[Mesa-dev] [PATCH 12/19] mesa: Refactor set_ubo_binding()

Ian Romanick idr at freedesktop.org
Mon Apr 28 14:06:06 PDT 2014


On 04/21/2014 02:57 PM, Fredrik Höglund wrote:
> Make set_ubo_binding() just update the binding, and move the code
> that does validation, flushes the vertices etc. into a new
> bind_uniform_buffer() function.
> ---
> 
> v2: Document the difference between set_ubo_binding() and
>     bind_uniform_buffer().
> 
>  src/mesa/main/bufferobj.c | 63 +++++++++++++++++++++++++++++++++--------------
>  1 file changed, 44 insertions(+), 19 deletions(-)
> 
> diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
> index 9a59a5a..856b246 100644
> --- a/src/mesa/main/bufferobj.c
> +++ b/src/mesa/main/bufferobj.c
> @@ -2612,17 +2612,45 @@ _mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname,
>     }
>  }
>  
> +/**
> + * Binds a buffer object to a uniform buffer binding point.
> + *
> + * The caller is responsible for flushing vertices and updating
> + * NewDriverState.
> + */
>  static void
>  set_ubo_binding(struct gl_context *ctx,
> -		int index,
> -		struct gl_buffer_object *bufObj,
> -		GLintptr offset,
> -		GLsizeiptr size,
> -		GLboolean autoSize)
> +                struct gl_uniform_buffer_binding *binding,
> +                struct gl_buffer_object *bufObj,
> +                GLintptr offset,
> +                GLsizeiptr size,
> +                GLboolean autoSize)

Either in this patch or in a follow-up patch, I think autoSize (and
gl_uniform_buffer_binding::AutomaticSize) should be bool.  It's not
directly visible to the API.

> +{
> +   _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
> +
> +   binding->Offset = offset;
> +   binding->Size = size;
> +   binding->AutomaticSize = autoSize;
> +}
> +
> +/**
> + * Binds a buffer object to a uniform buffer binding point.
> + *
> + * Unlike set_ubo_binding(), this function also flushes vertices
> + * and updates NewDriverState.  It also checks if the binding
> + * has actually changed before updating it.
> + */
> +static void
> +bind_uniform_buffer(struct gl_context *ctx,
> +                    GLuint index,
> +                    struct gl_buffer_object *bufObj,
> +                    GLintptr offset,
> +                    GLsizeiptr size,
> +                    GLboolean autoSize)
>  {
> -   struct gl_uniform_buffer_binding *binding;
> +   struct gl_uniform_buffer_binding *binding =
> +      &ctx->UniformBufferBindings[index];
>  
> -   binding = &ctx->UniformBufferBindings[index];
>     if (binding->BufferObject == bufObj &&
>         binding->Offset == offset &&
>         binding->Size == size &&
> @@ -2633,10 +2661,7 @@ set_ubo_binding(struct gl_context *ctx,
>     FLUSH_VERTICES(ctx, 0);
>     ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
>  
> -   _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
> -   binding->Offset = offset;
> -   binding->Size = size;
> -   binding->AutomaticSize = autoSize;
> +   set_ubo_binding(ctx, binding, bufObj, offset, size, autoSize);
>  }
>  
>  /**
> @@ -2665,13 +2690,12 @@ bind_buffer_range_uniform_buffer(struct gl_context *ctx,
>        return;
>     }
>  
> -   if (bufObj == ctx->Shared->NullBufferObj) {
> -      offset = -1;
> -      size = -1;
> -   }
> -
>     _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
> -   set_ubo_binding(ctx, index, bufObj, offset, size, GL_FALSE);
> +
> +   if (bufObj == ctx->Shared->NullBufferObj)
> +      bind_uniform_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
> +   else
> +      bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE);

This is a change.  Why is autoSize sometimes true?

>  }
>  
>  
> @@ -2690,10 +2714,11 @@ bind_buffer_base_uniform_buffer(struct gl_context *ctx,
>     }
>  
>     _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
> +
>     if (bufObj == ctx->Shared->NullBufferObj)
> -      set_ubo_binding(ctx, index, bufObj, -1, -1, GL_TRUE);
> +      bind_uniform_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
>     else
> -      set_ubo_binding(ctx, index, bufObj, 0, 0, GL_TRUE);
> +      bind_uniform_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
>  }
>  
>  /**
> 



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