[Mesa-dev] [PATCH v3 08/19] i965/gen6 depth surface: calculate depth (array size) for depth surface
Jordan Justen
jordan.l.justen at intel.com
Fri Aug 1 00:53:38 PDT 2014
(bc1acaa for gen6)
This will be used in 3DSTATE_DEPTH_BUFFER in a later patch.
Note: Cube maps are treated as 2D arrays with 6 times as
many array elements as the cube map array would have.
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/gen6_blorp.cpp | 2 ++
src/mesa/drivers/dri/i965/gen6_depth_state.c | 3 +++
2 files changed, 5 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.cpp b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
index 3fc36aa..20ba31e 100644
--- a/src/mesa/drivers/dri/i965/gen6_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
@@ -792,6 +792,7 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
uint32_t draw_y = params->depth.y_offset;
uint32_t tile_mask_x, tile_mask_y;
uint32_t surftype;
+ unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
GLenum gl_target = params->depth.mt->target;
switch (gl_target) {
@@ -803,6 +804,7 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
* equivalent.
*/
surftype = BRW_SURFACE_2D;
+ depth *= 6;
break;
default:
surftype = translate_tex_target(gl_target);
diff --git a/src/mesa/drivers/dri/i965/gen6_depth_state.c b/src/mesa/drivers/dri/i965/gen6_depth_state.c
index ed2a105..c980187 100644
--- a/src/mesa/drivers/dri/i965/gen6_depth_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_depth_state.c
@@ -47,6 +47,7 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
struct gl_context *ctx = &brw->ctx;
struct gl_framebuffer *fb = ctx->DrawBuffer;
uint32_t surftype;
+ unsigned int depth = 1;
GLenum gl_target = GL_TEXTURE_2D;
const struct intel_renderbuffer *irb = NULL;
const struct gl_renderbuffer *rb = NULL;
@@ -77,6 +78,7 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
rb = (struct gl_renderbuffer*) irb;
if (rb) {
+ depth = MAX2(rb->Depth, 1);
if (rb->TexImage)
gl_target = rb->TexImage->TexObject->Target;
}
@@ -90,6 +92,7 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
* equivalent.
*/
surftype = BRW_SURFACE_2D;
+ depth *= 6;
break;
default:
surftype = translate_tex_target(gl_target);
--
2.0.1
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