[Mesa-dev] [PATCH 11/11] glsl: Optimize X / X == 1
thomashelland90 at gmail.com
thomashelland90 at gmail.com
Thu Aug 7 13:51:12 PDT 2014
From: Thomas Helland <thomashelland90 at gmail.com>
Shows no changes for shader-db.
Signed-off-by: Thomas Helland <thomashelland90 at gmail.com>
---
src/glsl/opt_algebraic.cpp | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp
index 21bf332..a49752d 100644
--- a/src/glsl/opt_algebraic.cpp
+++ b/src/glsl/opt_algebraic.cpp
@@ -513,6 +513,8 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir)
}
if (is_vec_one(op_const[1]))
return ir->operands[0];
+ if(ir->operands[0]->equals(ir->operands[1]))
+ return new(mem_ctx) ir_constant(1.0f, 1);
break;
case ir_binop_dot:
--
2.0.3
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