[Mesa-dev] [PATCH 05/18] i965: Move intel_region_get_aligned_offset() to be a miptree function.
Kristian Høgsberg
krh at bitplanet.net
Tue Apr 29 21:47:31 PDT 2014
On Tue, Apr 29, 2014 at 4:34 PM, Eric Anholt <eric at anholt.net> wrote:
> All the consumers are doing it on a miptree.
Reviewed-by: Kristian Høgsberg <krh at bitplanet.net>
> ---
> src/mesa/drivers/dri/i965/brw_blorp.cpp | 7 ++--
> src/mesa/drivers/dri/i965/brw_misc_state.c | 17 +++++-----
> src/mesa/drivers/dri/i965/gen6_blorp.cpp | 18 +++++-----
> src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 49 ++++++++++++++++++++++++---
> src/mesa/drivers/dri/i965/intel_mipmap_tree.h | 4 +++
> src/mesa/drivers/dri/i965/intel_regions.c | 42 -----------------------
> src/mesa/drivers/dri/i965/intel_regions.h | 4 ---
> 7 files changed, 69 insertions(+), 72 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_blorp.cpp b/src/mesa/drivers/dri/i965/brw_blorp.cpp
> index 121fe15..b800403 100644
> --- a/src/mesa/drivers/dri/i965/brw_blorp.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_blorp.cpp
> @@ -139,7 +139,6 @@ uint32_t
> brw_blorp_surface_info::compute_tile_offsets(uint32_t *tile_x,
> uint32_t *tile_y) const
> {
> - struct intel_region *region = mt->region;
> uint32_t mask_x, mask_y;
>
> intel_miptree_get_tile_masks(mt, &mask_x, &mask_y, map_stencil_as_y_tiled);
> @@ -147,9 +146,9 @@ brw_blorp_surface_info::compute_tile_offsets(uint32_t *tile_x,
> *tile_x = x_offset & mask_x;
> *tile_y = y_offset & mask_y;
>
> - return intel_region_get_aligned_offset(region, x_offset & ~mask_x,
> - y_offset & ~mask_y,
> - map_stencil_as_y_tiled);
> + return intel_miptree_get_aligned_offset(mt, x_offset & ~mask_x,
> + y_offset & ~mask_y,
> + map_stencil_as_y_tiled);
> }
>
>
> diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c
> index 22d175c..1b377bf 100644
> --- a/src/mesa/drivers/dri/i965/brw_misc_state.c
> +++ b/src/mesa/drivers/dri/i965/brw_misc_state.c
> @@ -446,17 +446,16 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw,
> depth_mt = depth_irb->mt;
> brw->depthstencil.depth_mt = depth_mt;
> brw->depthstencil.depth_offset =
> - intel_region_get_aligned_offset(depth_mt->region,
> - depth_irb->draw_x & ~tile_mask_x,
> - depth_irb->draw_y & ~tile_mask_y,
> - false);
> + intel_miptree_get_aligned_offset(depth_mt,
> + depth_irb->draw_x & ~tile_mask_x,
> + depth_irb->draw_y & ~tile_mask_y,
> + false);
> if (intel_renderbuffer_has_hiz(depth_irb)) {
> brw->depthstencil.hiz_offset =
> - intel_region_get_aligned_offset(depth_mt->region,
> - depth_irb->draw_x & ~tile_mask_x,
> - (depth_irb->draw_y & ~tile_mask_y) /
> - 2,
> - false);
> + intel_miptree_get_aligned_offset(depth_mt,
> + depth_irb->draw_x & ~tile_mask_x,
> + (depth_irb->draw_y & ~tile_mask_y) / 2,
> + false);
> }
> }
> if (stencil_irb) {
> diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.cpp b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
> index 4222fa8..053612e 100644
> --- a/src/mesa/drivers/dri/i965/gen6_blorp.cpp
> +++ b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
> @@ -804,9 +804,9 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
> uint32_t tile_x = draw_x & tile_mask_x;
> uint32_t tile_y = draw_y & tile_mask_y;
> uint32_t offset =
> - intel_region_get_aligned_offset(params->depth.mt->region,
> - draw_x & ~tile_mask_x,
> - draw_y & ~tile_mask_y, false);
> + intel_miptree_get_aligned_offset(params->depth.mt,
> + draw_x & ~tile_mask_x,
> + draw_y & ~tile_mask_y, false);
>
> /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
> * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
> @@ -856,16 +856,16 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
>
> /* 3DSTATE_HIER_DEPTH_BUFFER */
> {
> - struct intel_region *hiz_region = params->depth.mt->hiz_mt->region;
> + struct intel_mipmap_tree *hiz_mt = params->depth.mt->hiz_mt;
> uint32_t hiz_offset =
> - intel_region_get_aligned_offset(hiz_region,
> - draw_x & ~tile_mask_x,
> - (draw_y & ~tile_mask_y) / 2, false);
> + intel_miptree_get_aligned_offset(params->depth.mt->hiz_mt,
> + draw_x & ~tile_mask_x,
> + (draw_y & ~tile_mask_y) / 2, false);
>
> BEGIN_BATCH(3);
> OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
> - OUT_BATCH(hiz_region->pitch - 1);
> - OUT_RELOC(hiz_region->bo,
> + OUT_BATCH(hiz_mt->region->pitch - 1);
> + OUT_RELOC(hiz_mt->region->bo,
> I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
> hiz_offset);
> ADVANCE_BATCH();
> diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> index 2802043..63b80bd 100644
> --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> @@ -977,7 +977,7 @@ intel_miptree_get_image_offset(const struct intel_mipmap_tree *mt,
>
> /**
> * This function computes masks that may be used to select the bits of the X
> - * and Y coordinates that indicate the offset within a tile. If the region is
> + * and Y coordinates that indicate the offset within a tile. If the BO is
> * untiled, the masks are set to 0.
> */
> void
> @@ -1009,6 +1009,49 @@ intel_miptree_get_tile_masks(const struct intel_mipmap_tree *mt,
> }
>
> /**
> + * Compute the offset (in bytes) from the start of the BO to the given x
> + * and y coordinate. For tiled BOs, caller must ensure that x and y are
> + * multiples of the tile size.
> + */
> +uint32_t
> +intel_miptree_get_aligned_offset(const struct intel_mipmap_tree *mt,
> + uint32_t x, uint32_t y,
> + bool map_stencil_as_y_tiled)
> +{
> + int cpp = mt->region->cpp;
> + uint32_t pitch = mt->region->pitch;
> + uint32_t tiling = mt->region->tiling;
> +
> + if (map_stencil_as_y_tiled) {
> + tiling = I915_TILING_Y;
> +
> + /* When mapping a W-tiled stencil buffer as Y-tiled, each 64-high W-tile
> + * gets transformed into a 32-high Y-tile. Accordingly, the pitch of
> + * the resulting surface is twice the pitch of the original miptree,
> + * since each row in the Y-tiled view corresponds to two rows in the
> + * actual W-tiled surface. So we need to correct the pitch before
> + * computing the offsets.
> + */
> + pitch *= 2;
> + }
> +
> + switch (tiling) {
> + default:
> + assert(false);
> + case I915_TILING_NONE:
> + return y * pitch + x * cpp;
> + case I915_TILING_X:
> + assert((x % (512 / cpp)) == 0);
> + assert((y % 8) == 0);
> + return y * pitch + x / (512 / cpp) * 4096;
> + case I915_TILING_Y:
> + assert((x % (128 / cpp)) == 0);
> + assert((y % 32) == 0);
> + return y * pitch + x / (128 / cpp) * 4096;
> + }
> +}
> +
> +/**
> * Rendering with tiled buffers requires that the base address of the buffer
> * be aligned to a page boundary. For renderbuffers, and sometimes with
> * textures, we may want the surface to point at a texture image level that
> @@ -1024,7 +1067,6 @@ intel_miptree_get_tile_offsets(const struct intel_mipmap_tree *mt,
> uint32_t *tile_x,
> uint32_t *tile_y)
> {
> - const struct intel_region *region = mt->region;
> uint32_t x, y;
> uint32_t mask_x, mask_y;
>
> @@ -1034,8 +1076,7 @@ intel_miptree_get_tile_offsets(const struct intel_mipmap_tree *mt,
> *tile_x = x & mask_x;
> *tile_y = y & mask_y;
>
> - return intel_region_get_aligned_offset(region, x & ~mask_x, y & ~mask_y,
> - false);
> + return intel_miptree_get_aligned_offset(mt, x & ~mask_x, y & ~mask_y, false);
> }
>
> static void
> diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.h b/src/mesa/drivers/dri/i965/intel_mipmap_tree.h
> index d09d09b..d76c0cd 100644
> --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.h
> +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.h
> @@ -546,6 +546,10 @@ intel_miptree_get_tile_offsets(const struct intel_mipmap_tree *mt,
> GLuint level, GLuint slice,
> uint32_t *tile_x,
> uint32_t *tile_y);
> +uint32_t
> +intel_miptree_get_aligned_offset(const struct intel_mipmap_tree *mt,
> + uint32_t x, uint32_t y,
> + bool map_stencil_as_y_tiled);
>
> void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
> GLuint level,
> diff --git a/src/mesa/drivers/dri/i965/intel_regions.c b/src/mesa/drivers/dri/i965/intel_regions.c
> index a8d16cd..2fc57ed 100644
> --- a/src/mesa/drivers/dri/i965/intel_regions.c
> +++ b/src/mesa/drivers/dri/i965/intel_regions.c
> @@ -276,45 +276,3 @@ intel_region_release(struct intel_region **region_handle)
> }
> *region_handle = NULL;
> }
> -
> -/**
> - * Compute the offset (in bytes) from the start of the region to the given x
> - * and y coordinate. For tiled regions, caller must ensure that x and y are
> - * multiples of the tile size.
> - */
> -uint32_t
> -intel_region_get_aligned_offset(const struct intel_region *region, uint32_t x,
> - uint32_t y, bool map_stencil_as_y_tiled)
> -{
> - int cpp = region->cpp;
> - uint32_t pitch = region->pitch;
> - uint32_t tiling = region->tiling;
> -
> - if (map_stencil_as_y_tiled) {
> - tiling = I915_TILING_Y;
> -
> - /* When mapping a W-tiled stencil buffer as Y-tiled, each 64-high W-tile
> - * gets transformed into a 32-high Y-tile. Accordingly, the pitch of
> - * the resulting region is twice the pitch of the original region, since
> - * each row in the Y-tiled view corresponds to two rows in the actual
> - * W-tiled surface. So we need to correct the pitch before computing
> - * the offsets.
> - */
> - pitch *= 2;
> - }
> -
> - switch (tiling) {
> - default:
> - assert(false);
> - case I915_TILING_NONE:
> - return y * pitch + x * cpp;
> - case I915_TILING_X:
> - assert((x % (512 / cpp)) == 0);
> - assert((y % 8) == 0);
> - return y * pitch + x / (512 / cpp) * 4096;
> - case I915_TILING_Y:
> - assert((x % (128 / cpp)) == 0);
> - assert((y % 32) == 0);
> - return y * pitch + x / (128 / cpp) * 4096;
> - }
> -}
> diff --git a/src/mesa/drivers/dri/i965/intel_regions.h b/src/mesa/drivers/dri/i965/intel_regions.h
> index ff7a5f0..c4dd243 100644
> --- a/src/mesa/drivers/dri/i965/intel_regions.h
> +++ b/src/mesa/drivers/dri/i965/intel_regions.h
> @@ -103,10 +103,6 @@ void intel_region_reference(struct intel_region **dst,
>
> void intel_region_release(struct intel_region **ib);
>
> -uint32_t
> -intel_region_get_aligned_offset(const struct intel_region *region, uint32_t x,
> - uint32_t y, bool map_stencil_as_y_tiled);
> -
> /**
> * Used with images created with image_from_names
> * to help support planar images.
> --
> 1.9.2
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
More information about the mesa-dev
mailing list