[Mesa-dev] [PATCH 1/2] radeonsi: turn off PARTIAL_VS_WAVE and bump PRIMGROUP_SIZE, do the same for SI
Marek Olšák
maraeo at gmail.com
Mon Aug 11 13:39:24 PDT 2014
From: Marek Olšák <marek.olsak at amd.com>
These are recommended values. Some additional tweeks will be needed
for tessellation.
---
src/gallium/drivers/radeonsi/si_state.c | 6 -----
src/gallium/drivers/radeonsi/si_state_draw.c | 33 ++++++++++++++++------------
2 files changed, 19 insertions(+), 20 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
index 6e9a60a..e85f601 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -3013,12 +3013,6 @@ void si_init_config(struct si_context *sctx)
si_pm4_set_reg(pm4, R_028B90_VGT_GS_INSTANCE_CNT, 0);
si_pm4_set_reg(pm4, R_028B98_VGT_STRMOUT_BUFFER_CONFIG, 0x0);
- if (sctx->b.chip_class == SI) {
- si_pm4_set_reg(pm4, R_028AA8_IA_MULTI_VGT_PARAM,
- S_028AA8_SWITCH_ON_EOP(1) |
- S_028AA8_PARTIAL_VS_WAVE_ON(1) |
- S_028AA8_PRIMGROUP_SIZE(63));
- }
si_pm4_set_reg(pm4, R_028AB4_VGT_REUSE_OFF, 0x00000000);
si_pm4_set_reg(pm4, R_028AB8_VGT_VTX_CNT_EN, 0x0);
if (sctx->b.chip_class < CIK)
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c
index 411ea04..15e6bac 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -384,12 +384,17 @@ static bool si_update_draw_info_state(struct si_context *sctx,
{
struct si_pm4_state *pm4 = si_pm4_alloc_state(sctx);
struct si_shader *vs = si_get_vs_state(sctx);
+ struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
unsigned prim = si_conv_pipe_prim(info->mode);
unsigned gs_out_prim =
si_conv_prim_to_gs_out(sctx->gs_shader ?
sctx->gs_shader->current->shader.gs_output_prim :
info->mode);
unsigned ls_mask = 0;
+ unsigned primgroup_size = 256;
+ /* SWITCH_ON_EOP(0) is always preferable. */
+ bool wd_switch_on_eop = false;
+ bool ia_switch_on_eop = false;
if (pm4 == NULL)
return false;
@@ -399,14 +404,17 @@ static bool si_update_draw_info_state(struct si_context *sctx,
return false;
}
- if (sctx->b.chip_class >= CIK) {
- struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
- unsigned primgroup_size = 64;
+ if (prim == V_008958_DI_PT_TRISTRIP_ADJ)
+ primgroup_size = 128;
- /* SWITCH_ON_EOP(0) is always preferable. */
- bool wd_switch_on_eop = false;
- bool ia_switch_on_eop = false;
+ /* This is a hardware requirement. */
+ if ((rs && rs->line_stipple_enable) ||
+ (sctx->b.screen->debug_flags & DBG_SWITCH_ON_EOP)) {
+ ia_switch_on_eop = true;
+ wd_switch_on_eop = true;
+ }
+ if (sctx->b.chip_class >= CIK) {
/* WD_SWITCH_ON_EOP has no effect on GPUs with less than
* 4 shader engines. Set 1 to pass the assertion below.
* The other cases are hardware requirements. */
@@ -425,13 +433,6 @@ static bool si_update_draw_info_state(struct si_context *sctx,
(info->indirect || info->instance_count > 1))
wd_switch_on_eop = true;
- /* This is a hardware requirement. */
- if ((rs && rs->line_stipple_enable) ||
- (sctx->b.screen->debug_flags & DBG_SWITCH_ON_EOP)) {
- ia_switch_on_eop = true;
- wd_switch_on_eop = true;
- }
-
/* If the WD switch is false, the IA switch must be false too. */
assert(wd_switch_on_eop || !ia_switch_on_eop);
@@ -442,13 +443,17 @@ static bool si_update_draw_info_state(struct si_context *sctx,
si_pm4_cmd_add(pm4, prim); /* VGT_PRIMITIVE_TYPE */
si_pm4_cmd_add(pm4, /* IA_MULTI_VGT_PARAM */
S_028AA8_SWITCH_ON_EOP(ia_switch_on_eop) |
- S_028AA8_PARTIAL_VS_WAVE_ON(1) |
+ S_028AA8_PARTIAL_VS_WAVE_ON(0) |
S_028AA8_PRIMGROUP_SIZE(primgroup_size - 1) |
S_028AA8_WD_SWITCH_ON_EOP(wd_switch_on_eop));
si_pm4_cmd_add(pm4, 0); /* VGT_LS_HS_CONFIG */
si_pm4_cmd_end(pm4, false);
} else {
si_pm4_set_reg(pm4, R_008958_VGT_PRIMITIVE_TYPE, prim);
+ si_pm4_set_reg(pm4, R_028AA8_IA_MULTI_VGT_PARAM,
+ S_028AA8_SWITCH_ON_EOP(ia_switch_on_eop) |
+ S_028AA8_PARTIAL_VS_WAVE_ON(0) |
+ S_028AA8_PRIMGROUP_SIZE(primgroup_size - 1));
}
si_pm4_set_reg(pm4, R_028A6C_VGT_GS_OUT_PRIM_TYPE, gs_out_prim);
--
1.9.1
More information about the mesa-dev
mailing list