[Mesa-dev] [PATCHES 0/9] Draw Indirect and Cube Map Arrays for RadeonSI
Marek Olšák
maraeo at gmail.com
Sun Apr 27 15:19:57 PDT 2014
No, I haven't, but it shouldn't be too difficult.
Marek
On Mon, Apr 28, 2014 at 12:03 AM, Ian Romanick <idr at freedesktop.org> wrote:
> You'll also get GL_ARB_multi_draw_indirect for "free" because the TNL
> module chops the multidraw into a series of "single" draw indirect
> commands. For performance, this is probably not the interface you (or
> anyone) want. I've been thinking about how to fix this a little bit,
> but I haven't had any breakthroughs yet. Have you given this any thought?
>
> On 04/26/2014 06:27 AM, Marek Olšák wrote:
>> Hi everyone,
>>
>> This series adds support for ARB_texture_cube_map_array and ARB_draw_indirect to the radeonsi driver. There is also Gallium infrastructure support for ARB_draw_indirect. As usual, the first patch is unrelated to the rest of the series. ;)
>>
>> Please review.
>>
>> Christoph Bumiller (3):
>> gallium: add PIPE_BIND_COMMAND_ARGS_BUFFER
>> gallium: add facilities for indirect drawing
>> st/mesa: add support for indirect drawing
>>
>> Marek Olšák (6):
>> configure.ac: radeonsi requires EGL_DRM and GBM
>> radeonsi: implement ARB_texture_cube_map_array
>> gallium/u_vbuf: get draw info from an indirect buffer if there's any
>> radeonsi: use an SGPR instead of VGT_INDX_OFFSET
>> radeonsi: don't add info->start to the index buffer offset
>> radeonsi: implement ARB_draw_indirect
>>
>> Marek
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>
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