[Mesa-dev] [PATCH 03/13] mesa: Add SYSTEM_VALUE_BASE_VERTEX
Kenneth Graunke
kenneth at whitecape.org
Fri Aug 8 00:31:07 PDT 2014
From: Ian Romanick <ian.d.romanick at intel.com>
This system value represents the basevertex value passed to
glDrawElementsBaseVertex and related functions.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/main/mtypes.h | 15 ++++++++++++++-
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 1 +
2 files changed, 15 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index c603007..99037c6 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2084,7 +2084,12 @@ typedef enum
* gl_VertexID gets basevertex added in. This differs from DirectX where
* SV_VertexID does \b not get basevertex added in.
*
- * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
+ * \note
+ * If all system values are available, \c SYSTEM_VALUE_VERTEX_ID will be
+ * equal to \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus
+ * \c SYSTEM_VALUE_BASE_VERTEX.
+ *
+ * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_BASE_VERTEX
*/
SYSTEM_VALUE_VERTEX_ID,
@@ -2126,6 +2131,14 @@ typedef enum
* \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_BASE_VERTEX
*/
SYSTEM_VALUE_VERTEX_ID_ZERO_BASE,
+
+ /**
+ * Value of \c basevertex passed to \c glDrawElementsBaseVertex and similar
+ * functions.
+ *
+ * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
+ */
+ SYSTEM_VALUE_BASE_VERTEX,
/*@}*/
/**
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 81f08cd..68c6b59 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -4172,6 +4172,7 @@ const unsigned _mesa_sysval_to_semantic[SYSTEM_VALUE_MAX] = {
TGSI_SEMANTIC_VERTEXID,
TGSI_SEMANTIC_INSTANCEID,
0,
+ 0,
/* Geometry shader
*/
--
2.0.2
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