[Mesa-dev] Preprocessor patches
Ian Romanick
idr at freedesktop.org
Wed Aug 6 15:28:41 PDT 2014
Hey Carl.
Are the preprocessor patches on the gles3conform-v4 branch of my fd.o
repo the most up to date? I seem to have lost the patches from my
inbox. :( I've put R-b on almost all of them.
I want to look a little closer at "glsl/glcpp: Fix for macros that
expand to include "defined" operators".
I'm not sure about "glsl/glcpp: Fix line-continuation code to handle
multiple newline flavors". A lot of shaders that we encounter are a
combination of hand-written and run-time, machine generated. If the
hand-writen parts use cr-lf and the machine generated parts use sprintf
with \n, we'll get a mix of line endings. Any idea what GCC does?
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