[Mesa-dev] [PATCH 20/37] i965/gen6/gs: Implement GS_OPCODE_SET_PRIMITIVE_ID.
Iago Toral Quiroga
itoral at igalia.com
Thu Aug 14 04:11:52 PDT 2014
In gen6 the geometry shader payload includes the PrimitiveID information in
r0.1. When the shader code uses glPimitiveIdIn we will have to move this to
a separate hardware register where we can map this attribute. This opcode
takes the selected destination register and moves r0.1 there.
---
src/mesa/drivers/dri/i965/brw_defines.h | 8 ++++++++
src/mesa/drivers/dri/i965/brw_shader.cpp | 2 ++
src/mesa/drivers/dri/i965/brw_vec4.h | 1 +
src/mesa/drivers/dri/i965/brw_vec4_generator.cpp | 17 +++++++++++++++++
4 files changed, 28 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
index f6bdaeb..b30a095 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -1032,6 +1032,14 @@ enum opcode {
* - src1 is the number of primitives written.
*/
GS_OPCODE_FF_SYNC,
+
+ /**
+ * Move r0.1 (which holds PrimitiveID information in gen6) to a separate
+ * register.
+ *
+ * - dst is the GRF where PrimitiveID information will be moved.
+ */
+ GS_OPCODE_SET_PRIMITIVE_ID,
};
enum brw_urb_write_flags {
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index b927601..fc3146c 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -534,6 +534,8 @@ brw_instruction_name(enum opcode op)
return "get_instance_id";
case GS_OPCODE_FF_SYNC:
return "ff_sync";
+ case GS_OPCODE_SET_PRIMITIVE_ID:
+ return "set_primitive_id";
default:
/* Yes, this leaks. It's in debug code, it should never occur, and if
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h b/src/mesa/drivers/dri/i965/brw_vec4.h
index ad3a77f..6e0da6d 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.h
+++ b/src/mesa/drivers/dri/i965/brw_vec4.h
@@ -665,6 +665,7 @@ private:
void generate_gs_ff_sync(struct brw_reg dst,
struct brw_reg src0,
struct brw_reg src1);
+ void generate_gs_set_primitive_id(struct brw_reg dst);
void generate_oword_dual_block_offsets(struct brw_reg m1,
struct brw_reg index);
void generate_scratch_write(vec4_instruction *inst,
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
index 2bf2b67..8293f60 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
@@ -694,6 +694,19 @@ vec4_generator::generate_gs_ff_sync(struct brw_reg dst,
}
void
+vec4_generator::generate_gs_set_primitive_id(struct brw_reg dst)
+{
+ /* In gen6, PrimitiveID is delivered in R0.1 of the payload */
+ struct brw_reg src = brw_vec8_grf(0, 0);
+ brw_push_insn_state(p);
+ brw_set_default_mask_control(p, BRW_MASK_DISABLE);
+ brw_set_default_access_mode(p, BRW_ALIGN_1);
+ brw_MOV(p, get_element_ud(dst, 0), get_element_ud(src, 1));
+ brw_set_default_access_mode(p, BRW_ALIGN_16);
+ brw_pop_insn_state(p);
+}
+
+void
vec4_generator::generate_oword_dual_block_offsets(struct brw_reg m1,
struct brw_reg index)
{
@@ -1283,6 +1296,10 @@ vec4_generator::generate_vec4_instruction(vec4_instruction *instruction,
generate_gs_ff_sync(dst, src[0], src[1]);
break;
+ case GS_OPCODE_SET_PRIMITIVE_ID:
+ generate_gs_set_primitive_id(dst);
+ break;
+
case SHADER_OPCODE_SHADER_TIME_ADD:
brw_shader_time_add(p, src[0],
prog_data->base.binding_table.shader_time_start);
--
1.9.1
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