[Mesa-dev] [PATCH] mesa: fix texstore with GL_COLOR_INDEX data
Roland Scheidegger
sroland at vmware.com
Wed Aug 13 10:56:12 PDT 2014
Oh and forgot to mention, on a quick looked it seemed to me like the
texstore_swizzle path could potentially forget about transfer ops, or
can't this happen? Of course at least the state tracker would not be
affected by this (as it implements the transfer ops on its own).
Roland
Am 13.08.2014 19:46, schrieb Roland Scheidegger:
> Ha one minute faster :-).
> FWIW interestingly this one also fixes the other conform failures I was
> seeing (with GL_BYTE/GL_RGB data) when unconditionally disabling
> texstore_swizzle so I guess the results of the swizzle path aren't quite
> identical to the fallback one, which is a bit worrying.
>
> Roland
>
>
> Am 13.08.2014 19:35, schrieb Jason Ekstrand:
>> Roland,
>> I just sent the exact same patch.
>>
>> Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com
>> <mailto:jason.ekstrand at intel.com>>
>>
>>
>> On Wed, Aug 13, 2014 at 10:33 AM, <sroland at vmware.com
>> <mailto:sroland at vmware.com>> wrote:
>>
>> From: Roland Scheidegger <sroland at vmware.com
>> <mailto:sroland at vmware.com>>
>>
>> This got broken by 3dbf5bf6571e0c9d3e4febce01dea82be190d9d2.
>> GL_COLOR_INDEX data is still supported (in legacy contexts), but the new
>> texstore_swizzle path cannot handle it (and didn't detect this).
>> Unfortunately there's no piglit test trying to specify textures with a
>> GL_COLOR_INDEX source format, and I don't really understand how all
>> the color
>> map stuff which is used by this works, but this caused conform failures
>> (with a reported mesa implementation error when trying to figure out
>> the color
>> mapping).
>> ---
>> src/mesa/main/texstore.c | 3 +++
>> 1 file changed, 3 insertions(+)
>>
>> diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
>> index 50306d8..4ea5bd8 100644
>> --- a/src/mesa/main/texstore.c
>> +++ b/src/mesa/main/texstore.c
>> @@ -1495,6 +1495,9 @@ texstore_swizzle(TEXSTORE_PARAMS)
>> if (!is_array)
>> return GL_FALSE;
>>
>> + if (srcFormat == GL_COLOR_INDEX)
>> + return GL_FALSE;
>> +
>> switch (srcType) {
>> case GL_FLOAT:
>> case GL_UNSIGNED_BYTE:
>> --
>> 1.9.1
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