[Mesa-dev] [Bug 29844] (7.8.2) glGetActiveUniform incorrectly handles structs in shaders
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Apr 29 23:19:56 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=29844
Tapani Pälli <lemody at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #6 from Tapani Pälli <lemody at gmail.com> ---
sweeping over old bugs ... this is not issue with current Mesa. When creating
UniformStorage, uniforms are traversed with 'program_resource_visitor' that
sets a unique name for each struct member (foo.a, foo.b). These names are
returned by glGetActiveUniform call. This issue is unlikely to be fixed for
Mesa 7.x so resolving as fixed.
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