[Mesa-dev] [PATCH 1/2] llvmpipe: (trivial) use correct LP_MIN_VECTOR_ALIGN define for alignment.
sroland at vmware.com
sroland at vmware.com
Thu Apr 17 15:34:09 PDT 2014
From: Roland Scheidegger <sroland at vmware.com>
Currently it's the same value.
---
src/gallium/drivers/llvmpipe/lp_setup.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index 848a329..b4ce925 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -953,7 +953,7 @@ try_update_scene_state( struct lp_setup_context *setup )
/* Alloc u8_blend_color (16 x i8) and f_blend_color (4 or 8 x f32) */
size = 4 * 16 * sizeof(uint8_t);
size += (LP_MAX_VECTOR_LENGTH / 4) * sizeof(float);
- stored = lp_scene_alloc_aligned(scene, size, LP_MAX_VECTOR_LENGTH);
+ stored = lp_scene_alloc_aligned(scene, size, LP_MIN_VECTOR_ALIGN);
if (!stored) {
assert(!new_scene);
--
1.7.9.5
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