[Mesa-dev] [Intel-gfx] [PATCH 00/68] Broadwell 48b addressing and prelocations (no relocs)

Daniel Vetter daniel at ffwll.ch
Fri Aug 22 13:29:29 PDT 2014


On Fri, Aug 22, 2014 at 3:38 PM, Chris Wilson <chris at chris-wilson.co.uk> wrote:
> On Fri, Aug 22, 2014 at 03:30:12PM +0200, Daniel Vetter wrote:
>> On Fri, Aug 22, 2014 at 9:03 AM, Chris Wilson <chris at chris-wilson.co.uk> wrote:
>> >> > > If a GPU
>> >> > > client uses only prelocations, the relocation process can be entirely
>> >> > > skipped. This sounds like a big win initially,
>> >> >
>> >> > Close to zero if the client uses existing interfaces.
>> >> > -Chris
>> >>
>> >> Chris,
>> >>
>> >> I don't know if you've seen Ben's libdrm and Mesa patches, but with a few patches to libdrm and virtually zero Mesa changes, he's apparently eliminated our need to do any relocations for the 3D driver.  It wasn't invasive at all---I was surprised.
>> >
>> > Indeed, you could do everything inside libdrm with the code I posted 2
>> > years ago.
>>
>> I915_EXEC_NO_RELOC can be used to tell the kernel that it doesn't need
>> to walk all the reloc tables (if nothing moved) because userspace
>> didn't go insane and reuse reloc trees. So you'd need to implement a
>> flag + a libdrm function to set that (iirc mesa has been non-stupid
>> since years). And yeah I kinda expect any new reloc-less thing to get
>> benchmarked against an implementation using that, since the 48bit
>> specific thing proposed looks like a fairly short-lived stop-gap, and
>> since the current no-reloc we already have would work everywhere. And
>> yeah I've been poking people to look at this for years. too.
>
> Here, I was referring to soft-pinning. The API here is essentially
> comprised of two parts:
>
> 1: a pin into the vm upon creation
> 2: implicit no-relocation upon execbuffer
>
> By making those two steps independent, the API as I see is, is more
> flexible and powerful.

Well I admit to not having read the patches over the terrible wifi
here, but I presumed Ben's patches


-- 
Daniel Vetter
Software Engineer, Intel Corporation
+41 (0) 79 365 57 48 - http://blog.ffwll.ch


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