[Mesa-dev] [PATCH 1/2] mesa: Track max enabled tex image unit
Chris Forbes
chrisf at ijw.co.nz
Sat Apr 12 17:37:31 PDT 2014
This gives us a better bound for some hot loops in the drivers than
MAX_COMBINED_TEXTURE_IMAGE_UNITS, which is ridiculously large on modern
hardware, and only getting worse as more shader stages are added.
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/mesa/main/mtypes.h | 3 +++
src/mesa/main/texstate.c | 2 ++
2 files changed, 5 insertions(+)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 4d014d1..6694383 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1402,6 +1402,9 @@ struct gl_texture_attrib
/** Bitwise-OR of all Texture.Unit[i]._GenFlags */
GLbitfield _GenFlags;
+
+ /** Upper bound on _ReallyEnabled texunits. */
+ GLint _MaxEnabledTexImageUnit;
};
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index fcae878..b68920c 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -550,6 +550,7 @@ update_texture_state( struct gl_context *ctx )
ctx->Texture._GenFlags = 0x0;
ctx->Texture._TexMatEnabled = 0x0;
ctx->Texture._TexGenEnabled = 0x0;
+ ctx->Texture._MaxEnabledTexImageUnit = -1;
/*
* Update texture unit state.
@@ -636,6 +637,7 @@ update_texture_state( struct gl_context *ctx )
/* if we get here, we know this texture unit is enabled */
ctx->Texture._EnabledUnits |= (1 << unit);
+ ctx->Texture._MaxEnabledTexImageUnit = unit;
if (enabledTargetsByStage[MESA_SHADER_FRAGMENT])
enabledFragUnits |= (1 << unit);
--
1.9.2
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