[Mesa-dev] [RFC PATCH 00/16] A new IR for Mesa

Kenneth Graunke kenneth at whitecape.org
Wed Aug 20 11:13:13 PDT 2014


On Wednesday, August 20, 2014 06:41:08 PM Michel Dänzer wrote:
> On 20.08.2014 00:04, Connor Abbott wrote:
> > On Mon, Aug 18, 2014 at 8:52 PM, Michel Dänzer <michel at daenzer.net> wrote:
> >> On 19.08.2014 01:28, Connor Abbott wrote:
> >>> On Mon, Aug 18, 2014 at 4:32 AM, Michel Dänzer <michel at daenzer.net> wrote:
> >>>> On 16.08.2014 09:12, Connor Abbott wrote:
> >>>>> I know what you might be thinking right now. "Wait, *another* IR? Don't
> >>>>> we already have like 5 of those, not counting all the driver-specific
> >>>>> ones? Isn't this stuff complicated enough already?" Well, there are some
> >>>>> pretty good reasons to start afresh (again...). In the years we've been
> >>>>> using GLSL IR, we've come to realize that, in fact, it's not what we
> >>>>> want *at all* to do optimizations on.
> >>>>
> >>>> Did you evaluate using LLVM IR instead of inventing yet another one?
> >>>
> >>> Yes. See
> >>>
> >>> http://lists.freedesktop.org/archives/mesa-dev/2014-February/053502.html
> >>>
> >>> and
> >>>
> >>> http://lists.freedesktop.org/archives/mesa-dev/2014-February/053522.html
> >>
> >> I know Ian can't deal with LLVM for some reason. I was wondering if
> >> *you* evaluated it, and if so, why you rejected it.
> 
> First of all, thank you for sharing more specific information than
> 'table-flipping rage'.
> 
> 
> > * LLVM is on a different release schedule (6 months vs. 3 months), has
> > a different review process, etc., which means that to add support for
> > new functionality that involves shaders, we now have to submit patches
> > to two separate projects, and then 2 months later when we ship Mesa it
> > turns out that nobody can actually use the new feature because it
> > depends upon an unreleased version of LLVM that won't be released for
> > another 3 months and then packaged by distros even later...
> 
> This has indeed been frustrating at times, but it's better now for
> backend changes since Tom has been making LLVM point releases.

Yeah - absolutely.

> As for the GLSL frontend, I agree with Tom that it shouldn't require
> that much direct interaction with the LLVM project.
> 
> 
> > we've already had problems where distros refused to ship newer Mesa
> > releases because radeon depended on a version of LLVM newer than the
> > one they were shipping, [...]
> 
> That's news to me, can you be more specific?
> 
> That sounds like basically a distro issue though, since different LLVM
> versions can be installed in parallel (and the one used by default
> doesn't have to be the newest one). And it even works if another part of
> the same process uses a different version of LLVM.

Yes, one can argue that it's a distribution issue - but it's an extremely painful problem for distributions.

For example, Debian was stuck on Mesa 9.2.2 for 4 months (2013-12-08 to 2014-03-22), and I was told this was because of LLVM versioning changes in the other drivers (primarily radeon, I believe, but probably also llvmpipe).

Mesa 9.2.2 hung the GPU every 5-10 minutes on Sandybridge, and we fixed that in Mesa 9.2.3.  But we couldn't get people to actually ship it, and had to field tons of bug reports from upset users for several months.

Gentoo has also had trouble updating for similar reasons; Matt (the Gentoo Mesa package mantainer) can probably comment more.

I've also heard stories from friends of mine who use radeonsi that they couldn't get new GL features or compiler fixes unless they upgrade both Mesa /and/ LLVM, and that LLVM was usually either not released or not available in their distribution for a few months.

Those are the sorts of things I'd like to avoid.  The compiler is easily the most crucial part of a modern graphics stack; splitting it out into a separate repository and project seems like a nightmare for people who care about getting new drivers released and shipped in distributions in a timely fashion.

Or, looking at it the other way: today, everything you need as an Intel or (AFAIK) Nouveau 3D user is nicely contained within Mesa.  Our community has complete control over when we do those releases.  New important bug fixes, performance improvements, or features?  Ship a new Mesa, and you're done.  That's a really nice feature I'd hate to lose.

--Ken
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