[Mesa-dev] [PATCH 11/14] radeon: Drop the remaining driver usage of _ReallyEnabled.

Eric Anholt eric at anholt.net
Thu Apr 24 17:50:18 PDT 2014


This is kind of ugly, but I think it's worth it to finish off the last
consumers of _ReallyEnabled.
---
 src/mesa/drivers/dri/r200/r200_fragshader.c      | 24 ++++++++++++------------
 src/mesa/drivers/dri/r200/r200_tex.c             |  2 +-
 src/mesa/drivers/dri/r200/r200_texstate.c        |  9 ++++++---
 src/mesa/drivers/dri/radeon/radeon_maos_arrays.c |  3 ++-
 src/mesa/drivers/dri/radeon/radeon_maos_verts.c  |  3 ++-
 src/mesa/drivers/dri/radeon/radeon_state.c       |  4 +++-
 src/mesa/drivers/dri/radeon/radeon_state_init.c  | 18 ++++++++++--------
 src/mesa/drivers/dri/radeon/radeon_swtcl.c       |  6 ++++--
 8 files changed, 40 insertions(+), 29 deletions(-)

diff --git a/src/mesa/drivers/dri/r200/r200_fragshader.c b/src/mesa/drivers/dri/r200/r200_fragshader.c
index b1d045c..ca772f1 100644
--- a/src/mesa/drivers/dri/r200/r200_fragshader.c
+++ b/src/mesa/drivers/dri/r200/r200_fragshader.c
@@ -362,7 +362,7 @@ static void r200UpdateFSRouting( struct gl_context *ctx ) {
 
    if (shader->NumPasses < 2) {
       for (reg = 0; reg < R200_MAX_TEXTURE_UNITS; reg++) {
-	 GLbitfield targetbit = ctx->Texture.Unit[reg]._ReallyEnabled;
+         struct gl_texture_object *texObj = ctx->Texture.Unit[reg]._Current;
          R200_STATECHANGE( rmesa, tex[reg] );
 	 rmesa->hw.tex[reg].cmd[TEX_PP_TXMULTI_CTL] = 0;
 	 if (shader->SetupInst[0][reg].Opcode) {
@@ -387,10 +387,10 @@ static void r200UpdateFSRouting( struct gl_context *ctx ) {
 	       }
 	       rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << reg;
 	    }
-	    else if (targetbit == TEXTURE_3D_BIT) {
+	    else if (texObj && texObj->Target == GL_TEXTURE_3D) {
 	       txformat_x |= R200_TEXCOORD_VOLUME;
 	    }
-	    else if (targetbit == TEXTURE_CUBE_BIT) {
+	    else if (texObj && texObj->Target == GL_TEXTURE_CUBE_MAP) {
 	       txformat_x |= R200_TEXCOORD_CUBIC_ENV;
 	    }
 	    else if (shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STR_ATI ||
@@ -403,7 +403,7 @@ static void r200UpdateFSRouting( struct gl_context *ctx ) {
 	    rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT] = txformat;
 	    rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT_X] = txformat_x;
 	    /* enabling texturing when unit isn't correctly configured may not be safe */
-	    if (targetbit)
+	    if (texObj)
 	       rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << reg;
 	 }
       }
@@ -411,7 +411,7 @@ static void r200UpdateFSRouting( struct gl_context *ctx ) {
    } else {
       /* setup 1st pass */
       for (reg = 0; reg < R200_MAX_TEXTURE_UNITS; reg++) {
-	 GLbitfield targetbit = ctx->Texture.Unit[reg]._ReallyEnabled;
+	 struct gl_texture_object *texObj = ctx->Texture.Unit[reg]._Current;
 	 R200_STATECHANGE( rmesa, tex[reg] );
 	 GLuint txformat_multi = 0;
 	 if (shader->SetupInst[0][reg].Opcode) {
@@ -428,10 +428,10 @@ static void r200UpdateFSRouting( struct gl_context *ctx ) {
 	       }
 	       rmesa->hw.cst.cmd[CST_PP_CNTL_X] |= R200_PPX_TEX_0_ENABLE << reg;
 	    }
-	    else if (targetbit == TEXTURE_3D_BIT) {
+	    else if (texObj && texObj->Target == GL_TEXTURE_3D) {
 	       txformat_multi |= R200_PASS1_TEXCOORD_VOLUME;
 	    }
-	    else if (targetbit == TEXTURE_CUBE_BIT) {
+	    else if (texObj && texObj->Target == GL_TEXTURE_CUBE_MAP) {
 	       txformat_multi |= R200_PASS1_TEXCOORD_CUBIC_ENV;
 	    }
 	    else if (shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STR_ATI ||
@@ -441,7 +441,7 @@ static void r200UpdateFSRouting( struct gl_context *ctx ) {
 	    else {
 	       txformat_multi |= R200_PASS1_TEXCOORD_PROJ;
 	    }
-	    if (targetbit)
+	    if (texObj)
 	       rmesa->hw.cst.cmd[CST_PP_CNTL_X] |= R200_PPX_TEX_0_ENABLE << reg;
 	 }
          rmesa->hw.tex[reg].cmd[TEX_PP_TXMULTI_CTL] = txformat_multi;
@@ -449,7 +449,7 @@ static void r200UpdateFSRouting( struct gl_context *ctx ) {
 
       /* setup 2nd pass */
       for (reg=0; reg < R200_MAX_TEXTURE_UNITS; reg++) {
-	 GLbitfield targetbit = ctx->Texture.Unit[reg]._ReallyEnabled;
+	 struct gl_texture_object *texObj = ctx->Texture.Unit[reg]._Current;
 	 if (shader->SetupInst[1][reg].Opcode) {
 	    GLuint coord = shader->SetupInst[1][reg].src;
 	    GLuint txformat = rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT]
@@ -468,10 +468,10 @@ static void r200UpdateFSRouting( struct gl_context *ctx ) {
 	       }
 	       rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << reg;
 	    }
-	    else if (targetbit == TEXTURE_3D_BIT) {
+	    else if (texObj && texObj->Target == GL_TEXTURE_3D) {
 	       txformat_x |= R200_TEXCOORD_VOLUME;
 	    }
-	    else if (targetbit == TEXTURE_CUBE_BIT) {
+	    else if (texObj && texObj->Target == GL_TEXTURE_CUBE_MAP) {
 	       txformat_x |= R200_TEXCOORD_CUBIC_ENV;
 	    }
 	    else if (shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STR_ATI ||
@@ -492,7 +492,7 @@ static void r200UpdateFSRouting( struct gl_context *ctx ) {
 	    }
 	    rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT_X] = txformat_x;
 	    rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT] = txformat;
-	    if (targetbit)
+	    if (texObj)
 	       rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << reg;
 	 }
       }
diff --git a/src/mesa/drivers/dri/r200/r200_tex.c b/src/mesa/drivers/dri/r200/r200_tex.c
index 4c63260..a0e2623 100644
--- a/src/mesa/drivers/dri/r200/r200_tex.c
+++ b/src/mesa/drivers/dri/r200/r200_tex.c
@@ -306,7 +306,7 @@ static void r200TexEnv( struct gl_context *ctx, GLenum target,
 
    /* This is incorrect: Need to maintain this data for each of
     * GL_TEXTURE_{123}D, GL_TEXTURE_RECTANGLE_NV, etc, and switch
-    * between them according to _ReallyEnabled.
+    * between them according to _Current->Target.
     */
    switch ( pname ) {
    case GL_TEXTURE_ENV_COLOR: {
diff --git a/src/mesa/drivers/dri/r200/r200_texstate.c b/src/mesa/drivers/dri/r200/r200_texstate.c
index 9ec1207..5f74096 100644
--- a/src/mesa/drivers/dri/r200/r200_texstate.c
+++ b/src/mesa/drivers/dri/r200/r200_texstate.c
@@ -935,8 +935,8 @@ static GLboolean r200UpdateAllTexEnv( struct gl_context *ctx )
 
    /* don't enable texture sampling for units if the result is not used */
    for (i = 0; i < R200_MAX_TEXTURE_UNITS; i++) {
-      if (ctx->Texture.Unit[i]._ReallyEnabled && !texregfree[i])
-	 rmesa->state.texture.unit[i].unitneeded = ctx->Texture.Unit[i]._ReallyEnabled;
+      if (ctx->Texture.Unit[i]._Current && !texregfree[i])
+	 rmesa->state.texture.unit[i].unitneeded = 1 << _mesa_tex_target_to_index(ctx, ctx->Texture.Unit[i]._Current->Target);
       else rmesa->state.texture.unit[i].unitneeded = 0;
    }
 
@@ -1554,7 +1554,10 @@ void r200UpdateTextureState( struct gl_context *ctx )
    if (ctx->ATIFragmentShader._Enabled) {
       GLuint i;
       for (i = 0; i < R200_MAX_TEXTURE_UNITS; i++) {
-	 rmesa->state.texture.unit[i].unitneeded = ctx->Texture.Unit[i]._ReallyEnabled;
+         if (ctx->Texture.Unit[i]._Current)
+            rmesa->state.texture.unit[i].unitneeded = 1 << _mesa_tex_target_to_index(ctx, ctx->Texture.Unit[i]._Current->Target);
+         else
+            rmesa->state.texture.unit[i].unitneeded = 0;
       }
       ok = GL_TRUE;
    }
diff --git a/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c b/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c
index a1cb7a4..6104a21 100644
--- a/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c
+++ b/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c
@@ -269,7 +269,8 @@ void radeonEmitArrays( struct gl_context *ctx, GLuint inputs )
 	 if ( (ctx->Texture.Unit[unit].TexGenEnabled & (R_BIT | Q_BIT)) )
 	    vtx |= RADEON_Q_BIT(unit);
 	 else if ((VB->AttribPtr[_TNL_ATTRIB_TEX0 + unit]->size >= 3) &&
-	          ((ctx->Texture.Unit[unit]._ReallyEnabled & (TEXTURE_CUBE_BIT)) == 0)) {
+	          (!ctx->Texture.Unit[unit]._Current ||
+                   ctx->Texture.Unit[unit]._Current->Target != GL_TEXTURE_CUBE_MAP)) {
 	    GLuint swaptexmatcol = (VB->AttribPtr[_TNL_ATTRIB_TEX0 + unit]->size - 3);
 	    if (((rmesa->NeedTexMatrix >> unit) & 1) &&
 		 (swaptexmatcol != ((rmesa->TexMatColSwap >> unit) & 1)))
diff --git a/src/mesa/drivers/dri/radeon/radeon_maos_verts.c b/src/mesa/drivers/dri/radeon/radeon_maos_verts.c
index 03998db..cb8c7b3 100644
--- a/src/mesa/drivers/dri/radeon/radeon_maos_verts.c
+++ b/src/mesa/drivers/dri/radeon/radeon_maos_verts.c
@@ -355,7 +355,8 @@ void radeonEmitArrays( struct gl_context *ctx, GLuint inputs )
 	 if ( (ctx->Texture.Unit[unit].TexGenEnabled & (R_BIT | Q_BIT)) )
 	    vtx |= RADEON_Q_BIT(unit);
 	 else if ((VB->AttribPtr[_TNL_ATTRIB_TEX0 + unit]->size >= 3) &&
-	          ((ctx->Texture.Unit[unit]._ReallyEnabled & (TEXTURE_CUBE_BIT)) == 0)) {
+	          (!ctx->Texture.Unit[unit]._Current ||
+                   ctx->Texture.Unit[unit]._Current->Target != GL_TEXTURE_CUBE_MAP)) {
 	    GLuint swaptexmatcol = (VB->AttribPtr[_TNL_ATTRIB_TEX0 + unit]->size - 3);
 	    if (((rmesa->NeedTexMatrix >> unit) & 1) &&
 		 (swaptexmatcol != ((rmesa->TexMatColSwap >> unit) & 1)))
diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c
index 414946b..f6bc5df 100644
--- a/src/mesa/drivers/dri/radeon/radeon_state.c
+++ b/src/mesa/drivers/dri/radeon/radeon_state.c
@@ -1850,7 +1850,9 @@ void radeonUploadTexMatrix( r100ContextPtr rmesa,
    GLfloat *src = rmesa->tmpmat[unit].m;
 
    rmesa->TexMatColSwap &= ~(1 << unit);
-   if ((tUnit._ReallyEnabled & (TEXTURE_3D_BIT | TEXTURE_CUBE_BIT)) == 0) {
+   if (!tUnit._Current ||
+       (tUnit._Current->Target != GL_TEXTURE_3D &&
+        tUnit._Current->Target != GL_TEXTURE_CUBE_MAP)) {
       if (swapcols) {
 	 rmesa->TexMatColSwap |= 1 << unit;
 	 /* attention some elems are swapped 2 times! */
diff --git a/src/mesa/drivers/dri/radeon/radeon_state_init.c b/src/mesa/drivers/dri/radeon/radeon_state_init.c
index c14407f..c800edf 100644
--- a/src/mesa/drivers/dri/radeon/radeon_state_init.c
+++ b/src/mesa/drivers/dri/radeon/radeon_state_init.c
@@ -206,9 +206,9 @@ CHECK( tex0_mm, GL_TRUE, 3 )
 CHECK( tex1_mm, GL_TRUE, 3 )
 /* need this for the cubic_map on disabled unit 2 bug, maybe r100 only? */
 CHECK( tex2_mm, GL_TRUE, 3 )
-CHECK( cube0_mm, (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_CUBE_BIT), 2 + 4*5 - CUBE_STATE_SIZE )
-CHECK( cube1_mm, (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_CUBE_BIT), 2 + 4*5 - CUBE_STATE_SIZE )
-CHECK( cube2_mm, (ctx->Texture.Unit[2]._ReallyEnabled & TEXTURE_CUBE_BIT), 2 + 4*5 - CUBE_STATE_SIZE )
+CHECK( cube0_mm, (ctx->Texture.Unit[0]._Current && ctx->Texture.Unit[0]._Current->Target == GL_TEXTURE_CUBE_MAP), 2 + 4*5 - CUBE_STATE_SIZE )
+CHECK( cube1_mm, (ctx->Texture.Unit[1]._Current && ctx->Texture.Unit[1]._Current->Target == GL_TEXTURE_CUBE_MAP), 2 + 4*5 - CUBE_STATE_SIZE )
+CHECK( cube2_mm, (ctx->Texture.Unit[2]._Current && ctx->Texture.Unit[2]._Current->Target == GL_TEXTURE_CUBE_MAP), 2 + 4*5 - CUBE_STATE_SIZE )
 CHECK( fog_add4, ctx->Fog.Enabled, 4 )
 TCL_CHECK( tcl_add4, GL_TRUE, 4 )
 TCL_CHECK( tcl_tex0_add4, ctx->Texture.Unit[0]._Current, 4 )
@@ -233,9 +233,9 @@ TCL_CHECK( tcl_ucp4_add4, (ctx->Transform.ClipPlanesEnabled & 0x10), 4 )
 TCL_CHECK( tcl_ucp5_add4, (ctx->Transform.ClipPlanesEnabled & 0x20), 4 )
 TCL_CHECK( tcl_eyespace_or_fog_add4, ctx->_NeedEyeCoords || ctx->Fog.Enabled, 4 )
 
-CHECK( txr0, (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_RECT_BIT), 0 )
-CHECK( txr1, (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_RECT_BIT), 0 )
-CHECK( txr2, (ctx->Texture.Unit[2]._ReallyEnabled & TEXTURE_RECT_BIT), 0 )
+CHECK( txr0, (ctx->Texture.Unit[0]._Current && ctx->Texture.Unit[0]._Current->Target == GL_TEXTURE_RECTANGLE), 0 )
+CHECK( txr1, (ctx->Texture.Unit[1]._Current && ctx->Texture.Unit[1]._Current->Target == GL_TEXTURE_RECTANGLE), 0 )
+CHECK( txr2, (ctx->Texture.Unit[2]._Current && ctx->Texture.Unit[2]._Current->Target == GL_TEXTURE_RECTANGLE), 0 )
 
 #define OUT_VEC(hdr, data) do {			\
     drm_radeon_cmd_header_t h;					\
@@ -422,7 +422,8 @@ static void cube_emit_cs(struct gl_context *ctx, struct radeon_state_atom *atom)
    radeon_mipmap_level *lvl;
    uint32_t base_reg;
 
-   if (!(ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_CUBE_BIT))
+   if (!ctx->Texture.Unit[i]._Current ||
+       ctx->Texture.Unit[i]._Current->Target != GL_TEXTURE_CUBE_MAP)
 	return;
 
    if (!t)
@@ -477,7 +478,8 @@ static void tex_emit_cs(struct gl_context *ctx, struct radeon_state_atom *atom)
    if (hastexture) {
      OUT_BATCH(CP_PACKET0(RADEON_PP_TXOFFSET_0 + (24 * i), 0));
      if (t->mt && !t->image_override) {
-        if ((ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_CUBE_BIT)) {
+        if (ctx->Texture.Unit[i]._Current &&
+            ctx->Texture.Unit[i]._Current->Target == GL_TEXTURE_CUBE_MAP) {
             lvl = &t->mt->levels[t->minLod];
 	    OUT_BATCH_RELOC(lvl->faces[5].offset, t->mt->bo, lvl->faces[5].offset,
 			RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0);
diff --git a/src/mesa/drivers/dri/radeon/radeon_swtcl.c b/src/mesa/drivers/dri/radeon/radeon_swtcl.c
index 9f57181..fae151a 100644
--- a/src/mesa/drivers/dri/radeon/radeon_swtcl.c
+++ b/src/mesa/drivers/dri/radeon/radeon_swtcl.c
@@ -189,7 +189,8 @@ static void radeonSetVertexFormat( struct gl_context *ctx )
 			  radeon_cp_vc_frmts[i][0] );
 	       break;
 	    case 3:
-	       if (ctx->Texture.Unit[i]._ReallyEnabled & (TEXTURE_CUBE_BIT) ) {
+	       if (ctx->Texture.Unit[i]._Current &&
+                   ctx->Texture.Unit[i]._Current->Target == GL_TEXTURE_CUBE_MAP) {
 	           EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F,
 			      radeon_cp_vc_frmts[i][1] );
                } else {
@@ -198,7 +199,8 @@ static void radeonSetVertexFormat( struct gl_context *ctx )
                }
                break;
 	    case 4:
-	       if (ctx->Texture.Unit[i]._ReallyEnabled & (TEXTURE_CUBE_BIT) ) {
+	       if (ctx->Texture.Unit[i]._Current &&
+                   ctx->Texture.Unit[i]._Current->Target == GL_TEXTURE_CUBE_MAP) {
 		  EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F,
 			     radeon_cp_vc_frmts[i][1] );
 	       } else {
-- 
1.9.2



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