[Mesa-dev] [Mesa-stable] [PATCH 3/3] i965: Fix component mask and varying_to_slot mapping for gl_ViewportIndex
Kenneth Graunke
kenneth at whitecape.org
Wed Apr 16 22:28:46 PDT 2014
On 04/14/2014 06:59 PM, Chris Forbes wrote:
> Are the streamout values allowed to be restricted to the ranges of the
> vertex header fields, or do they have to reflect exactly what the
> shader wrote?
>
> (I ran into a similar issue with ARB_fragment_layer_viewport, and
> while nothing has been done about it, the consensus was that the FS
> had to see exactly what the previous stage wrote, and so a real slot
> would be necessary)
I'm not sure. It sounds like there aren't any conformance tests for
that behavior, or else Anuj would have come across them. It always
seemed like a stupid behavior to me, which is just wasteful for no
benefit (if you want to output arbitrary values, define your own
varying, seriously). Personally, I would have landed your
ARB_fragment_layer_viewport patches.
At any rate, Anuj's patches make in-range values actually work, instead
of nothing working at all, so I think we should take them regardless.
If we absolutely have to support out-of-range values being copied
unmodified, then we can revisit this.
--Ken
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