[Mesa-dev] [PATCH 08/19] mesa: Add a texUnit parameter to dd_function_table::BindTexture
Fredrik Höglund
fredrik at kde.org
Mon Apr 21 14:57:46 PDT 2014
This is for glBindTextures(), since it doesn't change the active
texture unit.
---
src/mesa/drivers/dri/nouveau/nouveau_texture.c | 8 ++++----
src/mesa/main/dd.h | 6 +++---
src/mesa/main/texobj.c | 2 +-
3 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.c b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
index ae8dbd4..e7d5c02 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_texture.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
@@ -575,11 +575,11 @@ nouveau_compressed_texsubimage(struct gl_context *ctx, GLuint dims,
}
static void
-nouveau_bind_texture(struct gl_context *ctx, GLenum target,
- struct gl_texture_object *t)
+nouveau_bind_texture(struct gl_context *ctx, GLuint texUnit,
+ GLenum target, struct gl_texture_object *t)
{
- context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
- context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
+ context_dirty_i(ctx, TEX_OBJ, texUnit);
+ context_dirty_i(ctx, TEX_ENV, texUnit);
}
static mesa_format
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 9715241..633ea2c 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -314,10 +314,10 @@ struct dd_function_table {
/*@{*/
/**
- * Called by glBindTexture().
+ * Called by glBindTexture() and glBindTextures().
*/
- void (*BindTexture)( struct gl_context *ctx, GLenum target,
- struct gl_texture_object *tObj );
+ void (*BindTexture)( struct gl_context *ctx, GLuint texUnit,
+ GLenum target, struct gl_texture_object *tObj );
/**
* Called to allocate a new texture object. Drivers will usually
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 2153b94..4fcf35c 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1388,7 +1388,7 @@ _mesa_BindTexture( GLenum target, GLuint texName )
/* Pass BindTexture call to device driver */
if (ctx->Driver.BindTexture)
- ctx->Driver.BindTexture(ctx, target, newTexObj);
+ ctx->Driver.BindTexture(ctx, ctx->Texture.CurrentUnit, target, newTexObj);
}
--
1.8.5.3
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