[Mesa-dev] [PATCH 00/12] Computing GL versions without gl_context
Marek Olšák
maraeo at gmail.com
Sun Aug 3 10:26:33 PDT 2014
On Sun, Aug 3, 2014 at 6:44 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
> On 03/08/14 16:18, Marek Olšák wrote:
>> Hi everyone,
>>
>> GLX_MESA_query_renderer can return supported GL versions before any context is created, but Gallium drivers and st/dri have not way to know which versions are supported, because the version computations take place in st/mesa at context creation.
>>
>> This patch series adjusts mesa/main, st/mesa, and st/dri to make computing all GL versions without a context possible. With this series, all supported GL versions (core, compatibility, ES1, ES2) are computed at DRIscreen (and pipe_screen) creation, which brings us closer to adding support for GLX_MESA_query_renderer.
>>
>> Please review.
>>
> Great work Marek,
>
> A ages ago when I initially looked at this I was thinking of extending (some
> of) the extension/limits to be a API_OPENGL_LAST+1 sized array(s). This way we
> don't need to do the {mesa,st}_init_{constants,extensions} dance four times.
> The idea was to avoid making our glMakeCurrent even slower than it actually
> is. Perhaps you shuffled things around and this is no longer relevant ?
I don't think so. I don't remember how MakeCurrent works, but I don't
think this series has anything to do with it.
>
> While there I was planning on deflating the size of gl_context (~150K) my
> moving gl_constants (~1K) and gl_extensions (~0.2K) to DRIScreen, and storing
> just a pointers in gl_context. This way we can avoid having yet another copy
> of the constants (another ~0.2K) into glsl :) Yet I feel that all that is
> slightly orthogonal to the original topic.
Actually, this series does make moving gl_extensions and gl_constants
into DRIscreen a lot easier, assuming you would add separate copies of
those structures for Core, Compat, ES1, and ES2. Then, we wouldn't
have to do any feature checking at context creation.
Marek
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