[Mesa-dev] [PATCH] st/mesa: adjust Z coordinates for quad clearing
Dave Airlie
airlied at gmail.com
Tue Aug 5 16:36:03 PDT 2014
On 6 August 2014 02:21, Brian Paul <brianp at vmware.com> wrote:
> On 08/05/2014 10:16 AM, Roland Scheidegger wrote:
>>
>> Am 04.08.2014 18:08, schrieb Brian Paul:
>>>
>>> Specify the quad's Z position in clip coordinate space, not
>>> normalized Z space. Use viewport scale, translation = 0.5, 0.5.
>>>
>>> Before, we were specifying the quad's Z position in [0,1] and using
>>> viewport scale=1.0, translate=0.0. That works fine, unless your
>>> driver needs to work in clip coordinate space and needs to
>>> reconstruct viewport near/far values from the scale/translation
>>> factors. The VMware svga driver falls into that category.
>>>
>>> When we did that reconstruction we wound up with near=-1 and far=1
>>> which are outside the limits of [0,1]. In some cases, this caused
>>> the quad to be drawn at the wrong depth. In other cases it was
>>> clipped away.
>>>
>>> Fixes some scissored depth clears with VMware driver. This should
>>> have no effect on other drivers.
I also saw this problem when I was developing virgl, so
Acked-by: Dave Airlie <airlied at redhat.com>
Dave.
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