[Mesa-dev] [PATCH 01/11] glapi: add ARB_gpu_shader_fp64

Ian Romanick idr at freedesktop.org
Fri Aug 22 17:05:58 PDT 2014


Either this patch or a patch right after it should add the
ProgramUniformd and ProgramUniformMatrix*d functions in
ARB_separate_shader_objects.  These are already in
ARB_separate_shader_objects.xml, but they're all commented out.

On 08/14/2014 03:52 AM, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
> 
> Just add the xml file covering this extension,
> and dummy interface files in mesa, and fix up
> sanity tests.
> 
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
>  src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml | 143 +++++++++++++++++++++++++++++
>  src/mapi/glapi/gen/Makefile.am             |   1 +
>  src/mapi/glapi/gen/gl_API.xml              |   2 +
>  src/mesa/main/tests/dispatch_sanity.cpp    |  36 ++++----
>  src/mesa/main/uniforms.c                   |  95 +++++++++++++++++++
>  src/mesa/main/uniforms.h                   |  43 +++++++++
>  6 files changed, 302 insertions(+), 18 deletions(-)
>  create mode 100644 src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml
> 
> diff --git a/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml b/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml
> new file mode 100644
> index 0000000..4f860ef
> --- /dev/null
> +++ b/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml
> @@ -0,0 +1,143 @@
> +<?xml version="1.0"?>
> +<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
> +
> +<OpenGLAPI>
> +
> +<category name="GL_ARB_gpu_shader_fp64" number="89">
> +
> +    <function name="Uniform1d" offset="assign">
> +        <param name="location" type="GLint"/>
> +        <param name="x" type="GLdouble"/>
> +    </function>
> +
> +    <function name="Uniform2d" offset="assign">
> +        <param name="location" type="GLint"/>
> +        <param name="x" type="GLdouble"/>
> +        <param name="y" type="GLdouble"/>
> +    </function>
> +
> +    <function name="Uniform3d" offset="assign">
> +        <param name="location" type="GLint"/>
> +        <param name="x" type="GLdouble"/>
> +        <param name="y" type="GLdouble"/>
> +        <param name="z" type="GLdouble"/>
> +    </function>
> +
> +    <function name="Uniform4d" offset="assign">
> +        <param name="location" type="GLint"/>
> +        <param name="x" type="GLdouble"/>
> +        <param name="y" type="GLdouble"/>
> +        <param name="z" type="GLdouble"/>
> +        <param name="w" type="GLdouble"/>
> +    </function>
> +
> +    <function name="Uniform1dv" offset="assign">
> +        <param name="location" type="GLint"/>
> +        <param name="count" type="GLsizei"/>
> +        <param name="value" type="const GLdouble *"/>
> +    </function>
> +
> +    <function name="Uniform2dv" offset="assign">
> +        <param name="location" type="GLint"/>
> +        <param name="count" type="GLsizei"/>
> +        <param name="value" type="const GLdouble *"/>
> +    </function>
> +
> +    <function name="Uniform3dv" offset="assign">
> +        <param name="location" type="GLint"/>
> +        <param name="count" type="GLsizei"/>
> +        <param name="value" type="const GLdouble *"/>
> +    </function>
> +
> +    <function name="Uniform4dv" offset="assign">
> +        <param name="location" type="GLint"/>
> +        <param name="count" type="GLsizei"/>
> +        <param name="value" type="const GLdouble *"/>
> +    </function>
> +
> +    <function name="UniformMatrix2dv" offset="assign">
> +        <param name="location" type="GLint"/>
> +        <param name="count" type="GLsizei"/>
> +        <param name="transpose" type="GLboolean"/>
> +        <param name="value" type="const GLdouble *"/>
> +    </function>
> +
> +    <function name="UniformMatrix3dv" offset="assign">
> +        <param name="location" type="GLint"/>
> +        <param name="count" type="GLsizei"/>
> +        <param name="transpose" type="GLboolean"/>
> +        <param name="value" type="const GLdouble *"/>
> +    </function>
> +
> +    <function name="UniformMatrix4dv" offset="assign">
> +        <param name="location" type="GLint"/>
> +        <param name="count" type="GLsizei"/>
> +        <param name="transpose" type="GLboolean"/>
> +        <param name="value" type="const GLdouble *"/>
> +    </function>
> +
> +    <function name="UniformMatrix2x3dv" offset="assign">
> +        <param name="location" type="GLint"/>
> +        <param name="count" type="GLsizei"/>
> +        <param name="transpose" type="GLboolean"/>
> +        <param name="value" type="const GLdouble *"/>
> +    </function>
> +
> +    <function name="UniformMatrix2x4dv" offset="assign">
> +        <param name="location" type="GLint"/>
> +        <param name="count" type="GLsizei"/>
> +        <param name="transpose" type="GLboolean"/>
> +        <param name="value" type="const GLdouble *"/>
> +    </function>
> +
> +    <function name="UniformMatrix3x2dv" offset="assign">
> +        <param name="location" type="GLint"/>
> +        <param name="count" type="GLsizei"/>
> +        <param name="transpose" type="GLboolean"/>
> +        <param name="value" type="const GLdouble *"/>
> +    </function>
> +
> +    <function name="UniformMatrix3x4dv" offset="assign">
> +        <param name="location" type="GLint"/>
> +        <param name="count" type="GLsizei"/>
> +        <param name="transpose" type="GLboolean"/>
> +        <param name="value" type="const GLdouble *"/>
> +    </function>
> +
> +    <function name="UniformMatrix4x2dv" offset="assign">
> +        <param name="location" type="GLint"/>
> +        <param name="count" type="GLsizei"/>
> +        <param name="transpose" type="GLboolean"/>
> +        <param name="value" type="const GLdouble *"/>
> +    </function>
> +
> +    <function name="UniformMatrix4x3dv" offset="assign">
> +        <param name="location" type="GLint"/>
> +        <param name="count" type="GLsizei"/>
> +        <param name="transpose" type="GLboolean"/>
> +        <param name="value" type="const GLdouble *"/>
> +    </function>
> +
> +    <function name="GetUniformdv" offset="assign">
> +        <param name="program" type="GLuint"/>
> +        <param name="location" type="GLint"/>
> +        <param name="params" type="GLdouble *"/>
> +    </function>
> +
> +    <enum name="DOUBLE_VEC2"   value="0x8FFC"/>
> +    <enum name="DOUBLE_VEC3"   value="0x8FFD"/>
> +    <enum name="DOUBLE_VEC4"   value="0x8FFE"/>
> +
> +    <enum name="DOUBLE_MAT2"   value="0x8F46"/>
> +    <enum name="DOUBLE_MAT3"   value="0x8F47"/>
> +    <enum name="DOUBLE_MAT4"   value="0x8F48"/>
> +    <enum name="DOUBLE_MAT2x3"   value="0x8F49"/>
> +    <enum name="DOUBLE_MAT2x4"   value="0x8F4A"/>
> +    <enum name="DOUBLE_MAT3x2"   value="0x8F4B"/>
> +    <enum name="DOUBLE_MAT3x4"   value="0x8F4C"/>
> +    <enum name="DOUBLE_MAT4x2"   value="0x8F4D"/>
> +    <enum name="DOUBLE_MAT4x3"   value="0x8F4E"/>
> +</category>
> +
> +</OpenGLAPI>
> +
> diff --git a/src/mapi/glapi/gen/Makefile.am b/src/mapi/glapi/gen/Makefile.am
> index 645def4..9471986 100644
> --- a/src/mapi/glapi/gen/Makefile.am
> +++ b/src/mapi/glapi/gen/Makefile.am
> @@ -131,6 +131,7 @@ API_XML = \
>  	ARB_framebuffer_object.xml \
>  	ARB_geometry_shader4.xml \
>  	ARB_get_program_binary.xml \
> +	ARB_gpu_shader_fp64.xml \
>  	ARB_gpu_shader5.xml \
>  	ARB_instanced_arrays.xml \
>  	ARB_internalformat_query.xml \
> diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
> index 619717d..235b894 100644
> --- a/src/mapi/glapi/gen/gl_API.xml
> +++ b/src/mapi/glapi/gen/gl_API.xml
> @@ -8213,6 +8213,8 @@
>  
>  <xi:include href="ARB_gpu_shader5.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
>  
> +<xi:include href="ARB_gpu_shader_fp64.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
> +
>  <category name="GL_ARB_transform_feedback3" number="94">
>    <enum name="MAX_TRANSFORM_FEEDBACK_BUFFERS" value="0x8E70"/>
>    <enum name="MAX_VERTEX_STREAMS"             value="0x8E71"/>
> diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
> index 04fa86b..12fc0de 100644
> --- a/src/mesa/main/tests/dispatch_sanity.cpp
> +++ b/src/mesa/main/tests/dispatch_sanity.cpp
> @@ -669,24 +669,24 @@ const struct function gl_core_functions_possible[] = {
>     { "glVertexAttribP4uiv", 43, -1 },
>     { "glDrawArraysIndirect", 43, -1 },
>     { "glDrawElementsIndirect", 43, -1 },
> -// { "glUniform1d", 43, -1 },                           // XXX: Add to xml
> -// { "glUniform2d", 43, -1 },                           // XXX: Add to xml
> -// { "glUniform3d", 43, -1 },                           // XXX: Add to xml
> -// { "glUniform4d", 43, -1 },                           // XXX: Add to xml
> -// { "glUniform1dv", 43, -1 },                          // XXX: Add to xml
> -// { "glUniform2dv", 43, -1 },                          // XXX: Add to xml
> -// { "glUniform3dv", 43, -1 },                          // XXX: Add to xml
> -// { "glUniform4dv", 43, -1 },                          // XXX: Add to xml
> -// { "glUniformMatrix2dv", 43, -1 },                    // XXX: Add to xml
> -// { "glUniformMatrix3dv", 43, -1 },                    // XXX: Add to xml
> -// { "glUniformMatrix4dv", 43, -1 },                    // XXX: Add to xml
> -// { "glUniformMatrix2x3dv", 43, -1 },                  // XXX: Add to xml
> -// { "glUniformMatrix2x4dv", 43, -1 },                  // XXX: Add to xml
> -// { "glUniformMatrix3x2dv", 43, -1 },                  // XXX: Add to xml
> -// { "glUniformMatrix3x4dv", 43, -1 },                  // XXX: Add to xml
> -// { "glUniformMatrix4x2dv", 43, -1 },                  // XXX: Add to xml
> -// { "glUniformMatrix4x3dv", 43, -1 },                  // XXX: Add to xml
> -// { "glGetUniformdv", 43, -1 },                        // XXX: Add to xml
> +   { "glUniform1d", 43, -1 },
> +   { "glUniform2d", 43, -1 },
> +   { "glUniform3d", 43, -1 },
> +   { "glUniform4d", 43, -1 },
> +   { "glUniform1dv", 43, -1 },
> +   { "glUniform2dv", 43, -1 },
> +   { "glUniform3dv", 43, -1 },
> +   { "glUniform4dv", 43, -1 },
> +   { "glUniformMatrix2dv", 43, -1 },
> +   { "glUniformMatrix3dv", 43, -1 },
> +   { "glUniformMatrix4dv", 43, -1 },
> +   { "glUniformMatrix2x3dv", 43, -1 },
> +   { "glUniformMatrix2x4dv", 43, -1 },
> +   { "glUniformMatrix3x2dv", 43, -1 },
> +   { "glUniformMatrix3x4dv", 43, -1 },
> +   { "glUniformMatrix4x2dv", 43, -1 },
> +   { "glUniformMatrix4x3dv", 43, -1 },
> +   { "glGetUniformdv", 43, -1 },
>  // { "glGetSubroutineUniformLocation", 43, -1 },        // XXX: Add to xml
>  // { "glGetSubroutineIndex", 43, -1 },                  // XXX: Add to xml
>  // { "glGetActiveSubroutineUniformiv", 43, -1 },        // XXX: Add to xml
> diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
> index 0d0cbf5..6bd7e42 100644
> --- a/src/mesa/main/uniforms.c
> +++ b/src/mesa/main/uniforms.c
> @@ -1324,3 +1324,98 @@ _mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex,
>        return;
>     }
>  }
> +
> +void GLAPIENTRY
> +_mesa_Uniform1d(GLint location, GLdouble v0)
> +{
> +}
> +
> +void GLAPIENTRY
> +_mesa_Uniform2d(GLint location, GLdouble v0, GLdouble v1)
> +{
> +}
> +
> +void GLAPIENTRY
> +_mesa_Uniform3d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
> +{
> +}
> +
> +void GLAPIENTRY
> +_mesa_Uniform4d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2,
> +                   GLdouble v3)
> +{
> +}
> +
> +void GLAPIENTRY
> +_mesa_Uniform1dv(GLint location, GLsizei count, const GLdouble * value)
> +{
> +}
> +
> +void GLAPIENTRY
> +_mesa_Uniform2dv(GLint location, GLsizei count, const GLdouble * value)
> +{
> +}
> +
> +void GLAPIENTRY
> +_mesa_Uniform3dv(GLint location, GLsizei count, const GLdouble * value)
> +{
> +}
> +
> +void GLAPIENTRY
> +_mesa_Uniform4dv(GLint location, GLsizei count, const GLdouble * value)
> +{
> +}
> +
> +void GLAPIENTRY
> +_mesa_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose,
> +                          const GLdouble * value)
> +{
> +}
> +
> +void GLAPIENTRY
> +_mesa_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose,
> +                          const GLdouble * value)
> +{
> +}
> +
> +void GLAPIENTRY
> +_mesa_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose,
> +                          const GLdouble * value)
> +{
> +}
> +
> +void GLAPIENTRY
> +_mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose,
> +                         const GLdouble *value)
> +{
> +}
> +
> +void GLAPIENTRY
> +_mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose,
> +                         const GLdouble *value)
> +{
> +}
> +
> +void GLAPIENTRY
> +_mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose,
> +                         const GLdouble *value)
> +{
> +}
> +
> +void GLAPIENTRY
> +_mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose,
> +                         const GLdouble *value)
> +{
> +}
> +
> +void GLAPIENTRY
> +_mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose,
> +                         const GLdouble *value)
> +{
> +}
> +
> +void GLAPIENTRY
> +_mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose,
> +                         const GLdouble *value)
> +{
> +}
> diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
> index e7a370e..ea9f729 100644
> --- a/src/mesa/main/uniforms.h
> +++ b/src/mesa/main/uniforms.h
> @@ -254,6 +254,49 @@ _mesa_GetActiveUniformsiv(GLuint program,
>  void GLAPIENTRY
>  _mesa_GetUniformiv(GLuint, GLint, GLint *);
>  
> +void GLAPIENTRY
> +_mesa_Uniform1d(GLint, GLdouble);
> +void GLAPIENTRY
> +_mesa_Uniform2d(GLint, GLdouble, GLdouble);
> +void GLAPIENTRY
> +_mesa_Uniform3d(GLint, GLdouble, GLdouble, GLdouble);
> +void GLAPIENTRY
> +_mesa_Uniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble);
> +
> +void GLAPIENTRY
> +_mesa_Uniform1dv(GLint, GLsizei, const GLdouble *);
> +void GLAPIENTRY
> +_mesa_Uniform2dv(GLint, GLsizei, const GLdouble *);
> +void GLAPIENTRY
> +_mesa_Uniform3dv(GLint, GLsizei, const GLdouble *);
> +void GLAPIENTRY
> +_mesa_Uniform4dv(GLint, GLsizei, const GLdouble *);
> +
> +void GLAPIENTRY
> +_mesa_UniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble *);
> +void GLAPIENTRY
> +_mesa_UniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble *);
> +void GLAPIENTRY
> +_mesa_UniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble *);
> +void GLAPIENTRY
> +_mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose,
> +                         const GLdouble *value);
> +void GLAPIENTRY
> +_mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose,
> +                         const GLdouble *value);
> +void GLAPIENTRY
> +_mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose,
> +                         const GLdouble *value);
> +void GLAPIENTRY
> +_mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose,
> +                         const GLdouble *value);
> +void GLAPIENTRY
> +_mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose,
> +                         const GLdouble *value);
> +void GLAPIENTRY
> +_mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose,
> +                         const GLdouble *value);
> +
>  long
>  _mesa_parse_program_resource_name(const GLchar *name,
>                                    const GLchar **out_base_name_end);
> 



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