[Mesa-dev] [PATCH] glsl_to_tgsi: Fix typo shader_program -> shader

Michel Dänzer michel at daenzer.net
Mon Aug 4 23:34:19 PDT 2014


From: Michel Dänzer <michel.daenzer at amd.com>

This was a regression introduced by commit
f4b0ab7afd83c811329211eae8167c9bf238870c ('st/mesa: fix incorrect size
of UBO declarations') which caused an assertion failure while compiling
shaders of e.g. UE4 demos.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81834
Signed-off-by: Michel Dänzer <michel.daenzer at amd.com>
---
 src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index a165d6a..c5e2eb5 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5113,8 +5113,7 @@ st_translate_program(
       unsigned num_ubos = program->shader->NumUniformBlocks;
 
       for (i = 0; i < num_ubos; i++) {
-         unsigned size =
-            program->shader_program->UniformBlocks[i].UniformBufferSize;
+         unsigned size = program->shader->UniformBlocks[i].UniformBufferSize;
          unsigned num_const_vecs = (size + 15) / 16;
          unsigned first, last;
          assert(num_const_vecs > 0);
-- 
2.0.1



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