[Mesa-dev] [PATCH 04/21] mesa/sso: Refactor new function _mesa_bind_pipeline
Ian Romanick
idr at freedesktop.org
Tue Apr 29 17:52:07 PDT 2014
From: Ian Romanick <ian.d.romanick at intel.com>
Pull most of the guts out of _mesa_BindPipeline into a new utility
function that can be use elsewhere (e.g., meta).
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Eric Anholt <eric at anholt.net>
---
src/mesa/main/pipelineobj.c | 13 ++++++++++---
src/mesa/main/pipelineobj.h | 4 ++++
2 files changed, 14 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index f55251e..90c1d00 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -412,8 +412,15 @@ _mesa_BindProgramPipeline(GLuint pipeline)
newObj->EverBound = GL_TRUE;
}
+ _mesa_bind_pipeline(ctx, newObj);
+}
+
+void
+_mesa_bind_pipeline(struct gl_context *ctx,
+ struct gl_pipeline_object *pipe)
+{
/* First bind the Pipeline to pipeline binding point */
- _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, newObj);
+ _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, pipe);
/* Section 2.11.3 (Program Objects) of the OpenGL 4.1 spec says:
*
@@ -424,11 +431,11 @@ _mesa_BindProgramPipeline(GLuint pipeline)
* considered current."
*/
if (&ctx->Shader != ctx->_Shader) {
- if (pipeline) {
+ if (pipe != NULL) {
/* Bound the pipeline to the current program and
* restore the pipeline state
*/
- _mesa_reference_pipeline_object(ctx, &ctx->_Shader, newObj);
+ _mesa_reference_pipeline_object(ctx, &ctx->_Shader, pipe);
} else {
/* Unbind the pipeline */
_mesa_reference_pipeline_object(ctx, &ctx->_Shader,
diff --git a/src/mesa/main/pipelineobj.h b/src/mesa/main/pipelineobj.h
index ceaf4f1..7285a78 100644
--- a/src/mesa/main/pipelineobj.h
+++ b/src/mesa/main/pipelineobj.h
@@ -59,6 +59,10 @@ _mesa_reference_pipeline_object(struct gl_context *ctx,
_mesa_reference_pipeline_object_(ctx, ptr, obj);
}
+extern void
+_mesa_bind_pipeline(struct gl_context *ctx,
+ struct gl_pipeline_object *pipe);
+
extern GLboolean
_mesa_validate_program_pipeline(struct gl_context * ctx, struct gl_pipeline_object *pipe, GLboolean IsBound);
--
1.8.1.4
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