[Mesa-dev] [PATCH 03/12] mesa/format_info: Add support for compressed floating-point formats
Jason Ekstrand
jason at jlekstrand.net
Wed Aug 6 09:56:27 PDT 2014
Looks fine
Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com>
On Wed, Aug 6, 2014 at 9:27 AM, Neil Roberts <neil at linux.intel.com> wrote:
> If the name of a compressed texture format has ‘FLOAT’ in it it will now
> set
> the data type of the format to GL_FLOAT. This will be needed for the BPTC
> half-float formats.
> ---
> src/mesa/main/format_info.py | 4 +++-
> 1 file changed, 3 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/format_info.py b/src/mesa/main/format_info.py
> index 448bd00..a0eecd3 100644
> --- a/src/mesa/main/format_info.py
> +++ b/src/mesa/main/format_info.py
> @@ -62,7 +62,9 @@ def get_gl_base_format(fmat):
>
> def get_gl_data_type(fmat):
> if fmat.is_compressed():
> - if 'SIGNED' in fmat.name or 'SNORM' in fmat.name:
> + if 'FLOAT' in fmat.name:
> + return 'GL_FLOAT'
> + elif 'SIGNED' in fmat.name or 'SNORM' in fmat.name:
> return 'GL_SIGNED_NORMALIZED'
> else:
> return 'GL_UNSIGNED_NORMALIZED'
> --
> 1.9.3
>
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