[Mesa-dev] [PATCH] r600g/radeonsi: Map transfer staging texture unsynchronized when possible

Marek Olšák maraeo at gmail.com
Tue Apr 15 03:40:13 PDT 2014


The staging texture should always be idle, so I guess this just skips
the needless GEM_WAIT_IDLE call?

Reviewed-by: Marek Olšák <marek.olsak at amd.com>

Marek

On Tue, Apr 15, 2014 at 7:46 AM, Michel Dänzer <michel at daenzer.net> wrote:
> From: Michel Dänzer <michel.daenzer at amd.com>
>
> The transfer staging texture is always freshly allocated, so for write-only
> transfers we don't need to explicitly wait for the BO to become idle.
>
> Squeezes a few hundered MB/s more out of x11perf -shmput500 with glamor.
>
> Signed-off-by: Michel Dänzer <michel.daenzer at amd.com>
> ---
>  src/gallium/drivers/radeon/r600_texture.c | 2 ++
>  1 file changed, 2 insertions(+)
>
> diff --git a/src/gallium/drivers/radeon/r600_texture.c b/src/gallium/drivers/radeon/r600_texture.c
> index 293eeaa..c410543 100644
> --- a/src/gallium/drivers/radeon/r600_texture.c
> +++ b/src/gallium/drivers/radeon/r600_texture.c
> @@ -1039,6 +1039,8 @@ static void *r600_texture_transfer_map(struct pipe_context *ctx,
>
>         if (trans->staging) {
>                 buf = trans->staging;
> +               if (!rtex->is_depth && !(usage & PIPE_TRANSFER_READ))
> +                       usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
>         } else {
>                 buf = &rtex->resource;
>         }
> --
> 1.9.0
>
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