[Mesa-dev] [PATCH 06/11] glsl: add ARB_gpu_shader_fp64 to the glsl extensions.
Ian Romanick
idr at freedesktop.org
Fri Aug 22 17:15:00 PDT 2014
This patch is
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
On 08/14/2014 03:52 AM, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> src/glsl/glsl_parser_extras.cpp | 1 +
> src/glsl/glsl_parser_extras.h | 2 ++
> src/glsl/standalone_scaffolding.cpp | 1 +
> 3 files changed, 4 insertions(+)
>
> diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
> index ad91c46..53fbb25 100644
> --- a/src/glsl/glsl_parser_extras.cpp
> +++ b/src/glsl/glsl_parser_extras.cpp
> @@ -521,6 +521,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
> EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
> EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
> EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
> + EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
> EXT(ARB_sample_shading, true, false, ARB_sample_shading),
> EXT(ARB_separate_shader_objects, true, false, dummy_true),
> EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
> diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
> index ce66e2f..6f5c0b1 100644
> --- a/src/glsl/glsl_parser_extras.h
> +++ b/src/glsl/glsl_parser_extras.h
> @@ -407,6 +407,8 @@ struct _mesa_glsl_parse_state {
> bool ARB_fragment_layer_viewport_warn;
> bool ARB_gpu_shader5_enable;
> bool ARB_gpu_shader5_warn;
> + bool ARB_gpu_shader_fp64_enable;
> + bool ARB_gpu_shader_fp64_warn;
> bool ARB_sample_shading_enable;
> bool ARB_sample_shading_warn;
> bool ARB_separate_shader_objects_enable;
> diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
> index 2b76dd1..63e3cde 100644
> --- a/src/glsl/standalone_scaffolding.cpp
> +++ b/src/glsl/standalone_scaffolding.cpp
> @@ -100,6 +100,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
> ctx->Extensions.ARB_fragment_coord_conventions = true;
> ctx->Extensions.ARB_fragment_layer_viewport = true;
> ctx->Extensions.ARB_gpu_shader5 = true;
> + ctx->Extensions.ARB_gpu_shader_fp64 = true;
> ctx->Extensions.ARB_sample_shading = true;
> ctx->Extensions.ARB_shader_bit_encoding = true;
> ctx->Extensions.ARB_shader_stencil_export = true;
>
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