[Mesa-dev] [PATCH 13/14] mesa: Split the shader texture update logic from fixed function.

Eric Anholt eric at anholt.net
Fri Apr 25 11:07:11 PDT 2014


Marek Olšák <maraeo at gmail.com> writes:

> Have you considered disabling creating the fallback textures for
> hardware which can return the correct constant for a texture fetch if
> a texture isn't bouńd?

No, I hadn't.  Given that nobody ever intentionally executes with a
fallback texture, do we care to reduce its overhead?
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 818 bytes
Desc: not available
URL: <http://lists.freedesktop.org/archives/mesa-dev/attachments/20140425/e6d0f26f/attachment.sig>


More information about the mesa-dev mailing list