[Mesa-dev] [Bug 29844] (7.8.2) glGetActiveUniform incorrectly handles structs in shaders

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Apr 29 23:19:56 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=29844

Tapani Pälli <lemody at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #6 from Tapani Pälli <lemody at gmail.com> ---
sweeping over old bugs ... this is not issue with current Mesa. When creating
UniformStorage, uniforms are traversed with 'program_resource_visitor' that
sets a unique name for each struct member (foo.a, foo.b). These names are
returned by glGetActiveUniform call. This issue is unlikely to be fixed for
Mesa 7.x so resolving as fixed.

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