[Mesa-dev] [PATCH] mesa: fix texstore with GL_COLOR_INDEX data

Jason Ekstrand jason at jlekstrand.net
Wed Aug 13 10:35:42 PDT 2014


Roland,
I just sent the exact same patch.

Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com>


On Wed, Aug 13, 2014 at 10:33 AM, <sroland at vmware.com> wrote:

> From: Roland Scheidegger <sroland at vmware.com>
>
> This got broken by 3dbf5bf6571e0c9d3e4febce01dea82be190d9d2.
> GL_COLOR_INDEX data is still supported (in legacy contexts), but the new
> texstore_swizzle path cannot handle it (and didn't detect this).
> Unfortunately there's no piglit test trying to specify textures with a
> GL_COLOR_INDEX source format, and I don't really understand how all the
> color
> map stuff which is used by this works, but this caused conform failures
> (with a reported mesa implementation error when trying to figure out the
> color
> mapping).
> ---
>  src/mesa/main/texstore.c | 3 +++
>  1 file changed, 3 insertions(+)
>
> diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
> index 50306d8..4ea5bd8 100644
> --- a/src/mesa/main/texstore.c
> +++ b/src/mesa/main/texstore.c
> @@ -1495,6 +1495,9 @@ texstore_swizzle(TEXSTORE_PARAMS)
>     if (!is_array)
>        return GL_FALSE;
>
> +   if (srcFormat == GL_COLOR_INDEX)
> +      return GL_FALSE;
> +
>     switch (srcType) {
>     case GL_FLOAT:
>     case GL_UNSIGNED_BYTE:
> --
> 1.9.1
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