[Mesa-dev] [PATCH] mesa: Optimize SWIZZLE_CONVERT_LOOP macro.

Jason Ekstrand jason at jlekstrand.net
Thu Aug 14 21:55:34 PDT 2014


On Aug 14, 2014 9:49 PM, "Kenneth Graunke" <kenneth at whitecape.org> wrote:
>
> On Thursday, August 14, 2014 08:51:24 PM Matt Turner wrote:
> > Cuts about 1.5k of text size and reduces the compile time from 23~27 to
> > 19 seconds.
> >
> >    text    data     bss     dec     hex filename
> >  243337       0       0  243337   3b689 .libs/format_utils.o
> >  241807       0       0  241807   3b08f .libs/format_utils.o
> > ---
> > Numbers from gcc-4.8.2 on an amd64 system. Hopefully this improves
> > compile time on x86 by a bunch more.
> >
> >  src/mesa/main/format_utils.c | 20 ++++++++++++--------
> >  1 file changed, 12 insertions(+), 8 deletions(-)
> >
> > diff --git a/src/mesa/main/format_utils.c b/src/mesa/main/format_utils.c
> > index 240e3bc..b24e067 100644
> > --- a/src/mesa/main/format_utils.c
> > +++ b/src/mesa/main/format_utils.c
> > @@ -318,15 +318,19 @@ swizzle_convert_try_memcpy(void *dst, GLenum
dst_type, int num_dst_channels,
> >           tmp[j] = CONV;                                           \
> >        }                                                           \
> >                                                                    \
> > -      typed_dst[0] = tmp[swizzle_x];                              \
> > -      if (DST_CHANS > 1) {                                        \
> > +      switch (4 - DST_CHANS) {                                    \
> > +      case 3:                                                     \
> > +         typed_dst[0] = tmp[swizzle_x];                           \
> > +         /* fallthrough */                                        \
> > +      case 2:                                                     \
> >           typed_dst[1] = tmp[swizzle_y];                           \
> > -         if (DST_CHANS > 2) {                                     \
> > -            typed_dst[2] = tmp[swizzle_z];                        \
> > -            if (DST_CHANS > 3) {                                  \
> > -               typed_dst[3] = tmp[swizzle_w];                     \
> > -            }                                                     \
> > -         }                                                        \
> > +         /* fallthrough */                                        \
> > +      case 1:                                                     \
> > +         typed_dst[2] = tmp[swizzle_z];                           \
> > +         /* fallthrough */                                        \
> > +      case 0:                                                     \
> > +         typed_dst[3] = tmp[swizzle_w];                           \
> > +         /* fallthrough */                                        \
> >        }                                                           \
> >        typed_src += SRC_CHANS;                                     \
> >        typed_dst += DST_CHANS;                                     \
> >
>
> It doesn't seem like this does the same thing...so your new code is:
>
>       switch (4 - DST_CHANS) {
>       case 3: // DST_CHANS == 1
>          typed_dst[0] = tmp[swizzle_x];
>       case 2: // DST_CHANS == 2
>          typed_dst[1] = tmp[swizzle_y];
>       case 1: // DST_CHANS == 3
>          typed_dst[2] = tmp[swizzle_z];
>       case 0: // DST_CHANS == 4
>          typed_dst[3] = tmp[swizzle_w];
>       }
>
> So when DST_CHANS == 1...your new code would run:
>
>          typed_dst[0] = tmp[swizzle_x];
>          typed_dst[1] = tmp[swizzle_y];
>          typed_dst[2] = tmp[swizzle_z];
>          typed_dst[3] = tmp[swizzle_w];
>
> and when it's 2, it would run...
>
>          typed_dst[1] = tmp[swizzle_y];
>          typed_dst[2] = tmp[swizzle_z];
>          typed_dst[3] = tmp[swizzle_w];
>
> I think instead you want:
>
>       switch (DST_CHANS) {
>       case 4:
>          typed_dst[3] = tmp[swizzle_w];
>          /* fallthrough */
>       case 3:
>          typed_dst[2] = tmp[swizzle_z];
>          /* fallthrough */
>       case 2:
>          typed_dst[1] = tmp[swizzle_y];
>          /* fallthrough */
>       case 1:
>          typed_dst[0] = tmp[swizzle_x];
>          /* fallthrough */
>       }

The problem that I *think* Matt was cleverly trying to solve was to keep
the writes in-order.  Apparently (according to a comment in the old texture
conversation code, out-of-order memory accesses caused performance problems
on some systems.  That's why I didn't implement it that way in the first
place.  Unfortunately, I haven't been able to observe this difference on my
machine.  We could also use a for loop although that's demonstrably slower.
--Jason
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