[Mesa-dev] [Mesa-stable] [PATCH] mesa: Use location VERT_ATTRIB_GENERIC0 for vertex attribute 0

Ian Romanick idr at freedesktop.org
Fri Apr 18 15:52:13 PDT 2014


On 03/31/2014 02:00 PM, Anuj Phogat wrote:
> In OpenGL 3.1 attribute 0 becomes non-magic, just like in
> OpenGL ES 2.0. Earlier versions of OpenGL used attribute 0
> exclusively for vertex position.
> 
> Fixes 4 Khronos OpenGL CTS failures:
> glGetVertexAttrib
> depth24_basic
> depth24_precision
> rgb8_rgba8_rgb

The functions that are changed in this patch aren't used very often, so
it doesn't surprise me that they were wrong.

Are we correctly handling attribute 0 in, say, VertexAttribPointer?

> Cc: <mesa-stable at lists.freedesktop.org>
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> ---
>  src/mesa/vbo/vbo_attrib_tmp.h | 50 ++++++++++++++++++++++++-------------------
>  1 file changed, 28 insertions(+), 22 deletions(-)
> 
> diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h
> index a2ea6d0..2865431 100644
> --- a/src/mesa/vbo/vbo_attrib_tmp.h
> +++ b/src/mesa/vbo/vbo_attrib_tmp.h
> @@ -494,12 +494,18 @@ TAG(MultiTexCoord4fv)(GLenum target, const GLfloat * v)
>  }
>  
>  
> +/* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES 2.0. */
> +static inline bool
> +attr_zero_specifies_vertex(struct gl_context *ctx) {

I think I'd replace 'specifies' with 'aliases'.

> +   return (ctx->API != API_OPENGLES2
> +           && (ctx->API != API_OPENGL_CORE || ctx->Version < 31));

This is also easier to understand if written as a positive condition
instead of a negative condition.

   return ctx->API == API_OPENGLES
          || (ctx->API == API_OPENGL_COMPAT && ctx->Version < 31);

I'm not 100% we need the ctx->Version check since Mesa doesn't support
compatibility extensions / profiles.

> +}
>  
>  static void GLAPIENTRY
>  TAG(VertexAttrib1fARB)(GLuint index, GLfloat x)
>  {
>     GET_CURRENT_CONTEXT(ctx);
> -   if (index == 0)
> +   if (index == 0 && attr_zero_specifies_vertex(ctx))
>        ATTR1F(0, x);
>     else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
>        ATTR1F(VBO_ATTRIB_GENERIC0 + index, x);
> @@ -511,7 +517,7 @@ static void GLAPIENTRY
>  TAG(VertexAttrib1fvARB)(GLuint index, const GLfloat * v)
>  {
>     GET_CURRENT_CONTEXT(ctx);
> -   if (index == 0)
> +   if (index == 0 && attr_zero_specifies_vertex(ctx))
>        ATTR1FV(0, v);
>     else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
>        ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v);
> @@ -523,7 +529,7 @@ static void GLAPIENTRY
>  TAG(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
>  {
>     GET_CURRENT_CONTEXT(ctx);
> -   if (index == 0)
> +   if (index == 0 && attr_zero_specifies_vertex(ctx))
>        ATTR2F(0, x, y);
>     else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
>        ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y);
> @@ -535,7 +541,7 @@ static void GLAPIENTRY
>  TAG(VertexAttrib2fvARB)(GLuint index, const GLfloat * v)
>  {
>     GET_CURRENT_CONTEXT(ctx);
> -   if (index == 0)
> +   if (index == 0 && attr_zero_specifies_vertex(ctx))
>        ATTR2FV(0, v);
>     else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
>        ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v);
> @@ -547,7 +553,7 @@ static void GLAPIENTRY
>  TAG(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
>  {
>     GET_CURRENT_CONTEXT(ctx);
> -   if (index == 0)
> +   if (index == 0 && attr_zero_specifies_vertex(ctx))
>        ATTR3F(0, x, y, z);
>     else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
>        ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z);
> @@ -559,7 +565,7 @@ static void GLAPIENTRY
>  TAG(VertexAttrib3fvARB)(GLuint index, const GLfloat * v)
>  {
>     GET_CURRENT_CONTEXT(ctx);
> -   if (index == 0)
> +   if (index == 0 && attr_zero_specifies_vertex(ctx))
>        ATTR3FV(0, v);
>     else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
>        ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v);
> @@ -571,7 +577,7 @@ static void GLAPIENTRY
>  TAG(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
>  {
>     GET_CURRENT_CONTEXT(ctx);
> -   if (index == 0)
> +   if (index == 0 && attr_zero_specifies_vertex(ctx))
>        ATTR4F(0, x, y, z, w);
>     else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
>        ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
> @@ -583,7 +589,7 @@ static void GLAPIENTRY
>  TAG(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
>  {
>     GET_CURRENT_CONTEXT(ctx);
> -   if (index == 0)
> +   if (index == 0 && attr_zero_specifies_vertex(ctx))
>        ATTR4FV(0, v);
>     else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
>        ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v);
> @@ -600,7 +606,7 @@ static void GLAPIENTRY
>  TAG(VertexAttribI1i)(GLuint index, GLint x)
>  {
>     GET_CURRENT_CONTEXT(ctx);
> -   if (index == 0)
> +   if (index == 0 && attr_zero_specifies_vertex(ctx))
>        ATTR1I(0, x);
>     else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
>        ATTR1I(VBO_ATTRIB_GENERIC0 + index, x);
> @@ -612,7 +618,7 @@ static void GLAPIENTRY
>  TAG(VertexAttribI2i)(GLuint index, GLint x, GLint y)
>  {
>     GET_CURRENT_CONTEXT(ctx);
> -   if (index == 0)
> +   if (index == 0 && attr_zero_specifies_vertex(ctx))
>        ATTR2I(0, x, y);
>     else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
>        ATTR2I(VBO_ATTRIB_GENERIC0 + index, x, y);
> @@ -624,7 +630,7 @@ static void GLAPIENTRY
>  TAG(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z)
>  {
>     GET_CURRENT_CONTEXT(ctx);
> -   if (index == 0)
> +   if (index == 0 && attr_zero_specifies_vertex(ctx))
>        ATTR3I(0, x, y, z);
>     else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
>        ATTR3I(VBO_ATTRIB_GENERIC0 + index, x, y, z);
> @@ -636,7 +642,7 @@ static void GLAPIENTRY
>  TAG(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w)
>  {
>     GET_CURRENT_CONTEXT(ctx);
> -   if (index == 0)
> +   if (index == 0 && attr_zero_specifies_vertex(ctx))
>        ATTR4I(0, x, y, z, w);
>     else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
>        ATTR4I(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
> @@ -648,7 +654,7 @@ static void GLAPIENTRY
>  TAG(VertexAttribI2iv)(GLuint index, const GLint *v)
>  {
>     GET_CURRENT_CONTEXT(ctx);
> -   if (index == 0)
> +   if (index == 0 && attr_zero_specifies_vertex(ctx))
>        ATTR2IV(0, v);
>     else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
>        ATTR2IV(VBO_ATTRIB_GENERIC0 + index, v);
> @@ -660,7 +666,7 @@ static void GLAPIENTRY
>  TAG(VertexAttribI3iv)(GLuint index, const GLint *v)
>  {
>     GET_CURRENT_CONTEXT(ctx);
> -   if (index == 0)
> +   if (index == 0 && attr_zero_specifies_vertex(ctx))
>        ATTR3IV(0, v);
>     else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
>        ATTR3IV(VBO_ATTRIB_GENERIC0 + index, v);
> @@ -672,7 +678,7 @@ static void GLAPIENTRY
>  TAG(VertexAttribI4iv)(GLuint index, const GLint *v)
>  {
>     GET_CURRENT_CONTEXT(ctx);
> -   if (index == 0)
> +   if (index == 0 && attr_zero_specifies_vertex(ctx))
>        ATTR4IV(0, v);
>     else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
>        ATTR4IV(VBO_ATTRIB_GENERIC0 + index, v);
> @@ -689,7 +695,7 @@ static void GLAPIENTRY
>  TAG(VertexAttribI1ui)(GLuint index, GLuint x)
>  {
>     GET_CURRENT_CONTEXT(ctx);
> -   if (index == 0)
> +   if (index == 0 && attr_zero_specifies_vertex(ctx))
>        ATTR1UI(0, x);
>     else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
>        ATTR1UI(VBO_ATTRIB_GENERIC0 + index, x);
> @@ -701,7 +707,7 @@ static void GLAPIENTRY
>  TAG(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y)
>  {
>     GET_CURRENT_CONTEXT(ctx);
> -   if (index == 0)
> +   if (index == 0 && attr_zero_specifies_vertex(ctx))
>        ATTR2UI(0, x, y);
>     else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
>        ATTR2UI(VBO_ATTRIB_GENERIC0 + index, x, y);
> @@ -713,7 +719,7 @@ static void GLAPIENTRY
>  TAG(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z)
>  {
>     GET_CURRENT_CONTEXT(ctx);
> -   if (index == 0)
> +   if (index == 0 && attr_zero_specifies_vertex(ctx))
>        ATTR3UI(0, x, y, z);
>     else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
>        ATTR3UI(VBO_ATTRIB_GENERIC0 + index, x, y, z);
> @@ -725,7 +731,7 @@ static void GLAPIENTRY
>  TAG(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
>  {
>     GET_CURRENT_CONTEXT(ctx);
> -   if (index == 0)
> +   if (index == 0 && attr_zero_specifies_vertex(ctx))
>        ATTR4UI(0, x, y, z, w);
>     else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
>        ATTR4UI(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
> @@ -737,7 +743,7 @@ static void GLAPIENTRY
>  TAG(VertexAttribI2uiv)(GLuint index, const GLuint *v)
>  {
>     GET_CURRENT_CONTEXT(ctx);
> -   if (index == 0)
> +   if (index == 0 && attr_zero_specifies_vertex(ctx))
>        ATTR2UIV(0, v);
>     else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
>        ATTR2UIV(VBO_ATTRIB_GENERIC0 + index, v);
> @@ -749,7 +755,7 @@ static void GLAPIENTRY
>  TAG(VertexAttribI3uiv)(GLuint index, const GLuint *v)
>  {
>     GET_CURRENT_CONTEXT(ctx);
> -   if (index == 0)
> +   if (index == 0 && attr_zero_specifies_vertex(ctx))
>        ATTR3UIV(0, v);
>     else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
>        ATTR3UIV(VBO_ATTRIB_GENERIC0 + index, v);
> @@ -761,7 +767,7 @@ static void GLAPIENTRY
>  TAG(VertexAttribI4uiv)(GLuint index, const GLuint *v)
>  {
>     GET_CURRENT_CONTEXT(ctx);
> -   if (index == 0)
> +   if (index == 0 && attr_zero_specifies_vertex(ctx))
>        ATTR4UIV(0, v);
>     else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
>        ATTR4UIV(VBO_ATTRIB_GENERIC0 + index, v);
> 



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