[Mesa-dev] [PATCH 14/19] mesa: Implement glBindBuffersBase

Fredrik Höglund fredrik at kde.org
Mon Apr 21 14:57:52 PDT 2014


---
 src/mesa/main/bufferobj.c | 368 ++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 368 insertions(+)

diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 856b246..3e45ae0 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -2790,6 +2790,357 @@ bind_atomic_buffer(struct gl_context *ctx,
    set_atomic_buffer_binding(ctx, binding, bufObj, offset, size);
 }
 
+static bool
+error_check_bind_uniform_buffers(struct gl_context *ctx,
+                                 GLuint first, GLsizei count,
+                                 const char *caller)
+{
+   if (!ctx->Extensions.ARB_uniform_buffer_object) {
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "%s(target=GL_UNIFORM_BUFFER)", caller);
+      return false;
+   }
+
+   /* The ARB_multi_bind_spec says:
+    *
+    *     "An INVALID_OPERATION error is generated if <first> + <count> is
+    *      greater than the number of target-specific indexed binding points,
+    *      as described in section 6.7.1."
+    */
+   if (first + count > ctx->Const.MaxUniformBufferBindings) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "%s(first=%u + count=%u > the value of "
+                  "GL_MAX_UNIFORM_BUFFER_BINDINGS=%u)",
+                  caller, first, count,
+                  ctx->Const.MaxUniformBufferBindings);
+      return false;
+   }
+
+   return true;
+}
+
+/**
+ * Unbind all uniform buffers in the range
+ * <first> through <first>+<count>-1
+ */
+static void
+unbind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
+{
+   struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
+   int i;
+
+   for (i = 0; i < count; i++)
+      set_ubo_binding(ctx, &ctx->UniformBufferBindings[first + i],
+                      bufObj, -1, -1, GL_TRUE);
+}
+
+static void
+bind_uniform_buffers_base(struct gl_context *ctx, GLuint first, GLsizei count,
+                          const GLuint *buffers)
+{
+   GLuint i;
+
+   if (!error_check_bind_uniform_buffers(ctx, first, count, "glBindBuffersBase"))
+      return;
+
+   /* Assume that at least one binding will be changed */
+   FLUSH_VERTICES(ctx, 0);
+   ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
+
+   if (!buffers) {
+      /* The ARB_multi_bind spec says:
+       *
+       *   "If <buffers> is NULL, all bindings from <first> through
+       *    <first>+<count>-1 are reset to their unbound (zero) state."
+       */
+      unbind_uniform_buffers(ctx, first, count);
+      return;
+   }
+
+   /* Note that the error semantics for multi-bind commands differ from
+    * those of other GL commands.
+    *
+    * The Issues section in the ARB_multi_bind spec says:
+    *
+    *    "(11) Typically, OpenGL specifies that if an error is generated by a
+    *          command, that command has no effect.  This is somewhat
+    *          unfortunate for multi-bind commands, because it would require a
+    *          first pass to scan the entire list of bound objects for errors
+    *          and then a second pass to actually perform the bindings.
+    *          Should we have different error semantics?
+    *
+    *       RESOLVED:  Yes.  In this specification, when the parameters for
+    *       one of the <count> binding points are invalid, that binding point
+    *       is not updated and an error will be generated.  However, other
+    *       binding points in the same command will be updated if their
+    *       parameters are valid and no other error occurs."
+    */
+
+   _mesa_begin_bufferobj_lookups(ctx);
+
+   for (i = 0; i < count; i++) {
+      struct gl_uniform_buffer_binding *binding =
+          &ctx->UniformBufferBindings[first + i];
+      struct gl_buffer_object *bufObj;
+
+      if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
+         bufObj = binding->BufferObject;
+      else
+         bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, GL_UNIFORM_BUFFER,
+                                                    buffers, i,
+                                                    "glBindBuffersBase");
+
+      if (bufObj) {
+         if (bufObj == ctx->Shared->NullBufferObj)
+            set_ubo_binding(ctx, binding, bufObj, -1, -1, GL_TRUE);
+         else
+            set_ubo_binding(ctx, binding, bufObj, 0, 0, GL_TRUE);
+      }
+   }
+
+   _mesa_end_bufferobj_lookups(ctx);
+}
+
+static bool
+error_check_bind_xfb_buffers(struct gl_context *ctx,
+                             struct gl_transform_feedback_object *tfObj,
+                             GLuint first, GLsizei count, const char *caller)
+{
+   if (!ctx->Extensions.EXT_transform_feedback) {
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "%s(target=GL_TRANSFORM_FEEDBACK_BUFFER", caller);
+      return false;
+   }
+
+   /* Page 398 of the PDF of the OpenGL 4.4 (Core Profile) spec says:
+    *
+    *     "An INVALID_OPERATION error is generated :
+    *
+    *     ...
+    *     • by BindBufferRange or BindBufferBase if target is TRANSFORM_-
+    *       FEEDBACK_BUFFER and transform feedback is currently active."
+    *
+    * We assume that this is also meant to apply to BindBuffersRange
+    * and BindBuffersBase.
+    */
+   if (tfObj->Active) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "%s(Changing transform feedback buffers while "
+                  "transform feedback is active)", caller);
+      return false;
+   }
+
+   /* The ARB_multi_bind_spec says:
+    *
+    *     "An INVALID_OPERATION error is generated if <first> + <count> is
+    *      greater than the number of target-specific indexed binding points,
+    *      as described in section 6.7.1."
+    */
+   if (first + count > ctx->Const.MaxTransformFeedbackBuffers) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "%s(first=%u + count=%u > the value of "
+                  "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS=%u)",
+                  caller, first, count,
+                  ctx->Const.MaxTransformFeedbackBuffers);
+      return false;
+   }
+
+   return true;
+}
+
+/**
+ * Unbind all transform feedback buffers in the range
+ * <first> through <first>+<count>-1
+ */
+static void
+unbind_xfb_buffers(struct gl_context *ctx,
+                   struct gl_transform_feedback_object *tfObj,
+                   GLuint first, GLsizei count)
+{
+   struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
+   int i;
+
+   for (i = 0; i < count; i++)
+      _mesa_set_transform_feedback_binding(ctx, tfObj, first + i,
+                                           bufObj, 0, 0);
+}
+
+static void
+bind_xfb_buffers_base(struct gl_context *ctx,
+                      GLuint first, GLsizei count,
+                      const GLuint *buffers)
+{
+   struct gl_transform_feedback_object *tfObj =
+      ctx->TransformFeedback.CurrentObject;
+   GLuint i;
+
+   if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count,
+                                     "glBindBuffersBase"))
+      return;
+
+   /* Assume that at least one binding will be changed */
+   FLUSH_VERTICES(ctx, 0);
+   ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
+
+   if (!buffers) {
+      /* The ARB_multi_bind spec says:
+       *
+       *   "If <buffers> is NULL, all bindings from <first> through
+       *    <first>+<count>-1 are reset to their unbound (zero) state."
+       */
+      unbind_xfb_buffers(ctx, tfObj, first, count);
+      return;
+   }
+
+   /* Note that the error semantics for multi-bind commands differ from
+    * those of other GL commands.
+    *
+    * The Issues section in the ARB_multi_bind spec says:
+    *
+    *    "(11) Typically, OpenGL specifies that if an error is generated by a
+    *          command, that command has no effect.  This is somewhat
+    *          unfortunate for multi-bind commands, because it would require a
+    *          first pass to scan the entire list of bound objects for errors
+    *          and then a second pass to actually perform the bindings.
+    *          Should we have different error semantics?
+    *
+    *       RESOLVED:  Yes.  In this specification, when the parameters for
+    *       one of the <count> binding points are invalid, that binding point
+    *       is not updated and an error will be generated.  However, other
+    *       binding points in the same command will be updated if their
+    *       parameters are valid and no other error occurs."
+    */
+
+   _mesa_begin_bufferobj_lookups(ctx);
+
+   for (i = 0; i < count; i++) {
+      struct gl_buffer_object * const boundBufObj = tfObj->Buffers[first + i];
+      struct gl_buffer_object *bufObj;
+
+      if (boundBufObj && boundBufObj->Name == buffers[i])
+         bufObj = boundBufObj;
+      else
+         bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, GL_TRANSFORM_FEEDBACK_BUFFER,
+                                                    buffers, i, "glBindBuffersBase");
+
+      if (bufObj)
+         _mesa_set_transform_feedback_binding(ctx, tfObj, first + i,
+                                              bufObj, 0, 0);
+   }
+
+   _mesa_end_bufferobj_lookups(ctx);
+}
+
+static bool
+error_check_bind_atomic_buffers(struct gl_context *ctx,
+                                GLuint first, GLsizei count,
+                                const char *caller)
+{
+   if (!ctx->Extensions.ARB_shader_atomic_counters) {
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "%s(target=GL_ATOMIC_COUNTER_BUFFER", caller);
+      return false;
+   }
+
+   /* The ARB_multi_bind_spec says:
+    *
+    *     "An INVALID_OPERATION error is generated if <first> + <count> is
+    *      greater than the number of target-specific indexed binding points,
+    *      as described in section 6.7.1."
+    */
+   if (first + count > ctx->Const.MaxAtomicBufferBindings) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "%s(first=%u + count=%u > the value of "
+                  "GL_MAX_ATOMIC_BUFFER_BINDINGS=%u)",
+                  caller, first, count, ctx->Const.MaxAtomicBufferBindings);
+      return false;
+   }
+
+   return true;
+}
+
+/**
+ * Unbind all atomic counter buffers in the range
+ * <first> through <first>+<count>-1
+ */
+static void
+unbind_atomic_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
+{
+   struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
+   int i;
+
+   for (i = 0; i < count; i++)
+      set_atomic_buffer_binding(ctx, &ctx->AtomicBufferBindings[first + i],
+                                bufObj, -1, -1);
+}
+
+static void
+bind_atomic_buffers_base(struct gl_context *ctx,
+                         GLuint first,
+                         GLsizei count,
+                         const GLuint *buffers)
+{
+   int i;
+
+   if (!error_check_bind_atomic_buffers(ctx, first, count,
+                                        "glBindBuffersBase"))
+     return;
+
+   /* Assume that at least one binding will be changed */
+   FLUSH_VERTICES(ctx, 0);
+   ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
+
+   if (!buffers) {
+      /* The ARB_multi_bind spec says:
+       *
+       *   "If <buffers> is NULL, all bindings from <first> through
+       *    <first>+<count>-1 are reset to their unbound (zero) state."
+       */
+      unbind_atomic_buffers(ctx, first, count);
+      return;
+   }
+
+   /* Note that the error semantics for multi-bind commands differ from
+    * those of other GL commands.
+    *
+    * The Issues section in the ARB_multi_bind spec says:
+    *
+    *    "(11) Typically, OpenGL specifies that if an error is generated by a
+    *          command, that command has no effect.  This is somewhat
+    *          unfortunate for multi-bind commands, because it would require a
+    *          first pass to scan the entire list of bound objects for errors
+    *          and then a second pass to actually perform the bindings.
+    *          Should we have different error semantics?
+    *
+    *       RESOLVED:  Yes.  In this specification, when the parameters for
+    *       one of the <count> binding points are invalid, that binding point
+    *       is not updated and an error will be generated.  However, other
+    *       binding points in the same command will be updated if their
+    *       parameters are valid and no other error occurs."
+    */
+
+   _mesa_begin_bufferobj_lookups(ctx);
+
+   for (i = 0; i < count; i++) {
+      struct gl_atomic_buffer_binding *binding =
+         &ctx->AtomicBufferBindings[first + i];
+      struct gl_buffer_object *bufObj;
+
+      if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
+         bufObj = binding->BufferObject;
+      else
+         bufObj = _mesa_multi_bind_lookup_bufferobj(ctx,
+                                                    GL_ATOMIC_COUNTER_BUFFER,
+                                                    buffers, i,
+                                                    "glBindBuffersBase");
+
+      if (bufObj)
+         set_atomic_buffer_binding(ctx, binding, bufObj, 0, 0);
+   }
+
+   _mesa_end_bufferobj_lookups(ctx);
+}
+
 void GLAPIENTRY
 _mesa_BindBufferRange(GLenum target, GLuint index,
                       GLuint buffer, GLintptr offset, GLsizeiptr size)
@@ -2913,6 +3264,23 @@ void GLAPIENTRY
 _mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count,
                       const GLuint *buffers)
 {
+   GET_CURRENT_CONTEXT(ctx);
+
+   switch (target) {
+   case GL_TRANSFORM_FEEDBACK_BUFFER:
+      bind_xfb_buffers_base(ctx, first, count, buffers);
+      return;
+   case GL_UNIFORM_BUFFER:
+      bind_uniform_buffers_base(ctx, first, count, buffers);
+      return;
+   case GL_ATOMIC_COUNTER_BUFFER:
+      bind_atomic_buffers_base(ctx, first, count, buffers);
+      return;
+   default:
+      _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersBase(target=%s)",
+                  _mesa_lookup_enum_by_nr(target));
+      break;
+   }
 }
 
 void GLAPIENTRY
-- 
1.8.5.3



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