[Mesa-dev] [PATCH 01/12] i965: Assign PS kernel start pointers when we decide which kernels to use
Kenneth Graunke
kenneth at whitecape.org
Mon Aug 11 22:40:25 PDT 2014
On Monday, August 11, 2014 07:53:11 PM Ben Widawsky wrote:
> On Mon, Aug 11, 2014 at 05:29:31PM -0700, Kristian Høgsberg wrote:
[snip]
> > diff --git a/src/mesa/drivers/dri/i965/gen8_ps_state.c b/src/mesa/drivers/dri/i965/gen8_ps_state.c
> > index 3d6d7f0..f58d49c 100644
> > --- a/src/mesa/drivers/dri/i965/gen8_ps_state.c
> > +++ b/src/mesa/drivers/dri/i965/gen8_ps_state.c
> > @@ -134,7 +134,7 @@ static void
> > upload_ps_state(struct brw_context *brw)
> > {
> > struct gl_context *ctx = &brw->ctx;
> > - uint32_t dw3 = 0, dw6 = 0, dw7 = 0;
> > + uint32_t dw3 = 0, dw6 = 0, dw7 = 0, ksp0, ksp2 = 0;
>
> Should ksp0 and ksp2 be uint64_t? I realize the current code is broken
> anyway. (/me makes note for no reloc branch).
It's not necessary. The kernel start pointers are relative to Instruction State Base Address, which we set to the start of a buffer that contains all of the shader programs. That buffer isn't going to be bigger than 4GB, so the offsets will always fit in 32 bits.
--Ken
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