[Mesa-dev] [PATCH 01/18] mesa: refactor _mesa_get_debug_state
Chia-I Wu
olvaffe at gmail.com
Fri Apr 25 03:41:54 PDT 2014
Move gl_debug_state allocation to a new function, debug_create. No functional
change.
Signed-off-by: Chia-I Wu <olv at lunarg.com>
---
src/mesa/main/errors.c | 62 ++++++++++++++++++++++++++++++--------------------
1 file changed, 37 insertions(+), 25 deletions(-)
diff --git a/src/mesa/main/errors.c b/src/mesa/main/errors.c
index d80fda0..66d3146 100644
--- a/src/mesa/main/errors.c
+++ b/src/mesa/main/errors.c
@@ -181,6 +181,42 @@ enum {
ENABLED = ENABLED_BIT | FOUND_BIT
};
+/**
+ * Allocate and initialize context debug state.
+ */
+static struct gl_debug_state *
+debug_create(void)
+{
+ struct gl_debug_state *debug;
+ int s, t, sev;
+
+ debug = CALLOC_STRUCT(gl_debug_state);
+ if (!debug)
+ return NULL;
+
+ /* Enable all the messages with severity HIGH or MEDIUM by default. */
+ memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_HIGH], GL_TRUE,
+ sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_HIGH]);
+ memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM], GL_TRUE,
+ sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM]);
+ memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_LOW], GL_FALSE,
+ sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_LOW]);
+
+ /* Initialize state for filtering known debug messages. */
+ for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
+ for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
+ debug->Namespaces[0][s][t].IDs = _mesa_NewHashTable();
+ assert(debug->Namespaces[0][s][t].IDs);
+
+ for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
+ make_empty_list(&debug->Namespaces[0][s][t].Severity[sev]);
+ }
+ }
+ }
+
+ return debug;
+}
+
/**
* Return debug state for the context. The debug state will be allocated
@@ -190,34 +226,10 @@ struct gl_debug_state *
_mesa_get_debug_state(struct gl_context *ctx)
{
if (!ctx->Debug) {
- ctx->Debug = CALLOC_STRUCT(gl_debug_state);
+ ctx->Debug = debug_create();
if (!ctx->Debug) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
}
- else {
- struct gl_debug_state *debug = ctx->Debug;
- int s, t, sev;
-
- /* Enable all the messages with severity HIGH or MEDIUM by default. */
- memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_HIGH], GL_TRUE,
- sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_HIGH]);
- memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM], GL_TRUE,
- sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM]);
- memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_LOW], GL_FALSE,
- sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_LOW]);
-
- /* Initialize state for filtering known debug messages. */
- for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
- for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
- debug->Namespaces[0][s][t].IDs = _mesa_NewHashTable();
- assert(debug->Namespaces[0][s][t].IDs);
-
- for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
- make_empty_list(&debug->Namespaces[0][s][t].Severity[sev]);
- }
- }
- }
- }
}
return ctx->Debug;
--
1.8.5.3
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