[Mesa-dev] [PATCH] glsl_to_tgsi: Fix typo shader_program -> shader
Michel Dänzer
michel at daenzer.net
Mon Aug 4 23:34:19 PDT 2014
From: Michel Dänzer <michel.daenzer at amd.com>
This was a regression introduced by commit
f4b0ab7afd83c811329211eae8167c9bf238870c ('st/mesa: fix incorrect size
of UBO declarations') which caused an assertion failure while compiling
shaders of e.g. UE4 demos.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81834
Signed-off-by: Michel Dänzer <michel.daenzer at amd.com>
---
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index a165d6a..c5e2eb5 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5113,8 +5113,7 @@ st_translate_program(
unsigned num_ubos = program->shader->NumUniformBlocks;
for (i = 0; i < num_ubos; i++) {
- unsigned size =
- program->shader_program->UniformBlocks[i].UniformBufferSize;
+ unsigned size = program->shader->UniformBlocks[i].UniformBufferSize;
unsigned num_const_vecs = (size + 15) / 16;
unsigned first, last;
assert(num_const_vecs > 0);
--
2.0.1
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