[Mesa-dev] [PATCH 12/19] i965/fs: Apply cube map array fixup and restore the payload.

Matt Turner mattst88 at gmail.com
Fri Apr 18 11:56:48 PDT 2014


So that we don't have partial writes to a large VGRF. Will be cleaned up
by register coalescing.
---
 src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 15 ++++++++++++++-
 1 file changed, 14 insertions(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index 91bbe0a..3f26a19 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
@@ -1715,7 +1715,20 @@ fs_visitor::visit(ir_texture *ir)
           type->sampler_array) {
          fs_reg depth = dst;
          depth.reg_offset = 2;
-         emit_math(SHADER_OPCODE_INT_QUOTIENT, depth, depth, fs_reg(6));
+         fs_reg fixed_depth = fs_reg(this, glsl_type::int_type);
+         emit_math(SHADER_OPCODE_INT_QUOTIENT, fixed_depth, depth, fs_reg(6));
+
+         fs_reg *fixed_payload = ralloc_array(mem_ctx, fs_reg, inst->sources);
+         fs_reg d = dst;
+         for (int i = 0; i < inst->sources; i++) {
+            if (i == 2) {
+               fixed_payload[i] = fixed_depth;
+            } else {
+               d.reg_offset = i;
+               fixed_payload[i] = d;
+            }
+         }
+         emit(SHADER_OPCODE_LOAD_PAYLOAD, dst, fixed_payload, inst->sources);
       }
    }
 
-- 
1.8.3.2



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