[Mesa-dev] [PATCH] glsl: Use the without_array predicate in some more places
Timothy Arceri
t_arceri at yahoo.com.au
Tue Aug 19 16:56:42 PDT 2014
Signed-off-by: Timothy Arceri <t_arceri at yahoo.com.au>
---
src/glsl/link_uniform_initializers.cpp | 3 +--
src/mesa/program/ir_to_mesa.cpp | 3 +--
2 files changed, 2 insertions(+), 4 deletions(-)
diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp
index c6fe6a9..c938845 100644
--- a/src/glsl/link_uniform_initializers.cpp
+++ b/src/glsl/link_uniform_initializers.cpp
@@ -254,8 +254,7 @@ link_set_uniform_initializers(struct gl_shader_program *prog)
if (var->data.explicit_binding) {
const glsl_type *const type = var->type;
- if (type->is_sampler()
- || (type->is_array() && type->fields.array->is_sampler())) {
+ if (type->without_array()->is_sampler()) {
linker::set_sampler_binding(prog, var->name, var->data.binding);
} else if (var->is_in_uniform_block()) {
const glsl_type *const iface_type = var->get_interface_type();
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 011ffed..e5844c3 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2432,8 +2432,7 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
}
gl_register_file file;
- if (type->is_sampler() ||
- (type->is_array() && type->fields.array->is_sampler())) {
+ if (type->without_array()->is_sampler()) {
file = PROGRAM_SAMPLER;
} else {
file = PROGRAM_UNIFORM;
--
1.9.3
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