[Mesa-dev] [PATCH 01/21] glsl: make static constant variables "static const"

Chia-I Wu olvaffe at gmail.com
Tue Apr 22 01:58:16 PDT 2014


This allows them to be moved to .rodata, and allow us to be sure that they
will not be modified.

Signed-off-by: Chia-I Wu <olv at lunarg.com>
---
 src/glsl/builtin_types.cpp      |  2 +-
 src/glsl/builtin_variables.cpp  | 63 +++++++++++++++++++++--------------------
 src/glsl/glsl_parser.yy         |  4 +--
 src/glsl/glsl_parser_extras.cpp |  4 +--
 src/glsl/ir.cpp                 |  2 +-
 src/mesa/main/uniforms.h        |  2 +-
 6 files changed, 39 insertions(+), 38 deletions(-)

diff --git a/src/glsl/builtin_types.cpp b/src/glsl/builtin_types.cpp
index dd42ecb..0a0fa8c 100644
--- a/src/glsl/builtin_types.cpp
+++ b/src/glsl/builtin_types.cpp
@@ -241,7 +241,7 @@ const static struct builtin_type_versions {
    T(atomic_uint,                     420, 999)
 };
 
-const glsl_type *const deprecated_types[] = {
+static const glsl_type *const deprecated_types[] = {
    glsl_type::struct_gl_PointParameters_type,
    glsl_type::struct_gl_MaterialParameters_type,
    glsl_type::struct_gl_LightSourceParameters_type,
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index 4176ae6..9b35850 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -30,21 +30,21 @@
 #include "program/prog_statevars.h"
 #include "program/prog_instruction.h"
 
-static struct gl_builtin_uniform_element gl_NumSamples_elements[] = {
+static const struct gl_builtin_uniform_element gl_NumSamples_elements[] = {
    {NULL, {STATE_NUM_SAMPLES, 0, 0}, SWIZZLE_XXXX}
 };
 
-static struct gl_builtin_uniform_element gl_DepthRange_elements[] = {
+static const struct gl_builtin_uniform_element gl_DepthRange_elements[] = {
    {"near", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_XXXX},
    {"far", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_YYYY},
    {"diff", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_ZZZZ},
 };
 
-static struct gl_builtin_uniform_element gl_ClipPlane_elements[] = {
+static const struct gl_builtin_uniform_element gl_ClipPlane_elements[] = {
    {NULL, {STATE_CLIPPLANE, 0, 0}, SWIZZLE_XYZW}
 };
 
-static struct gl_builtin_uniform_element gl_Point_elements[] = {
+static const struct gl_builtin_uniform_element gl_Point_elements[] = {
    {"size", {STATE_POINT_SIZE}, SWIZZLE_XXXX},
    {"sizeMin", {STATE_POINT_SIZE}, SWIZZLE_YYYY},
    {"sizeMax", {STATE_POINT_SIZE}, SWIZZLE_ZZZZ},
@@ -54,7 +54,7 @@ static struct gl_builtin_uniform_element gl_Point_elements[] = {
    {"distanceQuadraticAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_ZZZZ},
 };
 
-static struct gl_builtin_uniform_element gl_FrontMaterial_elements[] = {
+static const struct gl_builtin_uniform_element gl_FrontMaterial_elements[] = {
    {"emission", {STATE_MATERIAL, 0, STATE_EMISSION}, SWIZZLE_XYZW},
    {"ambient", {STATE_MATERIAL, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
    {"diffuse", {STATE_MATERIAL, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
@@ -62,7 +62,7 @@ static struct gl_builtin_uniform_element gl_FrontMaterial_elements[] = {
    {"shininess", {STATE_MATERIAL, 0, STATE_SHININESS}, SWIZZLE_XXXX},
 };
 
-static struct gl_builtin_uniform_element gl_BackMaterial_elements[] = {
+static const struct gl_builtin_uniform_element gl_BackMaterial_elements[] = {
    {"emission", {STATE_MATERIAL, 1, STATE_EMISSION}, SWIZZLE_XYZW},
    {"ambient", {STATE_MATERIAL, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
    {"diffuse", {STATE_MATERIAL, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
@@ -70,7 +70,7 @@ static struct gl_builtin_uniform_element gl_BackMaterial_elements[] = {
    {"shininess", {STATE_MATERIAL, 1, STATE_SHININESS}, SWIZZLE_XXXX},
 };
 
-static struct gl_builtin_uniform_element gl_LightSource_elements[] = {
+static const struct gl_builtin_uniform_element gl_LightSource_elements[] = {
    {"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
    {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
    {"specular", {STATE_LIGHT, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
@@ -89,67 +89,67 @@ static struct gl_builtin_uniform_element gl_LightSource_elements[] = {
    {"quadraticAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_ZZZZ},
 };
 
-static struct gl_builtin_uniform_element gl_LightModel_elements[] = {
+static const struct gl_builtin_uniform_element gl_LightModel_elements[] = {
    {"ambient", {STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW},
 };
 
-static struct gl_builtin_uniform_element gl_FrontLightModelProduct_elements[] = {
+static const struct gl_builtin_uniform_element gl_FrontLightModelProduct_elements[] = {
    {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 0}, SWIZZLE_XYZW},
 };
 
-static struct gl_builtin_uniform_element gl_BackLightModelProduct_elements[] = {
+static const struct gl_builtin_uniform_element gl_BackLightModelProduct_elements[] = {
    {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 1}, SWIZZLE_XYZW},
 };
 
-static struct gl_builtin_uniform_element gl_FrontLightProduct_elements[] = {
+static const struct gl_builtin_uniform_element gl_FrontLightProduct_elements[] = {
    {"ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
    {"diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
    {"specular", {STATE_LIGHTPROD, 0, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
 };
 
-static struct gl_builtin_uniform_element gl_BackLightProduct_elements[] = {
+static const struct gl_builtin_uniform_element gl_BackLightProduct_elements[] = {
    {"ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
    {"diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
    {"specular", {STATE_LIGHTPROD, 0, 1, STATE_SPECULAR}, SWIZZLE_XYZW},
 };
 
-static struct gl_builtin_uniform_element gl_TextureEnvColor_elements[] = {
+static const struct gl_builtin_uniform_element gl_TextureEnvColor_elements[] = {
    {NULL, {STATE_TEXENV_COLOR, 0}, SWIZZLE_XYZW},
 };
 
-static struct gl_builtin_uniform_element gl_EyePlaneS_elements[] = {
+static const struct gl_builtin_uniform_element gl_EyePlaneS_elements[] = {
    {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_S}, SWIZZLE_XYZW},
 };
 
-static struct gl_builtin_uniform_element gl_EyePlaneT_elements[] = {
+static const struct gl_builtin_uniform_element gl_EyePlaneT_elements[] = {
    {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_T}, SWIZZLE_XYZW},
 };
 
-static struct gl_builtin_uniform_element gl_EyePlaneR_elements[] = {
+static const struct gl_builtin_uniform_element gl_EyePlaneR_elements[] = {
    {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_R}, SWIZZLE_XYZW},
 };
 
-static struct gl_builtin_uniform_element gl_EyePlaneQ_elements[] = {
+static const struct gl_builtin_uniform_element gl_EyePlaneQ_elements[] = {
    {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_Q}, SWIZZLE_XYZW},
 };
 
-static struct gl_builtin_uniform_element gl_ObjectPlaneS_elements[] = {
+static const struct gl_builtin_uniform_element gl_ObjectPlaneS_elements[] = {
    {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_S}, SWIZZLE_XYZW},
 };
 
-static struct gl_builtin_uniform_element gl_ObjectPlaneT_elements[] = {
+static const struct gl_builtin_uniform_element gl_ObjectPlaneT_elements[] = {
    {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_T}, SWIZZLE_XYZW},
 };
 
-static struct gl_builtin_uniform_element gl_ObjectPlaneR_elements[] = {
+static const struct gl_builtin_uniform_element gl_ObjectPlaneR_elements[] = {
    {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_R}, SWIZZLE_XYZW},
 };
 
-static struct gl_builtin_uniform_element gl_ObjectPlaneQ_elements[] = {
+static const struct gl_builtin_uniform_element gl_ObjectPlaneQ_elements[] = {
    {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_Q}, SWIZZLE_XYZW},
 };
 
-static struct gl_builtin_uniform_element gl_Fog_elements[] = {
+static const struct gl_builtin_uniform_element gl_Fog_elements[] = {
    {"color", {STATE_FOG_COLOR}, SWIZZLE_XYZW},
    {"density", {STATE_FOG_PARAMS}, SWIZZLE_XXXX},
    {"start", {STATE_FOG_PARAMS}, SWIZZLE_YYYY},
@@ -157,32 +157,32 @@ static struct gl_builtin_uniform_element gl_Fog_elements[] = {
    {"scale", {STATE_FOG_PARAMS}, SWIZZLE_WWWW},
 };
 
-static struct gl_builtin_uniform_element gl_NormalScale_elements[] = {
+static const struct gl_builtin_uniform_element gl_NormalScale_elements[] = {
    {NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX},
 };
 
-static struct gl_builtin_uniform_element gl_BumpRotMatrix0MESA_elements[] = {
+static const struct gl_builtin_uniform_element gl_BumpRotMatrix0MESA_elements[] = {
    {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_0}, SWIZZLE_XYZW},
 };
 
-static struct gl_builtin_uniform_element gl_BumpRotMatrix1MESA_elements[] = {
+static const struct gl_builtin_uniform_element gl_BumpRotMatrix1MESA_elements[] = {
    {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_1}, SWIZZLE_XYZW},
 };
 
-static struct gl_builtin_uniform_element gl_FogParamsOptimizedMESA_elements[] = {
+static const struct gl_builtin_uniform_element gl_FogParamsOptimizedMESA_elements[] = {
    {NULL, {STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED}, SWIZZLE_XYZW},
 };
 
-static struct gl_builtin_uniform_element gl_CurrentAttribVertMESA_elements[] = {
+static const struct gl_builtin_uniform_element gl_CurrentAttribVertMESA_elements[] = {
    {NULL, {STATE_INTERNAL, STATE_CURRENT_ATTRIB, 0}, SWIZZLE_XYZW},
 };
 
-static struct gl_builtin_uniform_element gl_CurrentAttribFragMESA_elements[] = {
+static const struct gl_builtin_uniform_element gl_CurrentAttribFragMESA_elements[] = {
    {NULL, {STATE_INTERNAL, STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, 0}, SWIZZLE_XYZW},
 };
 
 #define MATRIX(name, statevar, modifier)				\
-   static struct gl_builtin_uniform_element name ## _elements[] = {	\
+   static const struct gl_builtin_uniform_element name ## _elements[] = { \
       { NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW },		\
       { NULL, { statevar, 0, 1, 1, modifier}, SWIZZLE_XYZW },		\
       { NULL, { statevar, 0, 2, 2, modifier}, SWIZZLE_XYZW },		\
@@ -225,7 +225,7 @@ MATRIX(gl_TextureMatrixTranspose,
 MATRIX(gl_TextureMatrixInverseTranspose,
        STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE);
 
-static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = {
+static const struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = {
    { NULL, { STATE_MODELVIEW_MATRIX, 0, 0, 0, STATE_MATRIX_INVERSE},
      MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z) },
    { NULL, { STATE_MODELVIEW_MATRIX, 0, 1, 1, STATE_MATRIX_INVERSE},
@@ -498,7 +498,8 @@ builtin_variable_generator::add_uniform(const glsl_type *type,
 
    for (unsigned a = 0; a < array_count; a++) {
       for (unsigned j = 0; j < statevar->num_elements; j++) {
-	 struct gl_builtin_uniform_element *element = &statevar->elements[j];
+	 const struct gl_builtin_uniform_element *element =
+	    &statevar->elements[j];
 
 	 memcpy(slots->tokens, element->tokens, sizeof(element->tokens));
 	 if (type->is_array()) {
diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
index 2d0e7be..e3ee16a 100644
--- a/src/glsl/glsl_parser.yy
+++ b/src/glsl/glsl_parser.yy
@@ -1214,7 +1214,7 @@ layout_qualifier_id:
 
       /* Layout qualifiers for GLSL 1.50 geometry shaders. */
       if (!$$.flags.i) {
-         struct {
+         static const struct {
             const char *s;
             GLenum e;
          } map[] = {
@@ -1368,7 +1368,7 @@ layout_qualifier_id:
          }
       }
 
-      static const char *local_size_qualifiers[3] = {
+      static const char * const local_size_qualifiers[3] = {
          "local_size_x",
          "local_size_y",
          "local_size_z",
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 03c2a97..91c9285 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -49,7 +49,7 @@ glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
 }
 
 
-static unsigned known_desktop_glsl_versions[] =
+static const unsigned known_desktop_glsl_versions[] =
    { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440 };
 
 
@@ -637,7 +637,7 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
       if (extension && extension->compatible_with_state(state)) {
          extension->set_flags(state, behavior);
       } else {
-         static const char *const fmt = "extension `%s' unsupported in %s shader";
+         static const char fmt[] = "extension `%s' unsupported in %s shader";
 
          if (behavior == extension_require) {
             _mesa_glsl_error(name_locp, state, fmt,
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index 1a18b47..ba8a839 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -1333,7 +1333,7 @@ ir_dereference::is_lvalue() const
 }
 
 
-static const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod", "tg4", "query_levels" };
+static const char * const tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod", "tg4", "query_levels" };
 
 const char *ir_texture::opcode_string()
 {
diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
index c8b555c..10518dc 100644
--- a/src/mesa/main/uniforms.h
+++ b/src/mesa/main/uniforms.h
@@ -319,7 +319,7 @@ struct gl_builtin_uniform_element {
 
 struct gl_builtin_uniform_desc {
    const char *name;
-   struct gl_builtin_uniform_element *elements;
+   const struct gl_builtin_uniform_element *elements;
    unsigned int num_elements;
 };
 
-- 
1.8.5.3



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