[Mesa-dev] [PATCH 20/37] i965/gen6/gs: Implement GS_OPCODE_SET_PRIMITIVE_ID.

Iago Toral Quiroga itoral at igalia.com
Thu Aug 14 04:11:52 PDT 2014


In gen6 the geometry shader payload includes the PrimitiveID information in
r0.1. When the shader code uses glPimitiveIdIn we will have to move this to
a separate hardware register where we can map this attribute. This opcode
takes the selected destination register and moves r0.1 there.
---
 src/mesa/drivers/dri/i965/brw_defines.h          |  8 ++++++++
 src/mesa/drivers/dri/i965/brw_shader.cpp         |  2 ++
 src/mesa/drivers/dri/i965/brw_vec4.h             |  1 +
 src/mesa/drivers/dri/i965/brw_vec4_generator.cpp | 17 +++++++++++++++++
 4 files changed, 28 insertions(+)

diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
index f6bdaeb..b30a095 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -1032,6 +1032,14 @@ enum opcode {
     * - src1 is the number of primitives written.
     */
    GS_OPCODE_FF_SYNC,
+
+   /**
+    * Move r0.1 (which holds PrimitiveID information in gen6) to a separate
+    * register.
+    *
+    * - dst is the GRF where PrimitiveID information will be moved.
+    */
+   GS_OPCODE_SET_PRIMITIVE_ID,
 };
 
 enum brw_urb_write_flags {
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index b927601..fc3146c 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -534,6 +534,8 @@ brw_instruction_name(enum opcode op)
       return "get_instance_id";
    case GS_OPCODE_FF_SYNC:
       return "ff_sync";
+   case GS_OPCODE_SET_PRIMITIVE_ID:
+      return "set_primitive_id";
 
    default:
       /* Yes, this leaks.  It's in debug code, it should never occur, and if
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h b/src/mesa/drivers/dri/i965/brw_vec4.h
index ad3a77f..6e0da6d 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.h
+++ b/src/mesa/drivers/dri/i965/brw_vec4.h
@@ -665,6 +665,7 @@ private:
    void generate_gs_ff_sync(struct brw_reg dst,
                             struct brw_reg src0,
                             struct brw_reg src1);
+   void generate_gs_set_primitive_id(struct brw_reg dst);
    void generate_oword_dual_block_offsets(struct brw_reg m1,
 					  struct brw_reg index);
    void generate_scratch_write(vec4_instruction *inst,
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
index 2bf2b67..8293f60 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
@@ -694,6 +694,19 @@ vec4_generator::generate_gs_ff_sync(struct brw_reg dst,
 }
 
 void
+vec4_generator::generate_gs_set_primitive_id(struct brw_reg dst)
+{
+   /* In gen6, PrimitiveID is delivered in R0.1 of the payload */
+   struct brw_reg src = brw_vec8_grf(0, 0);
+   brw_push_insn_state(p);
+   brw_set_default_mask_control(p, BRW_MASK_DISABLE);
+   brw_set_default_access_mode(p, BRW_ALIGN_1);
+   brw_MOV(p, get_element_ud(dst, 0), get_element_ud(src, 1));
+   brw_set_default_access_mode(p, BRW_ALIGN_16);
+   brw_pop_insn_state(p);
+}
+
+void
 vec4_generator::generate_oword_dual_block_offsets(struct brw_reg m1,
                                                   struct brw_reg index)
 {
@@ -1283,6 +1296,10 @@ vec4_generator::generate_vec4_instruction(vec4_instruction *instruction,
       generate_gs_ff_sync(dst, src[0], src[1]);
       break;
 
+   case GS_OPCODE_SET_PRIMITIVE_ID:
+      generate_gs_set_primitive_id(dst);
+      break;
+
    case SHADER_OPCODE_SHADER_TIME_ADD:
       brw_shader_time_add(p, src[0],
                           prog_data->base.binding_table.shader_time_start);
-- 
1.9.1



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