[Mesa-dev] [PATCH 1/3] mesa: Add support for inverted s/w conditional rendering

Chris Forbes chrisf at ijw.co.nz
Tue Aug 19 04:40:16 PDT 2014


Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
 src/mesa/main/condrender.c | 13 +++++++++++++
 1 file changed, 13 insertions(+)

diff --git a/src/mesa/main/condrender.c b/src/mesa/main/condrender.c
index 54cd423..75f9d74 100644
--- a/src/mesa/main/condrender.c
+++ b/src/mesa/main/condrender.c
@@ -162,12 +162,25 @@ _mesa_check_conditional_render(struct gl_context *ctx)
          ctx->Driver.WaitQuery(ctx, q);
       }
       return q->Result > 0;
+   case GL_QUERY_BY_REGION_WAIT_INVERTED:
+      /* fall-through */
+   case GL_QUERY_WAIT_INVERTED:
+      if (!q->Ready) {
+         ctx->Driver.WaitQuery(ctx, q);
+      }
+      return q->Result == 0;
    case GL_QUERY_BY_REGION_NO_WAIT:
       /* fall-through */
    case GL_QUERY_NO_WAIT:
       if (!q->Ready)
          ctx->Driver.CheckQuery(ctx, q);
       return q->Ready ? (q->Result > 0) : GL_TRUE;
+   case GL_QUERY_BY_REGION_NO_WAIT_INVERTED:
+      /* fall-through */
+   case GL_QUERY_NO_WAIT_INVERTED:
+      if (!q->Ready)
+         ctx->Driver.CheckQuery(ctx, q);
+      return q->Ready ? (q->Result == 0) : GL_TRUE;
    default:
       _mesa_problem(ctx, "Bad cond render mode %s in "
                     " _mesa_check_conditional_render()",
-- 
2.0.4



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