[Mesa-dev] [PATCH 1/2] llvmpipe: (trivial) use correct LP_MIN_VECTOR_ALIGN define for alignment.
Brian Paul
brianp at vmware.com
Fri Apr 18 17:02:46 PDT 2014
On 04/17/2014 04:34 PM, sroland at vmware.com wrote:
> From: Roland Scheidegger <sroland at vmware.com>
>
> Currently it's the same value.
> ---
> src/gallium/drivers/llvmpipe/lp_setup.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
> index 848a329..b4ce925 100644
> --- a/src/gallium/drivers/llvmpipe/lp_setup.c
> +++ b/src/gallium/drivers/llvmpipe/lp_setup.c
> @@ -953,7 +953,7 @@ try_update_scene_state( struct lp_setup_context *setup )
> /* Alloc u8_blend_color (16 x i8) and f_blend_color (4 or 8 x f32) */
> size = 4 * 16 * sizeof(uint8_t);
> size += (LP_MAX_VECTOR_LENGTH / 4) * sizeof(float);
> - stored = lp_scene_alloc_aligned(scene, size, LP_MAX_VECTOR_LENGTH);
> + stored = lp_scene_alloc_aligned(scene, size, LP_MIN_VECTOR_ALIGN);
>
> if (!stored) {
> assert(!new_scene);
>
Reviewed-by: Brian Paul <brianp at vmware.com>
More information about the mesa-dev
mailing list