[Mesa-dev] [PATCH 04/13] glsl/linker: Make get_main_function_signature public

Kenneth Graunke kenneth at whitecape.org
Fri Aug 8 00:31:08 PDT 2014


From: Ian Romanick <ian.d.romanick at intel.com>

The next patch will use this function in a different file.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/glsl/linker.cpp | 9 +++++----
 src/glsl/linker.h   | 3 +++
 2 files changed, 8 insertions(+), 4 deletions(-)

diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 0096fb0..ae6c91a 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1115,8 +1115,8 @@ move_non_declarations(exec_list *instructions, exec_node *last,
 /**
  * Get the function signature for main from a shader
  */
-static ir_function_signature *
-get_main_function_signature(gl_shader *sh)
+ir_function_signature *
+link_get_main_function_signature(gl_shader *sh)
 {
    ir_function *const f = sh->symbols->get_function("main");
    if (f != NULL) {
@@ -1644,7 +1644,7 @@ link_intrastage_shaders(void *mem_ctx,
     */
    gl_shader *main = NULL;
    for (unsigned i = 0; i < num_shaders; i++) {
-      if (get_main_function_signature(shader_list[i]) != NULL) {
+      if (link_get_main_function_signature(shader_list[i]) != NULL) {
 	 main = shader_list[i];
 	 break;
       }
@@ -1673,7 +1673,8 @@ link_intrastage_shaders(void *mem_ctx,
    /* The a pointer to the main function in the final linked shader (i.e., the
     * copy of the original shader that contained the main function).
     */
-   ir_function_signature *const main_sig = get_main_function_signature(linked);
+   ir_function_signature *const main_sig =
+      link_get_main_function_signature(linked);
 
    /* Move any instructions other than variable declarations or function
     * declarations into main.
diff --git a/src/glsl/linker.h b/src/glsl/linker.h
index 8851da6..5f9bb04 100644
--- a/src/glsl/linker.h
+++ b/src/glsl/linker.h
@@ -26,6 +26,9 @@
 #ifndef GLSL_LINKER_H
 #define GLSL_LINKER_H
 
+ir_function_signature *
+link_get_main_function_signature(gl_shader *sh);
+
 extern bool
 link_function_calls(gl_shader_program *prog, gl_shader *main,
 		    gl_shader **shader_list, unsigned num_shaders);
-- 
2.0.2



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