[Mesa-dev] [PATCH] glsl: fix uniform location count for opaque types

Matt Turner mattst88 at gmail.com
Thu Aug 21 22:24:10 PDT 2014


Another patch was sent for this bug as well:

[PATCH] glsl: uniform sampler should occupy 1 location

I don't have any idea what the appropriate fix is, I just wanted to
let you know.


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