[Mesa-dev] [PATCH 1/2] llvmpipe: (trivial) use correct LP_MIN_VECTOR_ALIGN define for alignment.

Brian Paul brianp at vmware.com
Fri Apr 18 17:02:46 PDT 2014


On 04/17/2014 04:34 PM, sroland at vmware.com wrote:
> From: Roland Scheidegger <sroland at vmware.com>
>
> Currently it's the same value.
> ---
>   src/gallium/drivers/llvmpipe/lp_setup.c |    2 +-
>   1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
> index 848a329..b4ce925 100644
> --- a/src/gallium/drivers/llvmpipe/lp_setup.c
> +++ b/src/gallium/drivers/llvmpipe/lp_setup.c
> @@ -953,7 +953,7 @@ try_update_scene_state( struct lp_setup_context *setup )
>         /* Alloc u8_blend_color (16 x i8) and f_blend_color (4 or 8 x f32) */
>         size  = 4 * 16 * sizeof(uint8_t);
>         size += (LP_MAX_VECTOR_LENGTH / 4) * sizeof(float);
> -      stored = lp_scene_alloc_aligned(scene, size, LP_MAX_VECTOR_LENGTH);
> +      stored = lp_scene_alloc_aligned(scene, size, LP_MIN_VECTOR_ALIGN);
>
>         if (!stored) {
>            assert(!new_scene);
>

Reviewed-by: Brian Paul <brianp at vmware.com>



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