[Mesa-dev] [PATCH 5/6] glsl: Allow `precise` as a parameter qualifier
Chris Forbes
chrisf at ijw.co.nz
Sat Apr 26 21:03:56 PDT 2014
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/glsl/glsl_parser.yy | 12 ++++++++++--
1 file changed, 10 insertions(+), 2 deletions(-)
diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
index ff34ba5..838789f 100644
--- a/src/glsl/glsl_parser.yy
+++ b/src/glsl/glsl_parser.yy
@@ -931,14 +931,22 @@ parameter_qualifier:
$$ = $2;
$$.flags.q.constant = 1;
}
+ | PRECISE parameter_qualifier
+ {
+ if ($2.flags.q.precise)
+ _mesa_glsl_error(&@1, state, "duplicate precise qualifier");
+
+ $$ = $2;
+ $$.flags.q.precise = 1;
+ }
| parameter_direction_qualifier parameter_qualifier
{
if (($1.flags.q.in || $1.flags.q.out) && ($2.flags.q.in || $2.flags.q.out))
_mesa_glsl_error(&@1, state, "duplicate in/out/inout qualifier");
if (!state->ARB_shading_language_420pack_enable && $2.flags.q.constant)
- _mesa_glsl_error(&@1, state, "const must be specified before "
- "in/out/inout");
+ _mesa_glsl_error(&@1, state, "in/out/inout must come after const "
+ "or precise");
$$ = $1;
$$.merge_qualifier(&@1, state, $2);
--
1.9.2
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