[Mesa-dev] [PATCHv2 04/13] glsl: protect anonymous struct id with a mutex
Chia-I Wu
olvaffe at gmail.com
Tue Aug 19 00:25:15 PDT 2014
On Thu, Aug 14, 2014 at 3:03 AM, Ian Romanick <idr at freedesktop.org> wrote:
> On 07/09/2014 12:47 AM, Chia-I Wu wrote:
>> There may be two contexts compiling shaders at the same time, and we want the
>> anonymous struct id to be globally unique.
>>
>> Signed-off-by: Chia-I Wu <olv at lunarg.com>
>> ---
>> src/glsl/glsl_parser_extras.cpp | 10 ++++++++--
>> 1 file changed, 8 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
>> index b327c2b..ad31469 100644
>> --- a/src/glsl/glsl_parser_extras.cpp
>> +++ b/src/glsl/glsl_parser_extras.cpp
>> @@ -1347,9 +1347,15 @@ ast_struct_specifier::ast_struct_specifier(const char *identifier,
>> ast_declarator_list *declarator_list)
>> {
>> if (identifier == NULL) {
>> + static mtx_t mutex = _MTX_INITIALIZER_NP;
>> static unsigned anon_count = 1;
>> - identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
>> - anon_count++;
>> + unsigned count;
>> +
>> + mtx_lock(&mutex);
>> + count = anon_count++;
>> + mtx_unlock(&mutex);
>
> My previous feedback on this was to try and use some sort of atomic
> counter when available. I'm not excited about the performance hit of
> taking a lock here. Although, this probably isn't hit too much. After
> this lands, can you submit an enhancement bug for this issue?
Sure. I responded to that feedback without getting any ACK or NACK.
>
>> +
>> + identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
>> }
>> name = identifier;
>> this->declarations.push_degenerate_list_at_head(&declarator_list->link);
>>
>
--
olv at LunarG.com
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