[Mesa-dev] [PATCH 12/12] i965: Implement fast color clears using meta operations
Kristian Høgsberg
hoegsberg at gmail.com
Sun Aug 17 14:01:57 PDT 2014
On Sun, Aug 17, 2014 at 11:36:55PM +1200, Chris Forbes wrote:
> This commit (2f28a0dc2 on master) causes various apps (at least
> glxgears & vlc) to render garbage on my HSW GT3e. There are regular
> vertical bands of black pixels; on some frames, a few blocks of pixels
> within those bands are present; on others, not.
Is that fixed by
http://cgit.freedesktop.org/~kwg/mesa/commit/?h=texturelock&id=51b6879849f1efcfb28a45a63c2230ad0b2292e7
?
The docs say "When performing a render target resolve, PIPE_CONTROL with
end of pipe sync must be delivered.", which doesn't make it clear whether
it's before or after. A RC flush before doing the resolve certainly makes
sense, since you'd expect the resolve operation to have to read back from
the MCS.
Kristian
>
> On Tue, Aug 12, 2014 at 5:45 PM, Kristian Høgsberg <hoegsberg at gmail.com> wrote:
> > On Mon, Aug 11, 2014 at 08:46:23PM -0400, Ilia Mirkin wrote:
> >> On Mon, Aug 11, 2014 at 8:29 PM, Kristian Høgsberg <krh at bitplanet.net> wrote:
> >> > diff --git a/src/mesa/drivers/dri/i965/intel_tex_copy.c b/src/mesa/drivers/dri/i965/intel_tex_copy.c
> >> > index 97f1569..2456080 100644
> >> > --- a/src/mesa/drivers/dri/i965/intel_tex_copy.c
> >> > +++ b/src/mesa/drivers/dri/i965/intel_tex_copy.c
> >> > @@ -79,6 +79,8 @@ intel_copy_texsubimage(struct brw_context *brw,
> >> > int dst_slice = slice + intelImage->base.Base.Face +
> >> > intelImage->base.Base.TexObject->MinLayer;
> >> >
> >> > + _mesa_unlock_texture(&brw->ctx, intelImage->base.Base.TexObject);
> >> > +
> >> > /* blit from src buffer to texture */
> >> > if (!intel_miptree_blit(brw,
> >> > irb->mt, irb->mt_level, irb->mt_layer,
> >> > @@ -89,6 +91,8 @@ intel_copy_texsubimage(struct brw_context *brw,
> >> > return false;
> >> > }
> >> >
> >> > + _mesa_lock_texture(&brw->ctx, intelImage->base.Base.TexObject);
> >> > +
> >> > return true;
> >> > }
> >>
> >> Just happened to notice in some aimless scrolling... you return above,
> >> so in one path you don't relock the texture, but in the other you do.
> >> Usually that sort of thing leads to trouble, but perhaps there's
> >> something going on here which makes it OK. If that's the case,
> >> probably deserves a comment.
> >
> > Nope, my bad. Thanks for catching that.
> >
> > Kristian
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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