[Mesa-dev] [PATCH 00/10] [RFC] Probably useless algebraic optimizations
Eric Anholt
eric at anholt.net
Mon Aug 4 12:25:56 PDT 2014
thomashelland90 at gmail.com writes:
> From: Thomas Helland <thomashelland90 at gmail.com>
>
> When writing that A || (A && B) patch some
> days ago I also wrote some other patches
> that have no impact on my collection of shaders.
> (shader-db + Some TF2 and Portal-shaders).
> No reduction in instruction count, and no
> significant increase in compilation time.
>
> I decided to put them up here anyway, as
> with your collection of shaders maybe YMMV.
I'm definitely interested in seeing our optimizer gain features like
this, even if we don't have samples of code triggering them in our
database yet. What we have in shader-db from real-world apps is a
subset of what our compiler will encounter -- it doesn't tend to cover
code by novice shader developers, nor does it cover more-complex,
more-code-generated code we expect to see in the future.
If the patches are cleaned up to use spaces instead of tabs, and avoid
trailing whitespace, patches 1-4, 7-8, and 10 are:
Reviewed-by: Eric Anholt <eric at anholt.net>
For the sub case, I'm going want to disable lower_sub_to_add_neg on my
hardware, since I've got SUB but no negate modifier on operands. This
makes the (A - neg(B)) patch interesting to me. However, since neg(A) -
B -> neg(A+B) was questioned, and it would be no change for me as well,
I think we should probably drop that half.
The min/max patches I'm not that interested in -- I think that class of
optimization would be better handled in an pass that can track various
bounds that values might have over time, rather than being a special
case in algebraic.
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