_active_attrib() in shaderapi
Chris Forbes
chrisf at ijw.co.nz
Sat Apr 12 02:20:42 PDT 2014
The rules are about to get a bit more complex to account for
gl_InstanceID and gl_VertexID, which are system values.
Extracting this first avoids introducing duplication.
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/mesa/main/shader_query.cpp | 26 ++++++++++++++++++--------
1 file changed, 18 insertions(+), 8 deletions(-)
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index e1afe53..c6e7342 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -76,6 +76,20 @@ _mesa_BindAttribLocation(GLhandleARB program, GLuint index,
*/
}
+static bool
+is_active_attrib(const ir_variable *var) {
+ if (!var)
+ return false;
+
+ switch (var->data.mode) {
+ case ir_var_shader_in:
+ return var->data.location != -1;
+
+ default:
+ return false;
+ }
+}
+
void GLAPIENTRY
_mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index,
GLsizei maxLength, GLsizei * length, GLint * size,
@@ -105,10 +119,8 @@ _mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index,
foreach_list(node, ir) {
const ir_variable *const var = ((ir_instruction *) node)->as_variable();
- if (var == NULL
- || var->data.mode != ir_var_shader_in
- || var->data.location == -1)
- continue;
+ if (!is_active_attrib(var))
+ continue;
if (current_index == desired_index) {
_mesa_copy_string(name, maxLength, length, var->name);
@@ -196,10 +208,8 @@ _mesa_count_active_attribs(struct gl_shader_program *shProg)
foreach_list(node, ir) {
const ir_variable *const var = ((ir_instruction *) node)->as_variable();
- if (var == NULL
- || var->data.mode != ir_var_shader_in
- || var->data.location == -1)
- continue;
+ if (!is_active_attrib(var))
+ continue;
i++;
}
--
1.9.2
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