[Mesa-dev] [PATCH 1/2] mesa: force height of 1D textures to be 1 in texture views

Ilia Mirkin imirkin at alum.mit.edu
Tue Aug 19 23:45:00 PDT 2014


Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
 src/mesa/main/textureview.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/mesa/main/textureview.c b/src/mesa/main/textureview.c
index b3521e2..6e86a9a 100644
--- a/src/mesa/main/textureview.c
+++ b/src/mesa/main/textureview.c
@@ -536,6 +536,9 @@ _mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture,
    /* Adjust width, height, depth to be appropriate for new target */
    switch (target) {
    case GL_TEXTURE_1D:
+      height = 1;
+      break;
+
    case GL_TEXTURE_3D:
       break;
 
-- 
1.8.5.5



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