[Mesa-dev] [PATCH 02/14] swrast: Just use _EnabledCoordUnits for figuring out which texcoords to build.
Eric Anholt
eric at anholt.net
Thu Apr 24 17:50:09 PDT 2014
_EnabledUnits is all of the first 32 image units that are used by fixed
function or programs, while _EnabledCoordUnits is just which fixed function
fragment shader texcoords need to be generated. This is a theoretical bugfix
in the case of a vertex shader texturing from large texture image unit number
(we'd end up flagging something other than a VARYING_SLOT_TEXn as needing to
be generated), but it's actually just motivated by trying to kill
_EnabledUnits.
---
src/mesa/swrast/s_context.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 0748500..9fe12f1 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -523,7 +523,7 @@ _swrast_update_active_attribs(struct gl_context *ctx)
if (swrast->_FogEnabled)
attribsMask |= VARYING_BIT_FOGC;
- attribsMask |= (ctx->Texture._EnabledUnits << VARYING_SLOT_TEX0);
+ attribsMask |= (ctx->Texture._EnabledCoordUnits << VARYING_SLOT_TEX0);
}
swrast->_ActiveAttribMask = attribsMask;
--
1.9.2
More information about the mesa-dev
mailing list