[Mesa-dev] [PATCH 1/2] mesa: Extract is_active_attrib() in shaderapi

Chris Forbes chrisf at ijw.co.nz
Sat Apr 12 02:20:42 PDT 2014


The rules are about to get a bit more complex to account for
gl_InstanceID and gl_VertexID, which are system values.

Extracting this first avoids introducing duplication.

Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
 src/mesa/main/shader_query.cpp | 26 ++++++++++++++++++--------
 1 file changed, 18 insertions(+), 8 deletions(-)

diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index e1afe53..c6e7342 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -76,6 +76,20 @@ _mesa_BindAttribLocation(GLhandleARB program, GLuint index,
     */
 }
 
+static bool
+is_active_attrib(const ir_variable *var) {
+   if (!var)
+      return false;
+
+   switch (var->data.mode) {
+   case ir_var_shader_in:
+      return var->data.location != -1;
+
+   default:
+      return false;
+   }
+}
+
 void GLAPIENTRY
 _mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index,
                          GLsizei maxLength, GLsizei * length, GLint * size,
@@ -105,10 +119,8 @@ _mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index,
    foreach_list(node, ir) {
       const ir_variable *const var = ((ir_instruction *) node)->as_variable();
 
-      if (var == NULL
-	  || var->data.mode != ir_var_shader_in
-	  || var->data.location == -1)
-	 continue;
+      if (!is_active_attrib(var))
+         continue;
 
       if (current_index == desired_index) {
 	 _mesa_copy_string(name, maxLength, length, var->name);
@@ -196,10 +208,8 @@ _mesa_count_active_attribs(struct gl_shader_program *shProg)
    foreach_list(node, ir) {
       const ir_variable *const var = ((ir_instruction *) node)->as_variable();
 
-      if (var == NULL
-	  || var->data.mode != ir_var_shader_in
-	  || var->data.location == -1)
-	 continue;
+      if (!is_active_attrib(var))
+         continue;
 
       i++;
    }
-- 
1.9.2



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