[Mesa-dev] [PATCHES 0/9] Draw Indirect and Cube Map Arrays for RadeonSI
Kai Wasserbäch
kai at dev.carbon-project.org
Sun Apr 27 02:25:07 PDT 2014
Hi Marek,
could you add the progress to GL3.txt, please? (In patches 2 and 9.)
Thank you,
Kai
Marek Olšák schrieb am 26.04.2014 15:27:
> Hi everyone,
>
> This series adds support for ARB_texture_cube_map_array and ARB_draw_indirect to the radeonsi driver. There is also Gallium infrastructure support for ARB_draw_indirect. As usual, the first patch is unrelated to the rest of the series. ;)
>
> Please review.
>
> Christoph Bumiller (3):
> gallium: add PIPE_BIND_COMMAND_ARGS_BUFFER
> gallium: add facilities for indirect drawing
> st/mesa: add support for indirect drawing
>
> Marek Olšák (6):
> configure.ac: radeonsi requires EGL_DRM and GBM
> radeonsi: implement ARB_texture_cube_map_array
> gallium/u_vbuf: get draw info from an indirect buffer if there's any
> radeonsi: use an SGPR instead of VGT_INDX_OFFSET
> radeonsi: don't add info->start to the index buffer offset
> radeonsi: implement ARB_draw_indirect
>
> Marek
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>
--
Kai Wasserbäch (Kai Wasserbaech)
E-Mail: kai at dev.carbon-project.org
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