[Mesa-dev] [PATCH 15/21] linker: Modify cross_validate_outputs_to_inputs to match using explicit locations
Ian Romanick
idr at freedesktop.org
Wed Apr 30 15:34:04 PDT 2014
On 04/30/2014 12:40 PM, Eric Anholt wrote:
> Ian Romanick <idr at freedesktop.org> writes:
>
>> From: Ian Romanick <ian.d.romanick at intel.com>
>>
>> This will be used for GL_ARB_separate_shader_objects. That extension
>> not only allows separable shaders to rendezvous by location, but it also
>> allows traditionally linked shaders to rendezvous by location. The spec
>> says:
>>
>> 36. How does the behavior of input/output interface matching differ
>> between separable programs and non-separable programs?
>>
>> RESOLVED: The rules for matching individual variables or block
>> members between stages are identical for separable and
>> non-separable programs, with one exception -- matching variables
>> of different type with the same location, as discussed in issue
>> 34, applies only to separable programs.
>>
>> However, the ability to enforce matching requirements differs
>> between program types. In non-separable programs, both sides of
>> an interface are contained in the same linked program. In this
>> case, if the linker detects a mismatch, it will generate a link
>> error.
>
>
>> diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
>> index e5c2751..232e230 100644
>> --- a/src/glsl/link_varyings.cpp
>> +++ b/src/glsl/link_varyings.cpp
>> @@ -172,6 +172,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
>> gl_shader *producer, gl_shader *consumer)
>> {
>> glsl_symbol_table parameters;
>> + ir_variable *explicit_locations[MAX_VARYING] = { NULL, };
>>
>> /* Find all shader outputs in the "producer" stage.
>> */
>> @@ -181,7 +182,26 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
>> if ((var == NULL) || (var->data.mode != ir_var_shader_out))
>> continue;
>>
>> - parameters.add_variable(var);
>> + if (!var->data.explicit_location
>> + || var->data.location < VARYING_SLOT_VAR0)
>> + parameters.add_variable(var);
>> + else {
>> + /* User-defined varyings with explicit locations are handled
>> + * differently because they do not need to have matching names.
>> + */
>> + const unsigned idx = var->data.location - VARYING_SLOT_VAR0;
>> +
>> + if (explicit_locations[idx] != NULL) {
>> + linker_error(prog,
>> + "%s shader has multiple outputs explicitly "
>> + "assigned to location %d\n",
>> + _mesa_shader_stage_to_string(producer->Stage),
>> + idx);
>> + return;
>
> Relevant citation:
>
> A program will fail to link if any two fragment shader output variables
> are assigned to the same location and index, or if any two output
> variables from the same non-fragment shader stage are assigned to the same
> location.
>
> I think this has a problem of not throwing an error when your explicit
> location array overlaps your explicit location scalar, but I don't think
> it's that important.
I think you're correct on both counts. I'm not sure if the
closed-source drivers enforce this either. More tests.
>> @@ -1051,8 +1091,13 @@ namespace linker {
>> bool
>> populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
>> hash_table *consumer_inputs,
>> - hash_table *consumer_interface_inputs)
>> + hash_table *consumer_interface_inputs,
>> + ir_variable *consumer_inputs_with_locations[MAX_VARYING])
>> {
>> + memset(consumer_inputs_with_locations,
>> + 0,
>> + sizeof(consumer_inputs_with_locations[0]) * MAX_VARYING);
>> +
>> foreach_list(node, ir) {
>> ir_variable *const input_var = ((ir_instruction *) node)->as_variable();
>>
>> @@ -1060,7 +1105,13 @@ populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
>> if (input_var->type->is_interface())
>> return false;
>>
>> - if (input_var->get_interface_type() != NULL) {
>> + if (input_var->data.explicit_location) {
>> + /* FINISHME: If the input is an interface, array, or structure, it
>> + * FINISHME: will use multiple slots.
>> + */
>> + consumer_inputs_with_locations[input_var->data.location] =
>> + input_var;
>
> I think this FINISHME shouldn't be there. It looks like
> assign_varying_locations() only cares about finding the ir_variable at
> the start of a contiguous location block. My reasoning:
>
> For !producer, consumer_inputs_with_locations isn't used.
>
> For !consumer, consumer_inputs_with_locations is empty.
>
> For consumer && producer, if you were trying to set some ir_variable to
> the middle of a location block on the other side of producer/consumer,
> cross_validate_outputs_to_inputs() should be link-erroring due to either
> type mismatch or location overlaps. If the variables do match up, then
> they've got a matching data.location and you only looked at
> consumer_inputs_with_locations[var->data.location], not any following
> entries for the array/structure.
Yes... I /think/ that's actually a stale FINISHME that should have been
removed. I'll replace it with your reasoning.
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