[Mesa-dev] [PATCH 8/8] main: Autogenerate format_unpack.c
Jason Ekstrand
jason at jlekstrand.net
Sat Aug 23 15:23:18 PDT 2014
Signed-off-by: Jason Ekstrand <jason.ekstrand at intel.com>
---
src/mesa/Makefile.am | 9 +
src/mesa/Makefile.sources | 2 +-
src/mesa/main/format_unpack.c | 4320 ------------------------------------
src/mesa/main/format_unpack.c.mako | 883 ++++++++
4 files changed, 893 insertions(+), 4321 deletions(-)
delete mode 100644 src/mesa/main/format_unpack.c
create mode 100644 src/mesa/main/format_unpack.c.mako
diff --git a/src/mesa/Makefile.am b/src/mesa/Makefile.am
index d5cf7f6..4f66686 100644
--- a/src/mesa/Makefile.am
+++ b/src/mesa/Makefile.am
@@ -67,6 +67,7 @@ BUILT_SOURCES = \
main/format_info.c \
$(BUILDDIR)main/git_sha1.h \
$(BUILDDIR)main/format_pack.c \
+ $(BUILDDIR)main/format_unpack.c \
$(BUILDDIR)program/program_parse.tab.c \
$(BUILDDIR)program/lex.yy.c
CLEANFILES = \
@@ -98,6 +99,14 @@ $(BUILDDIR)main/format_pack.c: main/format_pack.c.mako main/formats.csv \
cat $@.tmp | $(INDENT) -kr > $@; \
rm $@.tmp;
+$(BUILDDIR)main/format_unpack.c: main/format_unpack.c.mako main/formats.csv \
+ main/run_mako.py main/format_parser.py
+ $(AM_V_GEN)set -e; \
+ $(PYTHON2) $(PYTHON_FLAGS) $(srcdir)/main/run_mako.py \
+ $< $(srcdir)/main/formats.csv > $@.tmp; \
+ cat $@.tmp | $(INDENT) -kr > $@; \
+ rm $@.tmp;
+
main/formats.c: main/format_info.c
noinst_LTLIBRARIES = $(ARCH_LIBS)
diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
index 83253a0..b701445 100644
--- a/src/mesa/Makefile.sources
+++ b/src/mesa/Makefile.sources
@@ -51,7 +51,7 @@ MAIN_FILES = \
$(SRCDIR)main/formatquery.c \
$(SRCDIR)main/formats.c \
$(BUILDDIR)main/format_pack.c \
- $(SRCDIR)main/format_unpack.c \
+ $(BUILDDIR)main/format_unpack.c \
$(SRCDIR)main/format_utils.c \
$(SRCDIR)main/framebuffer.c \
$(SRCDIR)main/get.c \
diff --git a/src/mesa/main/format_unpack.c b/src/mesa/main/format_unpack.c
deleted file mode 100644
index ae62456..0000000
--- a/src/mesa/main/format_unpack.c
+++ /dev/null
@@ -1,4320 +0,0 @@
-/*
- * Mesa 3-D graphics library
- *
- * Copyright (c) 2011 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- * OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "colormac.h"
-#include "format_unpack.h"
-#include "macros.h"
-#include "../../gallium/auxiliary/util/u_format_rgb9e5.h"
-#include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
-#include "util/format_srgb.h"
-
-
-/** Helper struct for MESA_FORMAT_Z32_FLOAT_S8X24_UINT */
-struct z32f_x24s8
-{
- float z;
- uint32_t x24s8;
-};
-
-
-/* Expand 1, 2, 3, 4, 5, 6-bit values to fill 8 bits */
-
-#define EXPAND_1_8(X) ( (X) ? 0xff : 0x0 )
-
-#define EXPAND_2_8(X) ( ((X) << 6) | ((X) << 4) | ((X) << 2) | (X) )
-
-#define EXPAND_3_8(X) ( ((X) << 5) | ((X) << 2) | ((X) >> 1) )
-
-#define EXPAND_4_8(X) ( ((X) << 4) | (X) )
-
-#define EXPAND_5_8(X) ( ((X) << 3) | ((X) >> 2) )
-
-#define EXPAND_6_8(X) ( ((X) << 2) | ((X) >> 4) )
-
-
-/**********************************************************************/
-/* Unpack, returning GLfloat colors */
-/**********************************************************************/
-
-typedef void (*unpack_rgba_func)(const void *src, GLfloat dst[][4], GLuint n);
-
-
-static void
-unpack_A8B8G8R8_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] >> 24) );
- dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff );
- dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff );
- dst[i][ACOMP] = UBYTE_TO_FLOAT( (s[i] ) & 0xff );
- }
-}
-
-static void
-unpack_R8G8B8A8_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] ) & 0xff );
- dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff );
- dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff );
- dst[i][ACOMP] = UBYTE_TO_FLOAT( (s[i] >> 24) );
- }
-}
-
-static void
-unpack_B8G8R8A8_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff );
- dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff );
- dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] ) & 0xff );
- dst[i][ACOMP] = UBYTE_TO_FLOAT( (s[i] >> 24) );
- }
-}
-
-static void
-unpack_A8R8G8B8_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff );
- dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff );
- dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] >> 24) );
- dst[i][ACOMP] = UBYTE_TO_FLOAT( (s[i] ) & 0xff );
- }
-}
-
-static void
-unpack_RGBX8888(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] >> 24) );
- dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff );
- dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff );
- dst[i][ACOMP] = 1.0f;
- }
-}
-
-static void
-unpack_RGBX8888_REV(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] ) & 0xff );
- dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff );
- dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff );
- dst[i][ACOMP] = 1.0f;
- }
-}
-
-static void
-unpack_B8G8R8X8_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff );
- dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff );
- dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] ) & 0xff );
- dst[i][ACOMP] = 1.0f;
- }
-}
-
-static void
-unpack_X8R8G8B8_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff );
- dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff );
- dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] >> 24) );
- dst[i][ACOMP] = 1.0f;
- }
-}
-
-static void
-unpack_BGR_UNORM8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLubyte *s = (const GLubyte *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = UBYTE_TO_FLOAT( s[i*3+2] );
- dst[i][GCOMP] = UBYTE_TO_FLOAT( s[i*3+1] );
- dst[i][BCOMP] = UBYTE_TO_FLOAT( s[i*3+0] );
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_RGB_UNORM8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLubyte *s = (const GLubyte *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = UBYTE_TO_FLOAT( s[i*3+0] );
- dst[i][GCOMP] = UBYTE_TO_FLOAT( s[i*3+1] );
- dst[i][BCOMP] = UBYTE_TO_FLOAT( s[i*3+2] );
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_B5G6R5_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = ((s[i] >> 11) & 0x1f) * (1.0F / 31.0F);
- dst[i][GCOMP] = ((s[i] >> 5 ) & 0x3f) * (1.0F / 63.0F);
- dst[i][BCOMP] = ((s[i] ) & 0x1f) * (1.0F / 31.0F);
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_R5G6B5_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- GLuint t = (s[i] >> 8) | (s[i] << 8); /* byte swap */
- dst[i][RCOMP] = UBYTE_TO_FLOAT( ((t >> 8) & 0xf8) | ((t >> 13) & 0x7) );
- dst[i][GCOMP] = UBYTE_TO_FLOAT( ((t >> 3) & 0xfc) | ((t >> 9) & 0x3) );
- dst[i][BCOMP] = UBYTE_TO_FLOAT( ((t << 3) & 0xf8) | ((t >> 2) & 0x7) );
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_B4G4R4A4_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = ((s[i] >> 8) & 0xf) * (1.0F / 15.0F);
- dst[i][GCOMP] = ((s[i] >> 4) & 0xf) * (1.0F / 15.0F);
- dst[i][BCOMP] = ((s[i] ) & 0xf) * (1.0F / 15.0F);
- dst[i][ACOMP] = ((s[i] >> 12) & 0xf) * (1.0F / 15.0F);
- }
-}
-
-static void
-unpack_A4R4G4B4_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = ((s[i] >> 4) & 0xf) * (1.0F / 15.0F);
- dst[i][GCOMP] = ((s[i] >> 8) & 0xf) * (1.0F / 15.0F);
- dst[i][BCOMP] = ((s[i] >> 12) & 0xf) * (1.0F / 15.0F);
- dst[i][ACOMP] = ((s[i] ) & 0xf) * (1.0F / 15.0F);
- }
-}
-
-static void
-unpack_A1B5G5R5_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = ((s[i] >> 11) & 0x1f) * (1.0F / 31.0F);
- dst[i][GCOMP] = ((s[i] >> 6) & 0x1f) * (1.0F / 31.0F);
- dst[i][BCOMP] = ((s[i] >> 1) & 0x1f) * (1.0F / 31.0F);
- dst[i][ACOMP] = ((s[i] ) & 0x01) * 1.0F;
- }
-}
-
-static void
-unpack_B5G5R5A1_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = ((s[i] >> 10) & 0x1f) * (1.0F / 31.0F);
- dst[i][GCOMP] = ((s[i] >> 5) & 0x1f) * (1.0F / 31.0F);
- dst[i][BCOMP] = ((s[i] >> 0) & 0x1f) * (1.0F / 31.0F);
- dst[i][ACOMP] = ((s[i] >> 15) & 0x01) * 1.0F;
- }
-}
-
-static void
-unpack_A1R5G5B5_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- /* Warning: this function does not match the current Mesa definition
- * of MESA_FORMAT_A1R5G5B5_UNORM.
- */
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- GLushort tmp = (s[i] << 8) | (s[i] >> 8); /* byteswap */
- dst[i][RCOMP] = ((tmp >> 10) & 0x1f) * (1.0F / 31.0F);
- dst[i][GCOMP] = ((tmp >> 5) & 0x1f) * (1.0F / 31.0F);
- dst[i][BCOMP] = ((tmp >> 0) & 0x1f) * (1.0F / 31.0F);
- dst[i][ACOMP] = ((tmp >> 15) & 0x01) * 1.0F;
- }
-}
-
-static void
-unpack_L4A4_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLubyte *s = ((const GLubyte *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = (s[i] & 0xf) * (1.0F / 15.0F);
- dst[i][ACOMP] = ((s[i] >> 4) & 0xf) * (1.0F / 15.0F);
- }
-}
-
-static void
-unpack_L8A8_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = UBYTE_TO_FLOAT( s[i] & 0xff );
- dst[i][ACOMP] = UBYTE_TO_FLOAT( s[i] >> 8 );
- }
-}
-
-static void
-unpack_A8L8_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = UBYTE_TO_FLOAT( s[i] >> 8 );
- dst[i][ACOMP] = UBYTE_TO_FLOAT( s[i] & 0xff );
- }
-}
-
-static void
-unpack_L16A16_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = USHORT_TO_FLOAT( s[i] & 0xffff );
- dst[i][ACOMP] = USHORT_TO_FLOAT( s[i] >> 16 );
- }
-}
-
-static void
-unpack_A16L16_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = USHORT_TO_FLOAT( s[i] >> 16 );
- dst[i][ACOMP] = USHORT_TO_FLOAT( s[i] & 0xffff );
- }
-}
-
-static void
-unpack_B2G3R3_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLubyte *s = ((const GLubyte *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = ((s[i] >> 5) & 0x7) * (1.0F / 7.0F);
- dst[i][GCOMP] = ((s[i] >> 2) & 0x7) * (1.0F / 7.0F);
- dst[i][BCOMP] = ((s[i] ) & 0x3) * (1.0F / 3.0F);
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-
-static void
-unpack_A_UNORM8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLubyte *s = ((const GLubyte *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = 0.0F;
- dst[i][ACOMP] = UBYTE_TO_FLOAT(s[i]);
- }
-}
-
-static void
-unpack_A_UNORM16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = 0.0F;
- dst[i][ACOMP] = USHORT_TO_FLOAT(s[i]);
- }
-}
-
-static void
-unpack_L_UNORM8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLubyte *s = ((const GLubyte *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = UBYTE_TO_FLOAT(s[i]);
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_L_UNORM16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = USHORT_TO_FLOAT(s[i]);
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_I_UNORM8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLubyte *s = ((const GLubyte *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] =
- dst[i][ACOMP] = UBYTE_TO_FLOAT(s[i]);
- }
-}
-
-static void
-unpack_I_UNORM16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] =
- dst[i][ACOMP] = USHORT_TO_FLOAT(s[i]);
- }
-}
-
-static void
-unpack_YCBCR(const void *src, GLfloat dst[][4], GLuint n)
-{
- GLuint i;
- for (i = 0; i < n; i++) {
- const GLushort *src0 = ((const GLushort *) src) + i * 2; /* even */
- const GLushort *src1 = src0 + 1; /* odd */
- const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */
- const GLubyte cb = *src0 & 0xff; /* chroma U */
- const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */
- const GLubyte cr = *src1 & 0xff; /* chroma V */
- const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
- GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
- GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
- GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
- r *= (1.0F / 255.0F);
- g *= (1.0F / 255.0F);
- b *= (1.0F / 255.0F);
- dst[i][RCOMP] = CLAMP(r, 0.0F, 1.0F);
- dst[i][GCOMP] = CLAMP(g, 0.0F, 1.0F);
- dst[i][BCOMP] = CLAMP(b, 0.0F, 1.0F);
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_YCBCR_REV(const void *src, GLfloat dst[][4], GLuint n)
-{
- GLuint i;
- for (i = 0; i < n; i++) {
- const GLushort *src0 = ((const GLushort *) src) + i * 2; /* even */
- const GLushort *src1 = src0 + 1; /* odd */
- const GLubyte y0 = *src0 & 0xff; /* luminance */
- const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */
- const GLubyte y1 = *src1 & 0xff; /* luminance */
- const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */
- const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
- GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
- GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
- GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
- r *= (1.0F / 255.0F);
- g *= (1.0F / 255.0F);
- b *= (1.0F / 255.0F);
- dst[i][RCOMP] = CLAMP(r, 0.0F, 1.0F);
- dst[i][GCOMP] = CLAMP(g, 0.0F, 1.0F);
- dst[i][BCOMP] = CLAMP(b, 0.0F, 1.0F);
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_R_UNORM8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLubyte *s = ((const GLubyte *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][0] = UBYTE_TO_FLOAT(s[i]);
- dst[i][1] =
- dst[i][2] = 0.0F;
- dst[i][3] = 1.0F;
- }
-}
-
-static void
-unpack_R8G8_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = UBYTE_TO_FLOAT( s[i] & 0xff );
- dst[i][GCOMP] = UBYTE_TO_FLOAT( s[i] >> 8 );
- dst[i][BCOMP] = 0.0;
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_G8R8_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = UBYTE_TO_FLOAT( s[i] >> 8 );
- dst[i][GCOMP] = UBYTE_TO_FLOAT( s[i] & 0xff );
- dst[i][BCOMP] = 0.0;
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_R_UNORM16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = USHORT_TO_FLOAT(s[i]);
- dst[i][GCOMP] = 0.0;
- dst[i][BCOMP] = 0.0;
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_R16G16_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = USHORT_TO_FLOAT( s[i] & 0xffff );
- dst[i][GCOMP] = USHORT_TO_FLOAT( s[i] >> 16 );
- dst[i][BCOMP] = 0.0;
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_G16R16_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = USHORT_TO_FLOAT( s[i] >> 16 );
- dst[i][GCOMP] = USHORT_TO_FLOAT( s[i] & 0xffff );
- dst[i][BCOMP] = 0.0;
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_B10G10R10A2_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = ((s[i] >> 20) & 0x3ff) * (1.0F / 1023.0F);
- dst[i][GCOMP] = ((s[i] >> 10) & 0x3ff) * (1.0F / 1023.0F);
- dst[i][BCOMP] = ((s[i] >> 0) & 0x3ff) * (1.0F / 1023.0F);
- dst[i][ACOMP] = ((s[i] >> 30) & 0x03) * (1.0F / 3.0F);
- }
-}
-
-
-static void
-unpack_B10G10R10A2_UINT(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat)((s[i] >> 20) & 0x3ff);
- dst[i][GCOMP] = (GLfloat)((s[i] >> 10) & 0x3ff);
- dst[i][BCOMP] = (GLfloat)((s[i] >> 0) & 0x3ff);
- dst[i][ACOMP] = (GLfloat)((s[i] >> 30) & 0x03);
- }
-}
-
-
-static void
-unpack_R10G10B10A2_UINT(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat)((s[i] >> 0) & 0x3ff);
- dst[i][GCOMP] = (GLfloat)((s[i] >> 10) & 0x3ff);
- dst[i][BCOMP] = (GLfloat)((s[i] >> 20) & 0x3ff);
- dst[i][ACOMP] = (GLfloat)((s[i] >> 30) & 0x03);
- }
-}
-
-
-static void
-unpack_S8_UINT_Z24_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- /* only return Z, not stencil data */
- const GLuint *s = ((const GLuint *) src);
- const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][0] =
- dst[i][1] =
- dst[i][2] = (GLfloat) ((s[i] >> 8) * scale);
- dst[i][3] = 1.0F;
- ASSERT(dst[i][0] >= 0.0F);
- ASSERT(dst[i][0] <= 1.0F);
- }
-}
-
-static void
-unpack_Z24_UNORM_S8_UINT(const void *src, GLfloat dst[][4], GLuint n)
-{
- /* only return Z, not stencil data */
- const GLuint *s = ((const GLuint *) src);
- const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][0] =
- dst[i][1] =
- dst[i][2] = (float) ((s[i] & 0x00ffffff) * scale);
- dst[i][3] = 1.0F;
- ASSERT(dst[i][0] >= 0.0F);
- ASSERT(dst[i][0] <= 1.0F);
- }
-}
-
-static void
-unpack_Z_UNORM16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][0] =
- dst[i][1] =
- dst[i][2] = s[i] * (1.0F / 65535.0F);
- dst[i][3] = 1.0F;
- }
-}
-
-static void
-unpack_Z24_UNORM_X8_UINT(const void *src, GLfloat dst[][4], GLuint n)
-{
- unpack_Z24_UNORM_S8_UINT(src, dst, n);
-}
-
-static void
-unpack_X8_UINT_Z24_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- unpack_S8_UINT_Z24_UNORM(src, dst, n);
-}
-
-static void
-unpack_Z_UNORM32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][0] =
- dst[i][1] =
- dst[i][2] = s[i] * (1.0F / 0xffffffff);
- dst[i][3] = 1.0F;
- }
-}
-
-static void
-unpack_Z32_FLOAT_S8X24_UINT(const void *src, GLfloat dst[][4], GLuint n)
-{
- const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][0] =
- dst[i][1] =
- dst[i][2] = s[i].z;
- dst[i][3] = 1.0F;
- }
-}
-
-static void
-unpack_Z_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLfloat *s = ((const GLfloat *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][0] =
- dst[i][1] =
- dst[i][2] = s[i];
- dst[i][3] = 1.0F;
- }
-}
-
-
-static void
-unpack_S8(const void *src, GLfloat dst[][4], GLuint n)
-{
- /* should never be used */
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][0] =
- dst[i][1] =
- dst[i][2] = 0.0F;
- dst[i][3] = 1.0F;
- }
-}
-
-
-static void
-unpack_BGR_SRGB8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLubyte *s = (const GLubyte *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = util_format_srgb_8unorm_to_linear_float(s[i*3+2]);
- dst[i][GCOMP] = util_format_srgb_8unorm_to_linear_float(s[i*3+1]);
- dst[i][BCOMP] = util_format_srgb_8unorm_to_linear_float(s[i*3+0]);
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_A8B8G8R8_SRGB(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 24) );
- dst[i][GCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 16) & 0xff );
- dst[i][BCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 8) & 0xff );
- dst[i][ACOMP] = UBYTE_TO_FLOAT( s[i] & 0xff ); /* linear! */
- }
-}
-
-static void
-unpack_B8G8R8A8_SRGB(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 16) & 0xff );
- dst[i][GCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 8) & 0xff );
- dst[i][BCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] ) & 0xff );
- dst[i][ACOMP] = UBYTE_TO_FLOAT( s[i] >> 24 ); /* linear! */
- }
-}
-
-static void
-unpack_R8G8B8A8_SRGB(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] ) & 0xff );
- dst[i][GCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 8) & 0xff );
- dst[i][BCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 16) & 0xff );
- dst[i][ACOMP] = UBYTE_TO_FLOAT( s[i] >> 24 ); /* linear! */
- }
-}
-
-static void
-unpack_L_SRGB8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLubyte *s = ((const GLubyte *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = util_format_srgb_8unorm_to_linear_float(s[i]);
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_L8A8_SRGB(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = util_format_srgb_8unorm_to_linear_float(s[i] & 0xff);
- dst[i][ACOMP] = UBYTE_TO_FLOAT(s[i] >> 8); /* linear! */
- }
-}
-
-static void
-unpack_SRGB_DXT1(const void *src, GLfloat dst[][4], GLuint n)
-{
-}
-
-static void
-unpack_SRGBA_DXT1(const void *src, GLfloat dst[][4], GLuint n)
-{
-}
-
-static void
-unpack_SRGBA_DXT3(const void *src, GLfloat dst[][4], GLuint n)
-{
-}
-
-static void
-unpack_SRGBA_DXT5(const void *src, GLfloat dst[][4], GLuint n)
-{
-}
-
-static void
-unpack_RGB_FXT1(const void *src, GLfloat dst[][4], GLuint n)
-{
-}
-
-static void
-unpack_RGBA_FXT1(const void *src, GLfloat dst[][4], GLuint n)
-{
-}
-
-static void
-unpack_RGB_DXT1(const void *src, GLfloat dst[][4], GLuint n)
-{
-}
-
-static void
-unpack_RGBA_DXT1(const void *src, GLfloat dst[][4], GLuint n)
-{
-}
-
-static void
-unpack_RGBA_DXT3(const void *src, GLfloat dst[][4], GLuint n)
-{
-}
-
-static void
-unpack_RGBA_DXT5(const void *src, GLfloat dst[][4], GLuint n)
-{
-}
-
-
-static void
-unpack_RGBA_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLfloat *s = (const GLfloat *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = s[i*4+0];
- dst[i][GCOMP] = s[i*4+1];
- dst[i][BCOMP] = s[i*4+2];
- dst[i][ACOMP] = s[i*4+3];
- }
-}
-
-static void
-unpack_RGBA_FLOAT16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLhalfARB *s = (const GLhalfARB *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = _mesa_half_to_float(s[i*4+0]);
- dst[i][GCOMP] = _mesa_half_to_float(s[i*4+1]);
- dst[i][BCOMP] = _mesa_half_to_float(s[i*4+2]);
- dst[i][ACOMP] = _mesa_half_to_float(s[i*4+3]);
- }
-}
-
-static void
-unpack_RGB_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLfloat *s = (const GLfloat *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = s[i*3+0];
- dst[i][GCOMP] = s[i*3+1];
- dst[i][BCOMP] = s[i*3+2];
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_RGB_FLOAT16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLhalfARB *s = (const GLhalfARB *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = _mesa_half_to_float(s[i*3+0]);
- dst[i][GCOMP] = _mesa_half_to_float(s[i*3+1]);
- dst[i][BCOMP] = _mesa_half_to_float(s[i*3+2]);
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_A_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLfloat *s = (const GLfloat *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = 0.0F;
- dst[i][ACOMP] = s[i];
- }
-}
-
-static void
-unpack_A_FLOAT16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLhalfARB *s = (const GLhalfARB *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = 0.0F;
- dst[i][ACOMP] = _mesa_half_to_float(s[i]);
- }
-}
-
-static void
-unpack_L_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLfloat *s = (const GLfloat *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = s[i];
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_L_FLOAT16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLhalfARB *s = (const GLhalfARB *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = _mesa_half_to_float(s[i]);
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_LA_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLfloat *s = (const GLfloat *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = s[i*2+0];
- dst[i][ACOMP] = s[i*2+1];
- }
-}
-
-static void
-unpack_LA_FLOAT16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLhalfARB *s = (const GLhalfARB *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = _mesa_half_to_float(s[i*2+0]);
- dst[i][ACOMP] = _mesa_half_to_float(s[i*2+1]);
- }
-}
-
-static void
-unpack_I_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLfloat *s = (const GLfloat *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] =
- dst[i][ACOMP] = s[i];
- }
-}
-
-static void
-unpack_I_FLOAT16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLhalfARB *s = (const GLhalfARB *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] =
- dst[i][ACOMP] = _mesa_half_to_float(s[i]);
- }
-}
-
-static void
-unpack_R_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLfloat *s = (const GLfloat *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = s[i];
- dst[i][GCOMP] = 0.0F;
- dst[i][BCOMP] = 0.0F;
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_R_FLOAT16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLhalfARB *s = (const GLhalfARB *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = _mesa_half_to_float(s[i]);
- dst[i][GCOMP] = 0.0F;
- dst[i][BCOMP] = 0.0F;
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_RG_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLfloat *s = (const GLfloat *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = s[i*2+0];
- dst[i][GCOMP] = s[i*2+1];
- dst[i][BCOMP] = 0.0F;
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_RG_FLOAT16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLhalfARB *s = (const GLhalfARB *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = _mesa_half_to_float(s[i*2+0]);
- dst[i][GCOMP] = _mesa_half_to_float(s[i*2+1]);
- dst[i][BCOMP] = 0.0F;
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_ALPHA_UINT8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLubyte *s = (const GLubyte *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = 0.0;
- dst[i][ACOMP] = (GLfloat) s[i];
- }
-}
-
-static void
-unpack_ALPHA_UINT16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = 0.0;
- dst[i][ACOMP] = (GLfloat) s[i];
- }
-}
-
-static void
-unpack_ALPHA_UINT32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = 0.0;
- dst[i][ACOMP] = (GLfloat) s[i];
- }
-}
-
-static void
-unpack_ALPHA_INT8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLbyte *s = (const GLbyte *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = 0.0;
- dst[i][ACOMP] = (GLfloat) s[i];
- }
-}
-
-static void
-unpack_ALPHA_INT16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLshort *s = (const GLshort *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = 0.0;
- dst[i][ACOMP] = (GLfloat) s[i];
- }
-}
-
-static void
-unpack_ALPHA_INT32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLint *s = (const GLint *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = 0.0;
- dst[i][ACOMP] = (GLfloat) s[i];
- }
-}
-
-static void
-unpack_INTENSITY_UINT8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLubyte *s = (const GLubyte *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] =
- dst[i][ACOMP] = (GLfloat) s[i];
- }
-}
-
-static void
-unpack_INTENSITY_UINT16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] =
- dst[i][ACOMP] = (GLfloat) s[i];
- }
-}
-
-static void
-unpack_INTENSITY_UINT32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] =
- dst[i][ACOMP] = (GLfloat) s[i];
- }
-}
-
-static void
-unpack_INTENSITY_INT8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLbyte *s = (const GLbyte *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] =
- dst[i][ACOMP] = (GLfloat) s[i];
- }
-}
-
-static void
-unpack_INTENSITY_INT16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLshort *s = (const GLshort *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] =
- dst[i][ACOMP] = (GLfloat) s[i];
- }
-}
-
-static void
-unpack_INTENSITY_INT32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLint *s = (const GLint *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] =
- dst[i][ACOMP] = (GLfloat) s[i];
- }
-}
-
-static void
-unpack_LUMINANCE_UINT8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLubyte *s = (const GLubyte *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = dst[i][GCOMP] = dst[i][BCOMP] = (GLfloat) s[i];
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_LUMINANCE_UINT16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = dst[i][GCOMP] = dst[i][BCOMP] = (GLfloat) s[i];
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_LUMINANCE_UINT32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = dst[i][GCOMP] = dst[i][BCOMP] = (GLfloat) s[i];
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_LUMINANCE_INT8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLbyte *s = (const GLbyte *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = dst[i][GCOMP] = dst[i][BCOMP] = (GLfloat) s[i];
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_LUMINANCE_INT16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLshort *s = (const GLshort *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = dst[i][GCOMP] = dst[i][BCOMP] = (GLfloat) s[i];
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_LUMINANCE_INT32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLint *s = (const GLint *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = dst[i][GCOMP] = dst[i][BCOMP] = (GLfloat) s[i];
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_LUMINANCE_ALPHA_UINT8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLubyte *s = (const GLubyte *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = (GLfloat) s[2*i+0];
- dst[i][ACOMP] = (GLfloat) s[2*i+1];
- }
-}
-
-static void
-unpack_LUMINANCE_ALPHA_UINT16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = (GLfloat) s[2*i+0];
- dst[i][ACOMP] = (GLfloat) s[2*i+1];
- }
-}
-
-static void
-unpack_LUMINANCE_ALPHA_UINT32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = (GLfloat) s[2*i+0];
- dst[i][ACOMP] = (GLfloat) s[2*i+1];
- }
-}
-
-static void
-unpack_LUMINANCE_ALPHA_INT8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLbyte *s = (const GLbyte *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = (GLfloat) s[2*i+0];
- dst[i][ACOMP] = (GLfloat) s[2*i+1];
- }
-}
-
-static void
-unpack_LUMINANCE_ALPHA_INT16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLshort *s = (const GLshort *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = (GLfloat) s[2*i+0];
- dst[i][ACOMP] = (GLfloat) s[2*i+1];
- }
-}
-
-static void
-unpack_LUMINANCE_ALPHA_INT32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLint *s = (const GLint *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = (GLfloat) s[2*i+0];
- dst[i][ACOMP] = (GLfloat) s[2*i+1];
- }
-}
-
-static void
-unpack_R_INT8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLbyte *s = (const GLbyte *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i];
- dst[i][GCOMP] = 0.0;
- dst[i][BCOMP] = 0.0;
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_RG_INT8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLbyte *s = (const GLbyte *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i*2+0];
- dst[i][GCOMP] = (GLfloat) s[i*2+1];
- dst[i][BCOMP] = 0.0;
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_RGB_INT8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLbyte *s = (const GLbyte *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i*3+0];
- dst[i][GCOMP] = (GLfloat) s[i*3+1];
- dst[i][BCOMP] = (GLfloat) s[i*3+2];
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_RGBA_INT8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLbyte *s = (const GLbyte *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i*4+0];
- dst[i][GCOMP] = (GLfloat) s[i*4+1];
- dst[i][BCOMP] = (GLfloat) s[i*4+2];
- dst[i][ACOMP] = (GLfloat) s[i*4+3];
- }
-}
-
-static void
-unpack_R_INT16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLshort *s = (const GLshort *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i];
- dst[i][GCOMP] = 0.0;
- dst[i][BCOMP] = 0.0;
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_RG_INT16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLshort *s = (const GLshort *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i*2+0];
- dst[i][GCOMP] = (GLfloat) s[i*2+1];
- dst[i][BCOMP] = 0.0;
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_RGB_INT16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLshort *s = (const GLshort *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i*3+0];
- dst[i][GCOMP] = (GLfloat) s[i*3+1];
- dst[i][BCOMP] = (GLfloat) s[i*3+2];
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_RGBA_INT16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLshort *s = (const GLshort *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i*4+0];
- dst[i][GCOMP] = (GLfloat) s[i*4+1];
- dst[i][BCOMP] = (GLfloat) s[i*4+2];
- dst[i][ACOMP] = (GLfloat) s[i*4+3];
- }
-}
-
-static void
-unpack_R_INT32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLint *s = (const GLint *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i];
- dst[i][GCOMP] = 0.0;
- dst[i][BCOMP] = 0.0;
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_RG_INT32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLint *s = (const GLint *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i*2+0];
- dst[i][GCOMP] = (GLfloat) s[i*2+1];
- dst[i][BCOMP] = 0.0;
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_RGB_INT32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLint *s = (const GLint *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i*3+0];
- dst[i][GCOMP] = (GLfloat) s[i*3+1];
- dst[i][BCOMP] = (GLfloat) s[i*3+2];
- dst[i][ACOMP] = 1.0;
- }
-}
-
-
-static void
-unpack_RGBA_INT32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLint *s = (const GLint *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i*4+0];
- dst[i][GCOMP] = (GLfloat) s[i*4+1];
- dst[i][BCOMP] = (GLfloat) s[i*4+2];
- dst[i][ACOMP] = (GLfloat) s[i*4+3];
- }
-}
-
-static void
-unpack_R_UINT8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLubyte *s = (const GLubyte *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i];
- dst[i][GCOMP] = 0.0;
- dst[i][BCOMP] = 0.0;
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_RG_UINT8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLubyte *s = (const GLubyte *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i*2+0];
- dst[i][GCOMP] = (GLfloat) s[i*2+1];
- dst[i][BCOMP] = 0.0;
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_RGB_UINT8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLubyte *s = (const GLubyte *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i*3+0];
- dst[i][GCOMP] = (GLfloat) s[i*3+1];
- dst[i][BCOMP] = (GLfloat) s[i*3+2];
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_RGBA_UINT8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLubyte *s = (const GLubyte *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i*4+0];
- dst[i][GCOMP] = (GLfloat) s[i*4+1];
- dst[i][BCOMP] = (GLfloat) s[i*4+2];
- dst[i][ACOMP] = (GLfloat) s[i*4+3];
- }
-}
-
-static void
-unpack_R_UINT16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i];
- dst[i][GCOMP] = 0.0;
- dst[i][BCOMP] = 0.0;
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_RG_UINT16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i*2+0];
- dst[i][GCOMP] = (GLfloat) s[i*2+1];
- dst[i][BCOMP] = 0.0;
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_RGB_UINT16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i*3+0];
- dst[i][GCOMP] = (GLfloat) s[i*3+1];
- dst[i][BCOMP] = (GLfloat) s[i*3+2];
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_RGBA_UINT16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i*4+0];
- dst[i][GCOMP] = (GLfloat) s[i*4+1];
- dst[i][BCOMP] = (GLfloat) s[i*4+2];
- dst[i][ACOMP] = (GLfloat) s[i*4+3];
- }
-}
-
-static void
-unpack_R_UINT32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i];
- dst[i][GCOMP] = 0.0;
- dst[i][BCOMP] = 0.0;
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_RG_UINT32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i*2+0];
- dst[i][GCOMP] = (GLfloat) s[i*2+1];
- dst[i][BCOMP] = 0.0;
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_RGB_UINT32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i*3+0];
- dst[i][GCOMP] = (GLfloat) s[i*3+1];
- dst[i][BCOMP] = (GLfloat) s[i*3+2];
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_RGBA_UINT32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i*4+0];
- dst[i][GCOMP] = (GLfloat) s[i*4+1];
- dst[i][BCOMP] = (GLfloat) s[i*4+2];
- dst[i][ACOMP] = (GLfloat) s[i*4+3];
- }
-}
-
-static void
-unpack_R_SNORM8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLbyte *s = ((const GLbyte *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = BYTE_TO_FLOAT_TEX( s[i] );
- dst[i][GCOMP] = 0.0F;
- dst[i][BCOMP] = 0.0F;
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_R8G8_SNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] & 0xff) );
- dst[i][GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 8) );
- dst[i][BCOMP] = 0.0F;
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_X8B8G8R8_SNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 24) );
- dst[i][GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 16) );
- dst[i][BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 8) );
- dst[i][ACOMP] = 1.0f;
- }
-}
-
-static void
-unpack_A8B8G8R8_SNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 24) );
- dst[i][GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 16) );
- dst[i][BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 8) );
- dst[i][ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] ) );
- }
-}
-
-static void
-unpack_R8G8B8A8_SNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] ) );
- dst[i][GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 8) );
- dst[i][BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 16) );
- dst[i][ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 24) );
- }
-}
-
-static void
-unpack_R_SNORM16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLshort *s = ((const GLshort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = SHORT_TO_FLOAT_TEX( s[i] );
- dst[i][GCOMP] = 0.0F;
- dst[i][BCOMP] = 0.0F;
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_R16G16_SNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = SHORT_TO_FLOAT_TEX( (GLshort) (s[i] & 0xffff) );
- dst[i][GCOMP] = SHORT_TO_FLOAT_TEX( (GLshort) (s[i] >> 16) );
- dst[i][BCOMP] = 0.0F;
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_RGB_SNORM16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLshort *s = (const GLshort *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = SHORT_TO_FLOAT_TEX( s[i*3+0] );
- dst[i][GCOMP] = SHORT_TO_FLOAT_TEX( s[i*3+1] );
- dst[i][BCOMP] = SHORT_TO_FLOAT_TEX( s[i*3+2] );
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_RGBA_SNORM16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLshort *s = (const GLshort *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = SHORT_TO_FLOAT_TEX( s[i*4+0] );
- dst[i][GCOMP] = SHORT_TO_FLOAT_TEX( s[i*4+1] );
- dst[i][BCOMP] = SHORT_TO_FLOAT_TEX( s[i*4+2] );
- dst[i][ACOMP] = SHORT_TO_FLOAT_TEX( s[i*4+3] );
- }
-}
-
-static void
-unpack_RGBA_16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = USHORT_TO_FLOAT( s[i*4+0] );
- dst[i][GCOMP] = USHORT_TO_FLOAT( s[i*4+1] );
- dst[i][BCOMP] = USHORT_TO_FLOAT( s[i*4+2] );
- dst[i][ACOMP] = USHORT_TO_FLOAT( s[i*4+3] );
- }
-}
-
-static void
-unpack_RED_RGTC1(const void *src, GLfloat dst[][4], GLuint n)
-{
- /* XXX to do */
-}
-
-static void
-unpack_SIGNED_RED_RGTC1(const void *src, GLfloat dst[][4], GLuint n)
-{
- /* XXX to do */
-}
-
-static void
-unpack_RG_RGTC2(const void *src, GLfloat dst[][4], GLuint n)
-{
- /* XXX to do */
-}
-
-static void
-unpack_SIGNED_RG_RGTC2(const void *src, GLfloat dst[][4], GLuint n)
-{
- /* XXX to do */
-}
-
-static void
-unpack_L_LATC1(const void *src, GLfloat dst[][4], GLuint n)
-{
- /* XXX to do */
-}
-
-static void
-unpack_SIGNED_L_LATC1(const void *src, GLfloat dst[][4], GLuint n)
-{
- /* XXX to do */
-}
-
-static void
-unpack_LA_LATC2(const void *src, GLfloat dst[][4], GLuint n)
-{
- /* XXX to do */
-}
-
-static void
-unpack_SIGNED_LA_LATC2(const void *src, GLfloat dst[][4], GLuint n)
-{
- /* XXX to do */
-}
-
-static void
-unpack_ETC1_RGB8(const void *src, GLfloat dst[][4], GLuint n)
-{
- /* XXX to do */
-}
-
-static void
-unpack_ETC2_RGB8(const void *src, GLfloat dst[][4], GLuint n)
-{
- /* XXX to do */
-}
-
-static void
-unpack_ETC2_SRGB8(const void *src, GLfloat dst[][4], GLuint n)
-{
- /* XXX to do */
-}
-
-static void
-unpack_ETC2_RGBA8_EAC(const void *src, GLfloat dst[][4], GLuint n)
-{
- /* XXX to do */
-}
-
-static void
-unpack_ETC2_SRGB8_ALPHA8_EAC(const void *src, GLfloat dst[][4], GLuint n)
-{
- /* XXX to do */
-}
-
-static void
-unpack_ETC2_R11_EAC(const void *src, GLfloat dst[][4], GLuint n)
-{
- /* XXX to do */
-}
-
-static void
-unpack_ETC2_RG11_EAC(const void *src, GLfloat dst[][4], GLuint n)
-{
- /* XXX to do */
-}
-
-static void
-unpack_ETC2_SIGNED_R11_EAC(const void *src, GLfloat dst[][4], GLuint n)
-{
- /* XXX to do */
-}
-
-static void
-unpack_ETC2_SIGNED_RG11_EAC(const void *src, GLfloat dst[][4], GLuint n)
-{
- /* XXX to do */
-}
-
-static void
-unpack_ETC2_RGB8_PUNCHTHROUGH_ALPHA1(const void *src, GLfloat dst[][4],
- GLuint n)
-{
- /* XXX to do */
-}
-
-static void
-unpack_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1(const void *src, GLfloat dst[][4],
- GLuint n)
-{
- /* XXX to do */
-}
-
-static void
-unpack_A_SNORM8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLbyte *s = ((const GLbyte *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = 0.0F;
- dst[i][GCOMP] = 0.0F;
- dst[i][BCOMP] = 0.0F;
- dst[i][ACOMP] = BYTE_TO_FLOAT_TEX( s[i] );
- }
-}
-
-static void
-unpack_L_SNORM8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLbyte *s = ((const GLbyte *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = BYTE_TO_FLOAT_TEX( s[i] );
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_L8A8_SNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLshort *s = ((const GLshort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] & 0xff) );
- dst[i][ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 8) );
- }
-}
-
-static void
-unpack_I_SNORM8(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLbyte *s = ((const GLbyte *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] =
- dst[i][ACOMP] = BYTE_TO_FLOAT_TEX( s[i] );
- }
-}
-
-static void
-unpack_A_SNORM16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLshort *s = ((const GLshort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = 0.0F;
- dst[i][GCOMP] = 0.0F;
- dst[i][BCOMP] = 0.0F;
- dst[i][ACOMP] = SHORT_TO_FLOAT_TEX( s[i] );
- }
-}
-
-static void
-unpack_L_SNORM16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLshort *s = ((const GLshort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = SHORT_TO_FLOAT_TEX( s[i] );
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_LA_SNORM16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLshort *s = (const GLshort *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = SHORT_TO_FLOAT_TEX( s[i*2+0] );
- dst[i][ACOMP] = SHORT_TO_FLOAT_TEX( s[i*2+1] );
- }
-}
-
-static void
-unpack_I_SNORM16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLshort *s = ((const GLshort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] =
- dst[i][ACOMP] = SHORT_TO_FLOAT_TEX( s[i] );
- }
-}
-
-static void
-unpack_R9G9B9E5_FLOAT(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- rgb9e5_to_float3(s[i], dst[i]);
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_R11G11B10_FLOAT(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- r11g11b10f_to_float3(s[i], dst[i]);
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_XRGB4444_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = ((s[i] >> 8) & 0xf) * (1.0F / 15.0F);
- dst[i][GCOMP] = ((s[i] >> 4) & 0xf) * (1.0F / 15.0F);
- dst[i][BCOMP] = ((s[i] ) & 0xf) * (1.0F / 15.0F);
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_XRGB1555_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = ((s[i] >> 10) & 0x1f) * (1.0F / 31.0F);
- dst[i][GCOMP] = ((s[i] >> 5) & 0x1f) * (1.0F / 31.0F);
- dst[i][BCOMP] = ((s[i] >> 0) & 0x1f) * (1.0F / 31.0F);
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_XBGR8888_SNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] ) );
- dst[i][GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 8) );
- dst[i][BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 16) );
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_R8G8B8X8_SRGB(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] ) & 0xff );
- dst[i][GCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 8) & 0xff );
- dst[i][BCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 16) & 0xff );
- dst[i][ACOMP] = UBYTE_TO_FLOAT( s[i] >> 24 ); /* linear! */
- }
-}
-
-static void
-unpack_XBGR8888_UINT(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLbyte *s = (const GLbyte *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = s[i*4+0];
- dst[i][GCOMP] = s[i*4+1];
- dst[i][BCOMP] = s[i*4+2];
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_XBGR8888_SINT(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLbyte *s = (const GLbyte *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = s[i*4+0];
- dst[i][GCOMP] = s[i*4+1];
- dst[i][BCOMP] = s[i*4+2];
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_B10G10R10X2_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = ((s[i] >> 20) & 0x3ff) * (1.0F / 1023.0F);
- dst[i][GCOMP] = ((s[i] >> 10) & 0x3ff) * (1.0F / 1023.0F);
- dst[i][BCOMP] = ((s[i] >> 0) & 0x3ff) * (1.0F / 1023.0F);
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_RGBX_UNORM16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = USHORT_TO_FLOAT( s[i*4+0] );
- dst[i][GCOMP] = USHORT_TO_FLOAT( s[i*4+1] );
- dst[i][BCOMP] = USHORT_TO_FLOAT( s[i*4+2] );
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_RGBX_SNORM16(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLshort *s = (const GLshort *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = SHORT_TO_FLOAT_TEX( s[i*4+0] );
- dst[i][GCOMP] = SHORT_TO_FLOAT_TEX( s[i*4+1] );
- dst[i][BCOMP] = SHORT_TO_FLOAT_TEX( s[i*4+2] );
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_XBGR16161616_FLOAT(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLshort *s = (const GLshort *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = _mesa_half_to_float(s[i*4+0]);
- dst[i][GCOMP] = _mesa_half_to_float(s[i*4+1]);
- dst[i][BCOMP] = _mesa_half_to_float(s[i*4+2]);
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_XBGR16161616_UINT(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i*4+0];
- dst[i][GCOMP] = (GLfloat) s[i*4+1];
- dst[i][BCOMP] = (GLfloat) s[i*4+2];
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_XBGR16161616_SINT(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLshort *s = (const GLshort *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i*4+0];
- dst[i][GCOMP] = (GLfloat) s[i*4+1];
- dst[i][BCOMP] = (GLfloat) s[i*4+2];
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_RGBX_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLfloat *s = (const GLfloat *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = s[i*4+0];
- dst[i][GCOMP] = s[i*4+1];
- dst[i][BCOMP] = s[i*4+2];
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_XBGR32323232_UINT(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i*4+0];
- dst[i][GCOMP] = (GLfloat) s[i*4+1];
- dst[i][BCOMP] = (GLfloat) s[i*4+2];
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_XBGR32323232_SINT(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLint *s = (const GLint *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLfloat) s[i*4+0];
- dst[i][GCOMP] = (GLfloat) s[i*4+1];
- dst[i][BCOMP] = (GLfloat) s[i*4+2];
- dst[i][ACOMP] = 1.0;
- }
-}
-
-static void
-unpack_R10G10B10A2_UNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = ((s[i] >> 0) & 0x3ff) * (1.0F / 1023.0F);
- dst[i][GCOMP] = ((s[i] >> 10) & 0x3ff) * (1.0F / 1023.0F);
- dst[i][BCOMP] = ((s[i] >> 20) & 0x3ff) * (1.0F / 1023.0F);
- dst[i][ACOMP] = ((s[i] >> 30) & 0x03) * (1.0F / 3.0F);
- }
-}
-
-static void
-unpack_G8R8_SNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 8) );
- dst[i][GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] & 0xff) );
- dst[i][BCOMP] = 0.0F;
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_G16R16_SNORM(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = SHORT_TO_FLOAT_TEX( (GLshort) (s[i] >> 16) );
- dst[i][GCOMP] = SHORT_TO_FLOAT_TEX( (GLshort) (s[i] & 0xffff) );
- dst[i][BCOMP] = 0.0F;
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-static void
-unpack_B8G8R8X8_SRGB(const void *src, GLfloat dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 16) & 0xff );
- dst[i][GCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 8) & 0xff );
- dst[i][BCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] ) & 0xff );
- dst[i][ACOMP] = 1.0F;
- }
-}
-
-/**
- * Return the unpacker function for the given format.
- */
-static unpack_rgba_func
-get_unpack_rgba_function(mesa_format format)
-{
- static unpack_rgba_func table[MESA_FORMAT_COUNT];
- static GLboolean initialized = GL_FALSE;
-
- if (!initialized) {
- table[MESA_FORMAT_NONE] = NULL;
-
- table[MESA_FORMAT_A8B8G8R8_UNORM] = unpack_A8B8G8R8_UNORM;
- table[MESA_FORMAT_R8G8B8A8_UNORM] = unpack_R8G8B8A8_UNORM;
- table[MESA_FORMAT_B8G8R8A8_UNORM] = unpack_B8G8R8A8_UNORM;
- table[MESA_FORMAT_A8R8G8B8_UNORM] = unpack_A8R8G8B8_UNORM;
- table[MESA_FORMAT_X8B8G8R8_UNORM] = unpack_RGBX8888;
- table[MESA_FORMAT_R8G8B8X8_UNORM] = unpack_RGBX8888_REV;
- table[MESA_FORMAT_B8G8R8X8_UNORM] = unpack_B8G8R8X8_UNORM;
- table[MESA_FORMAT_X8R8G8B8_UNORM] = unpack_X8R8G8B8_UNORM;
- table[MESA_FORMAT_BGR_UNORM8] = unpack_BGR_UNORM8;
- table[MESA_FORMAT_RGB_UNORM8] = unpack_RGB_UNORM8;
- table[MESA_FORMAT_B5G6R5_UNORM] = unpack_B5G6R5_UNORM;
- table[MESA_FORMAT_R5G6B5_UNORM] = unpack_R5G6B5_UNORM;
- table[MESA_FORMAT_B4G4R4A4_UNORM] = unpack_B4G4R4A4_UNORM;
- table[MESA_FORMAT_A4R4G4B4_UNORM] = unpack_A4R4G4B4_UNORM;
- table[MESA_FORMAT_A1B5G5R5_UNORM] = unpack_A1B5G5R5_UNORM;
- table[MESA_FORMAT_B5G5R5A1_UNORM] = unpack_B5G5R5A1_UNORM;
- table[MESA_FORMAT_A1R5G5B5_UNORM] = unpack_A1R5G5B5_UNORM;
- table[MESA_FORMAT_L4A4_UNORM] = unpack_L4A4_UNORM;
- table[MESA_FORMAT_L8A8_UNORM] = unpack_L8A8_UNORM;
- table[MESA_FORMAT_A8L8_UNORM] = unpack_A8L8_UNORM;
- table[MESA_FORMAT_L16A16_UNORM] = unpack_L16A16_UNORM;
- table[MESA_FORMAT_A16L16_UNORM] = unpack_A16L16_UNORM;
- table[MESA_FORMAT_B2G3R3_UNORM] = unpack_B2G3R3_UNORM;
- table[MESA_FORMAT_A_UNORM8] = unpack_A_UNORM8;
- table[MESA_FORMAT_A_UNORM16] = unpack_A_UNORM16;
- table[MESA_FORMAT_L_UNORM8] = unpack_L_UNORM8;
- table[MESA_FORMAT_L_UNORM16] = unpack_L_UNORM16;
- table[MESA_FORMAT_I_UNORM8] = unpack_I_UNORM8;
- table[MESA_FORMAT_I_UNORM16] = unpack_I_UNORM16;
- table[MESA_FORMAT_YCBCR] = unpack_YCBCR;
- table[MESA_FORMAT_YCBCR_REV] = unpack_YCBCR_REV;
- table[MESA_FORMAT_R_UNORM8] = unpack_R_UNORM8;
- table[MESA_FORMAT_R8G8_UNORM] = unpack_R8G8_UNORM;
- table[MESA_FORMAT_G8R8_UNORM] = unpack_G8R8_UNORM;
- table[MESA_FORMAT_R_UNORM16] = unpack_R_UNORM16;
- table[MESA_FORMAT_R16G16_UNORM] = unpack_R16G16_UNORM;
- table[MESA_FORMAT_G16R16_UNORM] = unpack_G16R16_UNORM;
- table[MESA_FORMAT_B10G10R10A2_UNORM] = unpack_B10G10R10A2_UNORM;
- table[MESA_FORMAT_B10G10R10A2_UINT] = unpack_B10G10R10A2_UINT;
- table[MESA_FORMAT_R10G10B10A2_UINT] = unpack_R10G10B10A2_UINT;
- table[MESA_FORMAT_S8_UINT_Z24_UNORM] = unpack_S8_UINT_Z24_UNORM;
- table[MESA_FORMAT_Z24_UNORM_S8_UINT] = unpack_Z24_UNORM_S8_UINT;
- table[MESA_FORMAT_Z_UNORM16] = unpack_Z_UNORM16;
- table[MESA_FORMAT_Z24_UNORM_X8_UINT] = unpack_Z24_UNORM_X8_UINT;
- table[MESA_FORMAT_X8_UINT_Z24_UNORM] = unpack_X8_UINT_Z24_UNORM;
- table[MESA_FORMAT_Z_UNORM32] = unpack_Z_UNORM32;
- table[MESA_FORMAT_S_UINT8] = unpack_S8;
- table[MESA_FORMAT_BGR_SRGB8] = unpack_BGR_SRGB8;
- table[MESA_FORMAT_A8B8G8R8_SRGB] = unpack_A8B8G8R8_SRGB;
- table[MESA_FORMAT_B8G8R8A8_SRGB] = unpack_B8G8R8A8_SRGB;
- table[MESA_FORMAT_R8G8B8A8_SRGB] = unpack_R8G8B8A8_SRGB;
- table[MESA_FORMAT_L_SRGB8] = unpack_L_SRGB8;
- table[MESA_FORMAT_L8A8_SRGB] = unpack_L8A8_SRGB;
- table[MESA_FORMAT_SRGB_DXT1] = unpack_SRGB_DXT1;
- table[MESA_FORMAT_SRGBA_DXT1] = unpack_SRGBA_DXT1;
- table[MESA_FORMAT_SRGBA_DXT3] = unpack_SRGBA_DXT3;
- table[MESA_FORMAT_SRGBA_DXT5] = unpack_SRGBA_DXT5;
-
- table[MESA_FORMAT_RGB_FXT1] = unpack_RGB_FXT1;
- table[MESA_FORMAT_RGBA_FXT1] = unpack_RGBA_FXT1;
- table[MESA_FORMAT_RGB_DXT1] = unpack_RGB_DXT1;
- table[MESA_FORMAT_RGBA_DXT1] = unpack_RGBA_DXT1;
- table[MESA_FORMAT_RGBA_DXT3] = unpack_RGBA_DXT3;
- table[MESA_FORMAT_RGBA_DXT5] = unpack_RGBA_DXT5;
-
- table[MESA_FORMAT_RGBA_FLOAT32] = unpack_RGBA_FLOAT32;
- table[MESA_FORMAT_RGBA_FLOAT16] = unpack_RGBA_FLOAT16;
- table[MESA_FORMAT_RGB_FLOAT32] = unpack_RGB_FLOAT32;
- table[MESA_FORMAT_RGB_FLOAT16] = unpack_RGB_FLOAT16;
- table[MESA_FORMAT_A_FLOAT32] = unpack_A_FLOAT32;
- table[MESA_FORMAT_A_FLOAT16] = unpack_A_FLOAT16;
- table[MESA_FORMAT_L_FLOAT32] = unpack_L_FLOAT32;
- table[MESA_FORMAT_L_FLOAT16] = unpack_L_FLOAT16;
- table[MESA_FORMAT_LA_FLOAT32] = unpack_LA_FLOAT32;
- table[MESA_FORMAT_LA_FLOAT16] = unpack_LA_FLOAT16;
- table[MESA_FORMAT_I_FLOAT32] = unpack_I_FLOAT32;
- table[MESA_FORMAT_I_FLOAT16] = unpack_I_FLOAT16;
- table[MESA_FORMAT_R_FLOAT32] = unpack_R_FLOAT32;
- table[MESA_FORMAT_R_FLOAT16] = unpack_R_FLOAT16;
- table[MESA_FORMAT_RG_FLOAT32] = unpack_RG_FLOAT32;
- table[MESA_FORMAT_RG_FLOAT16] = unpack_RG_FLOAT16;
-
- table[MESA_FORMAT_A_UINT8] = unpack_ALPHA_UINT8;
- table[MESA_FORMAT_A_UINT16] = unpack_ALPHA_UINT16;
- table[MESA_FORMAT_A_UINT32] = unpack_ALPHA_UINT32;
- table[MESA_FORMAT_A_SINT8] = unpack_ALPHA_INT8;
- table[MESA_FORMAT_A_SINT16] = unpack_ALPHA_INT16;
- table[MESA_FORMAT_A_SINT32] = unpack_ALPHA_INT32;
-
- table[MESA_FORMAT_I_UINT8] = unpack_INTENSITY_UINT8;
- table[MESA_FORMAT_I_UINT16] = unpack_INTENSITY_UINT16;
- table[MESA_FORMAT_I_UINT32] = unpack_INTENSITY_UINT32;
- table[MESA_FORMAT_I_SINT8] = unpack_INTENSITY_INT8;
- table[MESA_FORMAT_I_SINT16] = unpack_INTENSITY_INT16;
- table[MESA_FORMAT_I_SINT32] = unpack_INTENSITY_INT32;
-
- table[MESA_FORMAT_L_UINT8] = unpack_LUMINANCE_UINT8;
- table[MESA_FORMAT_L_UINT16] = unpack_LUMINANCE_UINT16;
- table[MESA_FORMAT_L_UINT32] = unpack_LUMINANCE_UINT32;
- table[MESA_FORMAT_L_SINT8] = unpack_LUMINANCE_INT8;
- table[MESA_FORMAT_L_SINT16] = unpack_LUMINANCE_INT16;
- table[MESA_FORMAT_L_SINT32] = unpack_LUMINANCE_INT32;
-
- table[MESA_FORMAT_LA_UINT8] = unpack_LUMINANCE_ALPHA_UINT8;
- table[MESA_FORMAT_LA_UINT16] = unpack_LUMINANCE_ALPHA_UINT16;
- table[MESA_FORMAT_LA_UINT32] = unpack_LUMINANCE_ALPHA_UINT32;
- table[MESA_FORMAT_LA_SINT8] = unpack_LUMINANCE_ALPHA_INT8;
- table[MESA_FORMAT_LA_SINT16] = unpack_LUMINANCE_ALPHA_INT16;
- table[MESA_FORMAT_LA_SINT32] = unpack_LUMINANCE_ALPHA_INT32;
-
- table[MESA_FORMAT_R_SINT8] = unpack_R_INT8;
- table[MESA_FORMAT_RG_SINT8] = unpack_RG_INT8;
- table[MESA_FORMAT_RGB_SINT8] = unpack_RGB_INT8;
- table[MESA_FORMAT_RGBA_SINT8] = unpack_RGBA_INT8;
- table[MESA_FORMAT_R_SINT16] = unpack_R_INT16;
- table[MESA_FORMAT_RG_SINT16] = unpack_RG_INT16;
- table[MESA_FORMAT_RGB_SINT16] = unpack_RGB_INT16;
- table[MESA_FORMAT_RGBA_SINT16] = unpack_RGBA_INT16;
- table[MESA_FORMAT_R_SINT32] = unpack_R_INT32;
- table[MESA_FORMAT_RG_SINT32] = unpack_RG_INT32;
- table[MESA_FORMAT_RGB_SINT32] = unpack_RGB_INT32;
- table[MESA_FORMAT_RGBA_SINT32] = unpack_RGBA_INT32;
- table[MESA_FORMAT_R_UINT8] = unpack_R_UINT8;
- table[MESA_FORMAT_RG_UINT8] = unpack_RG_UINT8;
- table[MESA_FORMAT_RGB_UINT8] = unpack_RGB_UINT8;
- table[MESA_FORMAT_RGBA_UINT8] = unpack_RGBA_UINT8;
- table[MESA_FORMAT_R_UINT16] = unpack_R_UINT16;
- table[MESA_FORMAT_RG_UINT16] = unpack_RG_UINT16;
- table[MESA_FORMAT_RGB_UINT16] = unpack_RGB_UINT16;
- table[MESA_FORMAT_RGBA_UINT16] = unpack_RGBA_UINT16;
- table[MESA_FORMAT_R_UINT32] = unpack_R_UINT32;
- table[MESA_FORMAT_RG_UINT32] = unpack_RG_UINT32;
- table[MESA_FORMAT_RGB_UINT32] = unpack_RGB_UINT32;
- table[MESA_FORMAT_RGBA_UINT32] = unpack_RGBA_UINT32;
-
- table[MESA_FORMAT_R_SNORM8] = unpack_R_SNORM8;
- table[MESA_FORMAT_R8G8_SNORM] = unpack_R8G8_SNORM;
- table[MESA_FORMAT_X8B8G8R8_SNORM] = unpack_X8B8G8R8_SNORM;
- table[MESA_FORMAT_A8B8G8R8_SNORM] = unpack_A8B8G8R8_SNORM;
- table[MESA_FORMAT_R8G8B8A8_SNORM] = unpack_R8G8B8A8_SNORM;
- table[MESA_FORMAT_R_SNORM16] = unpack_R_SNORM16;
- table[MESA_FORMAT_R16G16_SNORM] = unpack_R16G16_SNORM;
- table[MESA_FORMAT_RGB_SNORM16] = unpack_RGB_SNORM16;
- table[MESA_FORMAT_RGBA_SNORM16] = unpack_RGBA_SNORM16;
- table[MESA_FORMAT_RGBA_UNORM16] = unpack_RGBA_16;
-
- table[MESA_FORMAT_R_RGTC1_UNORM] = unpack_RED_RGTC1;
- table[MESA_FORMAT_R_RGTC1_SNORM] = unpack_SIGNED_RED_RGTC1;
- table[MESA_FORMAT_RG_RGTC2_UNORM] = unpack_RG_RGTC2;
- table[MESA_FORMAT_RG_RGTC2_SNORM] = unpack_SIGNED_RG_RGTC2;
-
- table[MESA_FORMAT_L_LATC1_UNORM] = unpack_L_LATC1;
- table[MESA_FORMAT_L_LATC1_SNORM] = unpack_SIGNED_L_LATC1;
- table[MESA_FORMAT_LA_LATC2_UNORM] = unpack_LA_LATC2;
- table[MESA_FORMAT_LA_LATC2_SNORM] = unpack_SIGNED_LA_LATC2;
-
- table[MESA_FORMAT_ETC1_RGB8] = unpack_ETC1_RGB8;
- table[MESA_FORMAT_ETC2_RGB8] = unpack_ETC2_RGB8;
- table[MESA_FORMAT_ETC2_SRGB8] = unpack_ETC2_SRGB8;
- table[MESA_FORMAT_ETC2_RGBA8_EAC] = unpack_ETC2_RGBA8_EAC;
- table[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = unpack_ETC2_SRGB8_ALPHA8_EAC;
- table[MESA_FORMAT_ETC2_R11_EAC] = unpack_ETC2_R11_EAC;
- table[MESA_FORMAT_ETC2_RG11_EAC] = unpack_ETC2_RG11_EAC;
- table[MESA_FORMAT_ETC2_SIGNED_R11_EAC] = unpack_ETC2_SIGNED_R11_EAC;
- table[MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = unpack_ETC2_SIGNED_RG11_EAC;
- table[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] =
- unpack_ETC2_RGB8_PUNCHTHROUGH_ALPHA1;
- table[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] =
- unpack_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1;
- table[MESA_FORMAT_A_SNORM8] = unpack_A_SNORM8;
- table[MESA_FORMAT_L_SNORM8] = unpack_L_SNORM8;
- table[MESA_FORMAT_L8A8_SNORM] = unpack_L8A8_SNORM;
- table[MESA_FORMAT_I_SNORM8] = unpack_I_SNORM8;
- table[MESA_FORMAT_A_SNORM16] = unpack_A_SNORM16;
- table[MESA_FORMAT_L_SNORM16] = unpack_L_SNORM16;
- table[MESA_FORMAT_LA_SNORM16] = unpack_LA_SNORM16;
- table[MESA_FORMAT_I_SNORM16] = unpack_I_SNORM16;
-
- table[MESA_FORMAT_R9G9B9E5_FLOAT] = unpack_R9G9B9E5_FLOAT;
- table[MESA_FORMAT_R11G11B10_FLOAT] = unpack_R11G11B10_FLOAT;
-
- table[MESA_FORMAT_Z_FLOAT32] = unpack_Z_FLOAT32;
- table[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = unpack_Z32_FLOAT_S8X24_UINT;
-
- table[MESA_FORMAT_B4G4R4X4_UNORM] = unpack_XRGB4444_UNORM;
- table[MESA_FORMAT_B5G5R5X1_UNORM] = unpack_XRGB1555_UNORM;
- table[MESA_FORMAT_R8G8B8X8_SNORM] = unpack_XBGR8888_SNORM;
- table[MESA_FORMAT_R8G8B8X8_SRGB] = unpack_R8G8B8X8_SRGB;
- table[MESA_FORMAT_RGBX_UINT8] = unpack_XBGR8888_UINT;
- table[MESA_FORMAT_RGBX_SINT8] = unpack_XBGR8888_SINT;
- table[MESA_FORMAT_B10G10R10X2_UNORM] = unpack_B10G10R10X2_UNORM;
- table[MESA_FORMAT_RGBX_UNORM16] = unpack_RGBX_UNORM16;
- table[MESA_FORMAT_RGBX_SNORM16] = unpack_RGBX_SNORM16;
- table[MESA_FORMAT_RGBX_FLOAT16] = unpack_XBGR16161616_FLOAT;
- table[MESA_FORMAT_RGBX_UINT16] = unpack_XBGR16161616_UINT;
- table[MESA_FORMAT_RGBX_SINT16] = unpack_XBGR16161616_SINT;
- table[MESA_FORMAT_RGBX_FLOAT32] = unpack_RGBX_FLOAT32;
- table[MESA_FORMAT_RGBX_UINT32] = unpack_XBGR32323232_UINT;
- table[MESA_FORMAT_RGBX_SINT32] = unpack_XBGR32323232_SINT;
-
- table[MESA_FORMAT_R10G10B10A2_UNORM] = unpack_R10G10B10A2_UNORM;
-
- table[MESA_FORMAT_G8R8_SNORM] = unpack_G8R8_SNORM;
- table[MESA_FORMAT_G16R16_SNORM] = unpack_G16R16_SNORM;
-
- table[MESA_FORMAT_B8G8R8X8_SRGB] = unpack_B8G8R8X8_SRGB;
-
- initialized = GL_TRUE;
- }
-
- if (table[format] == NULL) {
- _mesa_problem(NULL, "unsupported unpack for format %s",
- _mesa_get_format_name(format));
- }
-
- return table[format];
-}
-
-
-/**
- * Unpack rgba colors, returning as GLfloat values.
- */
-void
-_mesa_unpack_rgba_row(mesa_format format, GLuint n,
- const void *src, GLfloat dst[][4])
-{
- unpack_rgba_func unpack = get_unpack_rgba_function(format);
- unpack(src, dst, n);
-}
-
-
-/**********************************************************************/
-/* Unpack, returning GLubyte colors */
-/**********************************************************************/
-
-
-static void
-unpack_ubyte_A8B8G8R8_UNORM(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (s[i] >> 24);
- dst[i][GCOMP] = (s[i] >> 16) & 0xff;
- dst[i][BCOMP] = (s[i] >> 8) & 0xff;
- dst[i][ACOMP] = (s[i] ) & 0xff;
- }
-}
-
-static void
-unpack_ubyte_R8G8B8A8_UNORM(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (s[i] ) & 0xff;
- dst[i][GCOMP] = (s[i] >> 8) & 0xff;
- dst[i][BCOMP] = (s[i] >> 16) & 0xff;
- dst[i][ACOMP] = (s[i] >> 24);
- }
-}
-
-static void
-unpack_ubyte_B8G8R8A8_UNORM(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (s[i] >> 16) & 0xff;
- dst[i][GCOMP] = (s[i] >> 8) & 0xff;
- dst[i][BCOMP] = (s[i] ) & 0xff;
- dst[i][ACOMP] = (s[i] >> 24);
- }
-}
-
-static void
-unpack_ubyte_A8R8G8B8_UNORM(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (s[i] >> 8) & 0xff;
- dst[i][GCOMP] = (s[i] >> 16) & 0xff;
- dst[i][BCOMP] = (s[i] >> 24);
- dst[i][ACOMP] = (s[i] ) & 0xff;
- }
-}
-
-static void
-unpack_ubyte_RGBX8888(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (s[i] >> 24);
- dst[i][GCOMP] = (s[i] >> 16) & 0xff;
- dst[i][BCOMP] = (s[i] >> 8) & 0xff;
- dst[i][ACOMP] = 0xff;
- }
-}
-
-static void
-unpack_ubyte_RGBX8888_REV(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (s[i] ) & 0xff;
- dst[i][GCOMP] = (s[i] >> 8) & 0xff;
- dst[i][BCOMP] = (s[i] >> 16) & 0xff;
- dst[i][ACOMP] = 0xff;
- }
-}
-
-static void
-unpack_ubyte_B8G8R8X8_UNORM(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (s[i] >> 16) & 0xff;
- dst[i][GCOMP] = (s[i] >> 8) & 0xff;
- dst[i][BCOMP] = (s[i] ) & 0xff;
- dst[i][ACOMP] = 0xff;
- }
-}
-
-static void
-unpack_ubyte_X8R8G8B8_UNORM(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (s[i] >> 8) & 0xff;
- dst[i][GCOMP] = (s[i] >> 16) & 0xff;
- dst[i][BCOMP] = (s[i] >> 24);
- dst[i][ACOMP] = 0xff;
- }
-}
-
-static void
-unpack_ubyte_BGR_UNORM8(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLubyte *s = (const GLubyte *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = s[i*3+2];
- dst[i][GCOMP] = s[i*3+1];
- dst[i][BCOMP] = s[i*3+0];
- dst[i][ACOMP] = 0xff;
- }
-}
-
-static void
-unpack_ubyte_RGB_UNORM8(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLubyte *s = (const GLubyte *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = s[i*3+0];
- dst[i][GCOMP] = s[i*3+1];
- dst[i][BCOMP] = s[i*3+2];
- dst[i][ACOMP] = 0xff;
- }
-}
-
-static void
-unpack_ubyte_B5G6R5_UNORM(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = EXPAND_5_8((s[i] >> 11) & 0x1f);
- dst[i][GCOMP] = EXPAND_6_8((s[i] >> 5 ) & 0x3f);
- dst[i][BCOMP] = EXPAND_5_8( s[i] & 0x1f);
- dst[i][ACOMP] = 0xff;
- }
-}
-
-static void
-unpack_ubyte_R5G6B5_UNORM(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- GLuint t = (s[i] >> 8) | (s[i] << 8); /* byte swap */
- dst[i][RCOMP] = EXPAND_5_8( t & 0x1f);
- dst[i][GCOMP] = EXPAND_6_8((t >> 5 ) & 0x3f);
- dst[i][BCOMP] = EXPAND_5_8((t >> 11) & 0x1f);
- dst[i][ACOMP] = 0xff;
- }
-}
-
-static void
-unpack_ubyte_B4G4R4A4_UNORM(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = EXPAND_4_8((s[i] >> 8) & 0xf);
- dst[i][GCOMP] = EXPAND_4_8((s[i] >> 4) & 0xf);
- dst[i][BCOMP] = EXPAND_4_8((s[i] ) & 0xf);
- dst[i][ACOMP] = EXPAND_4_8((s[i] >> 12) & 0xf);
- }
-}
-
-static void
-unpack_ubyte_A4R4G4B4_UNORM(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = EXPAND_4_8((s[i] >> 4) & 0xf);
- dst[i][GCOMP] = EXPAND_4_8((s[i] >> 8) & 0xf);
- dst[i][BCOMP] = EXPAND_4_8((s[i] >> 12) & 0xf);
- dst[i][ACOMP] = EXPAND_4_8((s[i] ) & 0xf);
- }
-}
-
-static void
-unpack_ubyte_A1B5G5R5_UNORM(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = EXPAND_5_8((s[i] >> 11) & 0x1f);
- dst[i][GCOMP] = EXPAND_5_8((s[i] >> 6) & 0x1f);
- dst[i][BCOMP] = EXPAND_5_8((s[i] >> 1) & 0x1f);
- dst[i][ACOMP] = EXPAND_1_8((s[i] ) & 0x01);
- }
-}
-
-static void
-unpack_ubyte_B5G5R5A1_UNORM(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = EXPAND_5_8((s[i] >> 10) & 0x1f);
- dst[i][GCOMP] = EXPAND_5_8((s[i] >> 5) & 0x1f);
- dst[i][BCOMP] = EXPAND_5_8((s[i] >> 0) & 0x1f);
- dst[i][ACOMP] = EXPAND_1_8((s[i] >> 15) & 0x01);
- }
-}
-
-static void
-unpack_ubyte_A1R5G5B5_UNORM(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- GLushort tmp = (s[i] << 8) | (s[i] >> 8); /* byteswap */
- dst[i][RCOMP] = EXPAND_5_8((tmp >> 1) & 0x1f);
- dst[i][GCOMP] = EXPAND_5_8((tmp >> 6) & 0x1f);
- dst[i][BCOMP] = EXPAND_5_8((tmp >> 11) & 0x1f);
- dst[i][ACOMP] = EXPAND_1_8((tmp ) & 0x01);
- }
-}
-
-static void
-unpack_ubyte_L4A4_UNORM(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLubyte *s = ((const GLubyte *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = EXPAND_4_8(s[i] & 0xf);
- dst[i][ACOMP] = EXPAND_4_8(s[i] >> 4);
- }
-}
-
-static void
-unpack_ubyte_L8A8_UNORM(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = EXPAND_4_8(s[i] & 0xff);
- dst[i][ACOMP] = EXPAND_4_8(s[i] >> 8);
- }
-}
-
-static void
-unpack_ubyte_A8L8_UNORM(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = EXPAND_4_8(s[i] >> 8);
- dst[i][ACOMP] = EXPAND_4_8(s[i] & 0xff);
- }
-}
-
-static void
-unpack_ubyte_B2G3R3_UNORM(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLubyte *s = ((const GLubyte *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = EXPAND_3_8((s[i] >> 5) & 0x7);
- dst[i][GCOMP] = EXPAND_3_8((s[i] >> 2) & 0x7);
- dst[i][BCOMP] = EXPAND_2_8((s[i] ) & 0x3);
- dst[i][ACOMP] = 0xff;
- }
-}
-
-static void
-unpack_ubyte_A_UNORM8(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLubyte *s = ((const GLubyte *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = 0;
- dst[i][ACOMP] = s[i];
- }
-}
-
-static void
-unpack_ubyte_L_UNORM8(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLubyte *s = ((const GLubyte *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = s[i];
- dst[i][ACOMP] = 0xff;
- }
-}
-
-
-static void
-unpack_ubyte_I_UNORM8(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLubyte *s = ((const GLubyte *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] =
- dst[i][ACOMP] = s[i];
- }
-}
-
-static void
-unpack_ubyte_R_UNORM8(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLubyte *s = ((const GLubyte *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][0] = s[i];
- dst[i][1] =
- dst[i][2] = 0;
- dst[i][3] = 0xff;
- }
-}
-
-static void
-unpack_ubyte_R8G8_UNORM(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = s[i] & 0xff;
- dst[i][GCOMP] = s[i] >> 8;
- dst[i][BCOMP] = 0;
- dst[i][ACOMP] = 0xff;
- }
-}
-
-static void
-unpack_ubyte_G8R8_UNORM(const void *src, GLubyte dst[][4], GLuint n)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = s[i] >> 8;
- dst[i][GCOMP] = s[i] & 0xff;
- dst[i][BCOMP] = 0;
- dst[i][ACOMP] = 0xff;
- }
-}
-
-
-/**
- * Unpack rgba colors, returning as GLubyte values. This should usually
- * only be used for unpacking formats that use 8 bits or less per channel.
- */
-void
-_mesa_unpack_ubyte_rgba_row(mesa_format format, GLuint n,
- const void *src, GLubyte dst[][4])
-{
- switch (format) {
- case MESA_FORMAT_A8B8G8R8_UNORM:
- unpack_ubyte_A8B8G8R8_UNORM(src, dst, n);
- break;
- case MESA_FORMAT_R8G8B8A8_UNORM:
- unpack_ubyte_R8G8B8A8_UNORM(src, dst, n);
- break;
- case MESA_FORMAT_B8G8R8A8_UNORM:
- unpack_ubyte_B8G8R8A8_UNORM(src, dst, n);
- break;
- case MESA_FORMAT_A8R8G8B8_UNORM:
- unpack_ubyte_A8R8G8B8_UNORM(src, dst, n);
- break;
- case MESA_FORMAT_X8B8G8R8_UNORM:
- unpack_ubyte_RGBX8888(src, dst, n);
- break;
- case MESA_FORMAT_R8G8B8X8_UNORM:
- unpack_ubyte_RGBX8888_REV(src, dst, n);
- break;
- case MESA_FORMAT_B8G8R8X8_UNORM:
- unpack_ubyte_B8G8R8X8_UNORM(src, dst, n);
- break;
- case MESA_FORMAT_X8R8G8B8_UNORM:
- unpack_ubyte_X8R8G8B8_UNORM(src, dst, n);
- break;
- case MESA_FORMAT_BGR_UNORM8:
- unpack_ubyte_BGR_UNORM8(src, dst, n);
- break;
- case MESA_FORMAT_RGB_UNORM8:
- unpack_ubyte_RGB_UNORM8(src, dst, n);
- break;
- case MESA_FORMAT_B5G6R5_UNORM:
- unpack_ubyte_B5G6R5_UNORM(src, dst, n);
- break;
- case MESA_FORMAT_R5G6B5_UNORM:
- unpack_ubyte_R5G6B5_UNORM(src, dst, n);
- break;
- case MESA_FORMAT_B4G4R4A4_UNORM:
- unpack_ubyte_B4G4R4A4_UNORM(src, dst, n);
- break;
- case MESA_FORMAT_A4R4G4B4_UNORM:
- unpack_ubyte_A4R4G4B4_UNORM(src, dst, n);
- break;
- case MESA_FORMAT_A1B5G5R5_UNORM:
- unpack_ubyte_A1B5G5R5_UNORM(src, dst, n);
- break;
- case MESA_FORMAT_B5G5R5A1_UNORM:
- unpack_ubyte_B5G5R5A1_UNORM(src, dst, n);
- break;
- case MESA_FORMAT_A1R5G5B5_UNORM:
- unpack_ubyte_A1R5G5B5_UNORM(src, dst, n);
- break;
- case MESA_FORMAT_L4A4_UNORM:
- unpack_ubyte_L4A4_UNORM(src, dst, n);
- break;
- case MESA_FORMAT_L8A8_UNORM:
- unpack_ubyte_L8A8_UNORM(src, dst, n);
- break;
- case MESA_FORMAT_A8L8_UNORM:
- unpack_ubyte_A8L8_UNORM(src, dst, n);
- break;
- case MESA_FORMAT_B2G3R3_UNORM:
- unpack_ubyte_B2G3R3_UNORM(src, dst, n);
- break;
- case MESA_FORMAT_A_UNORM8:
- unpack_ubyte_A_UNORM8(src, dst, n);
- break;
- case MESA_FORMAT_L_UNORM8:
- unpack_ubyte_L_UNORM8(src, dst, n);
- break;
- case MESA_FORMAT_I_UNORM8:
- unpack_ubyte_I_UNORM8(src, dst, n);
- break;
- case MESA_FORMAT_R_UNORM8:
- unpack_ubyte_R_UNORM8(src, dst, n);
- break;
- case MESA_FORMAT_R8G8_UNORM:
- unpack_ubyte_R8G8_UNORM(src, dst, n);
- break;
- case MESA_FORMAT_G8R8_UNORM:
- unpack_ubyte_G8R8_UNORM(src, dst, n);
- break;
- default:
- /* get float values, convert to ubyte */
- {
- GLfloat *tmp = malloc(n * 4 * sizeof(GLfloat));
- if (tmp) {
- GLuint i;
- _mesa_unpack_rgba_row(format, n, src, (GLfloat (*)[4]) tmp);
- for (i = 0; i < n; i++) {
- UNCLAMPED_FLOAT_TO_UBYTE(dst[i][0], tmp[i*4+0]);
- UNCLAMPED_FLOAT_TO_UBYTE(dst[i][1], tmp[i*4+1]);
- UNCLAMPED_FLOAT_TO_UBYTE(dst[i][2], tmp[i*4+2]);
- UNCLAMPED_FLOAT_TO_UBYTE(dst[i][3], tmp[i*4+3]);
- }
- free(tmp);
- }
- }
- break;
- }
-}
-
-
-/**********************************************************************/
-/* Unpack, returning GLuint colors */
-/**********************************************************************/
-
-static void
-unpack_int_rgba_RGBA_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
-{
- memcpy(dst, src, n * 4 * sizeof(GLuint));
-}
-
-static void
-unpack_int_rgba_RGBA_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = src[i * 4 + 0];
- dst[i][1] = src[i * 4 + 1];
- dst[i][2] = src[i * 4 + 2];
- dst[i][3] = src[i * 4 + 3];
- }
-}
-
-static void
-unpack_int_rgba_RGBA_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = src[i * 4 + 0];
- dst[i][1] = src[i * 4 + 1];
- dst[i][2] = src[i * 4 + 2];
- dst[i][3] = src[i * 4 + 3];
- }
-}
-
-static void
-unpack_int_rgba_RGBA_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = src[i * 4 + 0];
- dst[i][1] = src[i * 4 + 1];
- dst[i][2] = src[i * 4 + 2];
- dst[i][3] = src[i * 4 + 3];
- }
-}
-
-static void
-unpack_int_rgba_RGBA_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = src[i * 4 + 0];
- dst[i][1] = src[i * 4 + 1];
- dst[i][2] = src[i * 4 + 2];
- dst[i][3] = src[i * 4 + 3];
- }
-}
-
-static void
-unpack_int_rgba_B8G8R8A8_UNORM(const GLbyte *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLubyte) src[i * 4 + 2];
- dst[i][GCOMP] = (GLubyte) src[i * 4 + 1];
- dst[i][BCOMP] = (GLubyte) src[i * 4 + 0];
- dst[i][ACOMP] = (GLubyte) src[i * 4 + 3];
- }
-}
-
-static void
-unpack_int_rgba_B8G8R8X8_UNORM(const GLbyte *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = (GLubyte) src[i * 4 + 2];
- dst[i][GCOMP] = (GLubyte) src[i * 4 + 1];
- dst[i][BCOMP] = (GLubyte) src[i * 4 + 0];
- dst[i][ACOMP] = (GLubyte) 0xff;
- }
-}
-
-static void
-unpack_int_rgba_RGB_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = src[i * 3 + 0];
- dst[i][1] = src[i * 3 + 1];
- dst[i][2] = src[i * 3 + 2];
- dst[i][3] = 1;
- }
-}
-
-static void
-unpack_int_rgba_RGB_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = src[i * 3 + 0];
- dst[i][1] = src[i * 3 + 1];
- dst[i][2] = src[i * 3 + 2];
- dst[i][3] = 1;
- }
-}
-
-static void
-unpack_int_rgba_RGB_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = src[i * 3 + 0];
- dst[i][1] = src[i * 3 + 1];
- dst[i][2] = src[i * 3 + 2];
- dst[i][3] = 1;
- }
-}
-
-static void
-unpack_int_rgba_RGB_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = src[i * 3 + 0];
- dst[i][1] = src[i * 3 + 1];
- dst[i][2] = src[i * 3 + 2];
- dst[i][3] = 1;
- }
-}
-
-static void
-unpack_int_rgba_RGB_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = src[i * 3 + 0];
- dst[i][1] = src[i * 3 + 1];
- dst[i][2] = src[i * 3 + 2];
- dst[i][3] = 1;
- }
-}
-
-static void
-unpack_int_rgba_RG_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = src[i * 2 + 0];
- dst[i][1] = src[i * 2 + 1];
- dst[i][2] = 0;
- dst[i][3] = 1;
- }
-}
-
-static void
-unpack_int_rgba_RG_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = src[i * 2 + 0];
- dst[i][1] = src[i * 2 + 1];
- dst[i][2] = 0;
- dst[i][3] = 1;
- }
-}
-
-static void
-unpack_int_rgba_RG_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = src[i * 2 + 0];
- dst[i][1] = src[i * 2 + 1];
- dst[i][2] = 0;
- dst[i][3] = 1;
- }
-}
-
-static void
-unpack_int_rgba_RG_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = src[i * 2 + 0];
- dst[i][1] = src[i * 2 + 1];
- dst[i][2] = 0;
- dst[i][3] = 1;
- }
-}
-
-static void
-unpack_int_rgba_RG_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = src[i * 2 + 0];
- dst[i][1] = src[i * 2 + 1];
- dst[i][2] = 0;
- dst[i][3] = 1;
- }
-}
-
-static void
-unpack_int_rgba_R_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = src[i];
- dst[i][1] = 0;
- dst[i][2] = 0;
- dst[i][3] = 1;
- }
-}
-
-static void
-unpack_int_rgba_R_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = src[i];
- dst[i][1] = 0;
- dst[i][2] = 0;
- dst[i][3] = 1;
- }
-}
-
-static void
-unpack_int_rgba_R_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = src[i];
- dst[i][1] = 0;
- dst[i][2] = 0;
- dst[i][3] = 1;
- }
-}
-
-static void
-unpack_int_rgba_R_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = src[i];
- dst[i][1] = 0;
- dst[i][2] = 0;
- dst[i][3] = 1;
- }
-}
-
-static void
-unpack_int_rgba_R_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = src[i];
- dst[i][1] = 0;
- dst[i][2] = 0;
- dst[i][3] = 1;
- }
-}
-
-static void
-unpack_int_rgba_ALPHA_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = dst[i][1] = dst[i][2] = 0;
- dst[i][3] = src[i];
- }
-}
-
-static void
-unpack_int_rgba_ALPHA_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = dst[i][1] = dst[i][2] = 0;
- dst[i][3] = src[i];
- }
-}
-
-static void
-unpack_int_rgba_ALPHA_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = dst[i][1] = dst[i][2] = 0;
- dst[i][3] = src[i];
- }
-}
-
-static void
-unpack_int_rgba_ALPHA_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = dst[i][1] = dst[i][2] = 0;
- dst[i][3] = src[i];
- }
-}
-
-static void
-unpack_int_rgba_ALPHA_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = dst[i][1] = dst[i][2] = 0;
- dst[i][3] = src[i];
- }
-}
-
-static void
-unpack_int_rgba_LUMINANCE_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = dst[i][1] = dst[i][2] = src[i];
- dst[i][3] = 1;
- }
-}
-
-static void
-unpack_int_rgba_LUMINANCE_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = dst[i][1] = dst[i][2] = src[i];
- dst[i][3] = 1;
- }
-}
-
-static void
-unpack_int_rgba_LUMINANCE_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = dst[i][1] = dst[i][2] = src[i];
- dst[i][3] = 1;
- }
-}
-
-static void
-unpack_int_rgba_LUMINANCE_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = dst[i][1] = dst[i][2] = src[i];
- dst[i][3] = 1;
- }
-}
-
-static void
-unpack_int_rgba_LUMINANCE_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = dst[i][1] = dst[i][2] = src[i];
- dst[i][3] = 1;
- }
-}
-
-
-static void
-unpack_int_rgba_LUMINANCE_ALPHA_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0];
- dst[i][3] = src[i * 2 + 1];
- }
-}
-
-static void
-unpack_int_rgba_LUMINANCE_ALPHA_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0];
- dst[i][3] = src[i * 2 + 1];
- }
-}
-
-static void
-unpack_int_rgba_LUMINANCE_ALPHA_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0];
- dst[i][3] = src[i * 2 + 1];
- }
-}
-
-static void
-unpack_int_rgba_LUMINANCE_ALPHA_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0];
- dst[i][3] = src[i * 2 + 1];
- }
-}
-
-static void
-unpack_int_rgba_LUMINANCE_ALPHA_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0];
- dst[i][3] = src[i * 2 + 1];
- }
-}
-
-static void
-unpack_int_rgba_INTENSITY_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i];
- }
-}
-
-static void
-unpack_int_rgba_INTENSITY_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i];
- }
-}
-
-static void
-unpack_int_rgba_INTENSITY_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i];
- }
-}
-
-static void
-unpack_int_rgba_INTENSITY_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i];
- }
-}
-
-static void
-unpack_int_rgba_INTENSITY_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i];
- }
-}
-
-static void
-unpack_int_rgba_B10G10R10A2_UINT(const GLuint *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- GLuint tmp = src[i];
- dst[i][0] = (tmp >> 20) & 0x3ff;
- dst[i][1] = (tmp >> 10) & 0x3ff;
- dst[i][2] = (tmp >> 0) & 0x3ff;
- dst[i][3] = (tmp >> 30) & 0x3;
- }
-}
-
-static void
-unpack_int_rgba_R10G10B10A2_UINT(const GLuint *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- GLuint tmp = src[i];
- dst[i][0] = (tmp >> 0) & 0x3ff;
- dst[i][1] = (tmp >> 10) & 0x3ff;
- dst[i][2] = (tmp >> 20) & 0x3ff;
- dst[i][3] = (tmp >> 30) & 0x3;
- }
-}
-
-static void
-unpack_int_rgba_B10G10R10A2_UNORM(const GLuint *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- GLuint tmp = src[i];
- dst[i][0] = (tmp >> 20) & 0x3ff;
- dst[i][1] = (tmp >> 10) & 0x3ff;
- dst[i][2] = (tmp >> 0) & 0x3ff;
- dst[i][3] = (tmp >> 30) & 0x3;
- }
-}
-
-static void
-unpack_int_rgba_XBGR8888_UINT(const GLubyte *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = src[i * 4 + 0];
- dst[i][1] = src[i * 4 + 1];
- dst[i][2] = src[i * 4 + 2];
- dst[i][3] = 1;
- }
-}
-
-static void
-unpack_int_rgba_XBGR8888_SINT(const GLbyte *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = src[i * 4 + 0];
- dst[i][1] = src[i * 4 + 1];
- dst[i][2] = src[i * 4 + 2];
- dst[i][3] = 1;
- }
-}
-
-static void
-unpack_int_rgba_XBGR16161616_UINT(const GLushort *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = src[i * 4 + 0];
- dst[i][1] = src[i * 4 + 1];
- dst[i][2] = src[i * 4 + 2];
- dst[i][3] = 1;
- }
-}
-
-static void
-unpack_int_rgba_XBGR16161616_SINT(const GLshort *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = src[i * 4 + 0];
- dst[i][1] = src[i * 4 + 1];
- dst[i][2] = src[i * 4 + 2];
- dst[i][3] = 1;
- }
-}
-
-static void
-unpack_int_rgba_XBGR32323232_UINT(const GLuint *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- dst[i][0] = src[i * 4 + 0];
- dst[i][1] = src[i * 4 + 1];
- dst[i][2] = src[i * 4 + 2];
- dst[i][3] = 1;
- }
-}
-
-static void
-unpack_int_rgba_R10G10B10A2_UNORM(const GLuint *src, GLuint dst[][4], GLuint n)
-{
- unsigned int i;
-
- for (i = 0; i < n; i++) {
- GLuint tmp = src[i];
- dst[i][0] = (tmp >> 0) & 0x3ff;
- dst[i][1] = (tmp >> 10) & 0x3ff;
- dst[i][2] = (tmp >> 20) & 0x3ff;
- dst[i][3] = (tmp >> 30) & 0x3;
- }
-}
-
-void
-_mesa_unpack_uint_rgba_row(mesa_format format, GLuint n,
- const void *src, GLuint dst[][4])
-{
- switch (format) {
- /* Since there won't be any sign extension happening, there's no need to
- * make separate paths for 32-bit-to-32-bit integer unpack.
- */
- case MESA_FORMAT_RGBA_UINT32:
- case MESA_FORMAT_RGBA_SINT32:
- unpack_int_rgba_RGBA_UINT32(src, dst, n);
- break;
-
- case MESA_FORMAT_RGBA_UINT16:
- unpack_int_rgba_RGBA_UINT16(src, dst, n);
- break;
- case MESA_FORMAT_RGBA_SINT16:
- unpack_int_rgba_RGBA_INT16(src, dst, n);
- break;
-
- case MESA_FORMAT_RGBA_UINT8:
- unpack_int_rgba_RGBA_UINT8(src, dst, n);
- break;
- case MESA_FORMAT_RGBA_SINT8:
- unpack_int_rgba_RGBA_INT8(src, dst, n);
- break;
-
- case MESA_FORMAT_B8G8R8A8_UNORM:
- unpack_int_rgba_B8G8R8A8_UNORM(src, dst, n);
- break;
-
- case MESA_FORMAT_B8G8R8X8_UNORM:
- unpack_int_rgba_B8G8R8X8_UNORM(src, dst, n);
- break;
-
- case MESA_FORMAT_RGB_UINT32:
- case MESA_FORMAT_RGB_SINT32:
- unpack_int_rgba_RGB_UINT32(src, dst, n);
- break;
-
- case MESA_FORMAT_RGB_UINT16:
- unpack_int_rgba_RGB_UINT16(src, dst, n);
- break;
- case MESA_FORMAT_RGB_SINT16:
- unpack_int_rgba_RGB_INT16(src, dst, n);
- break;
-
- case MESA_FORMAT_RGB_UINT8:
- unpack_int_rgba_RGB_UINT8(src, dst, n);
- break;
- case MESA_FORMAT_RGB_SINT8:
- unpack_int_rgba_RGB_INT8(src, dst, n);
- break;
-
- case MESA_FORMAT_RG_UINT32:
- case MESA_FORMAT_RG_SINT32:
- unpack_int_rgba_RG_UINT32(src, dst, n);
- break;
-
- case MESA_FORMAT_RG_UINT16:
- unpack_int_rgba_RG_UINT16(src, dst, n);
- break;
- case MESA_FORMAT_RG_SINT16:
- unpack_int_rgba_RG_INT16(src, dst, n);
- break;
-
- case MESA_FORMAT_RG_UINT8:
- unpack_int_rgba_RG_UINT8(src, dst, n);
- break;
- case MESA_FORMAT_RG_SINT8:
- unpack_int_rgba_RG_INT8(src, dst, n);
- break;
-
- case MESA_FORMAT_R_UINT32:
- case MESA_FORMAT_R_SINT32:
- unpack_int_rgba_R_UINT32(src, dst, n);
- break;
-
- case MESA_FORMAT_R_UINT16:
- unpack_int_rgba_R_UINT16(src, dst, n);
- break;
- case MESA_FORMAT_R_SINT16:
- unpack_int_rgba_R_INT16(src, dst, n);
- break;
-
- case MESA_FORMAT_R_UINT8:
- unpack_int_rgba_R_UINT8(src, dst, n);
- break;
- case MESA_FORMAT_R_SINT8:
- unpack_int_rgba_R_INT8(src, dst, n);
- break;
-
- case MESA_FORMAT_A_UINT32:
- case MESA_FORMAT_A_SINT32:
- unpack_int_rgba_ALPHA_UINT32(src, dst, n);
- break;
-
- case MESA_FORMAT_A_UINT16:
- unpack_int_rgba_ALPHA_UINT16(src, dst, n);
- break;
- case MESA_FORMAT_A_SINT16:
- unpack_int_rgba_ALPHA_INT16(src, dst, n);
- break;
-
- case MESA_FORMAT_A_UINT8:
- unpack_int_rgba_ALPHA_UINT8(src, dst, n);
- break;
- case MESA_FORMAT_A_SINT8:
- unpack_int_rgba_ALPHA_INT8(src, dst, n);
- break;
-
- case MESA_FORMAT_L_UINT32:
- case MESA_FORMAT_L_SINT32:
- unpack_int_rgba_LUMINANCE_UINT32(src, dst, n);
- break;
- case MESA_FORMAT_L_UINT16:
- unpack_int_rgba_LUMINANCE_UINT16(src, dst, n);
- break;
- case MESA_FORMAT_L_SINT16:
- unpack_int_rgba_LUMINANCE_INT16(src, dst, n);
- break;
-
- case MESA_FORMAT_L_UINT8:
- unpack_int_rgba_LUMINANCE_UINT8(src, dst, n);
- break;
- case MESA_FORMAT_L_SINT8:
- unpack_int_rgba_LUMINANCE_INT8(src, dst, n);
- break;
-
- case MESA_FORMAT_LA_UINT32:
- case MESA_FORMAT_LA_SINT32:
- unpack_int_rgba_LUMINANCE_ALPHA_UINT32(src, dst, n);
- break;
-
- case MESA_FORMAT_LA_UINT16:
- unpack_int_rgba_LUMINANCE_ALPHA_UINT16(src, dst, n);
- break;
- case MESA_FORMAT_LA_SINT16:
- unpack_int_rgba_LUMINANCE_ALPHA_INT16(src, dst, n);
- break;
-
- case MESA_FORMAT_LA_UINT8:
- unpack_int_rgba_LUMINANCE_ALPHA_UINT8(src, dst, n);
- break;
- case MESA_FORMAT_LA_SINT8:
- unpack_int_rgba_LUMINANCE_ALPHA_INT8(src, dst, n);
- break;
-
- case MESA_FORMAT_I_UINT32:
- case MESA_FORMAT_I_SINT32:
- unpack_int_rgba_INTENSITY_UINT32(src, dst, n);
- break;
-
- case MESA_FORMAT_I_UINT16:
- unpack_int_rgba_INTENSITY_UINT16(src, dst, n);
- break;
- case MESA_FORMAT_I_SINT16:
- unpack_int_rgba_INTENSITY_INT16(src, dst, n);
- break;
-
- case MESA_FORMAT_I_UINT8:
- unpack_int_rgba_INTENSITY_UINT8(src, dst, n);
- break;
- case MESA_FORMAT_I_SINT8:
- unpack_int_rgba_INTENSITY_INT8(src, dst, n);
- break;
-
- case MESA_FORMAT_B10G10R10A2_UINT:
- unpack_int_rgba_B10G10R10A2_UINT(src, dst, n);
- break;
-
- case MESA_FORMAT_R10G10B10A2_UINT:
- unpack_int_rgba_R10G10B10A2_UINT(src, dst, n);
- break;
-
- case MESA_FORMAT_B10G10R10A2_UNORM:
- unpack_int_rgba_B10G10R10A2_UNORM(src, dst, n);
- break;
-
- case MESA_FORMAT_RGBX_UINT8:
- unpack_int_rgba_XBGR8888_UINT(src, dst, n);
- break;
-
- case MESA_FORMAT_RGBX_SINT8:
- unpack_int_rgba_XBGR8888_SINT(src, dst, n);
- break;
-
- case MESA_FORMAT_RGBX_UINT16:
- unpack_int_rgba_XBGR16161616_UINT(src, dst, n);
- break;
-
- case MESA_FORMAT_RGBX_SINT16:
- unpack_int_rgba_XBGR16161616_SINT(src, dst, n);
- break;
-
- case MESA_FORMAT_RGBX_UINT32:
- case MESA_FORMAT_RGBX_SINT32:
- unpack_int_rgba_XBGR32323232_UINT(src, dst, n);
- break;
-
- case MESA_FORMAT_R10G10B10A2_UNORM:
- unpack_int_rgba_R10G10B10A2_UNORM(src, dst, n);
- break;
-
- default:
- _mesa_problem(NULL, "%s: bad format %s", __FUNCTION__,
- _mesa_get_format_name(format));
- return;
- }
-}
-
-/**
- * Unpack a 2D rect of pixels returning float RGBA colors.
- * \param format the source image format
- * \param src start address of the source image
- * \param srcRowStride source image row stride in bytes
- * \param dst start address of the dest image
- * \param dstRowStride dest image row stride in bytes
- * \param x source image start X pos
- * \param y source image start Y pos
- * \param width width of rect region to convert
- * \param height height of rect region to convert
- */
-void
-_mesa_unpack_rgba_block(mesa_format format,
- const void *src, GLint srcRowStride,
- GLfloat dst[][4], GLint dstRowStride,
- GLuint x, GLuint y, GLuint width, GLuint height)
-{
- unpack_rgba_func unpack = get_unpack_rgba_function(format);
- const GLuint srcPixStride = _mesa_get_format_bytes(format);
- const GLuint dstPixStride = 4 * sizeof(GLfloat);
- const GLubyte *srcRow;
- GLubyte *dstRow;
- GLuint i;
-
- /* XXX needs to be fixed for compressed formats */
-
- srcRow = ((const GLubyte *) src) + srcRowStride * y + srcPixStride * x;
- dstRow = ((GLubyte *) dst) + dstRowStride * y + dstPixStride * x;
-
- for (i = 0; i < height; i++) {
- unpack(srcRow, (GLfloat (*)[4]) dstRow, width);
-
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
-}
-
-
-
-
-typedef void (*unpack_float_z_func)(GLuint n, const void *src, GLfloat *dst);
-
-static void
-unpack_float_z_X8_UINT_Z24_UNORM(GLuint n, const void *src, GLfloat *dst)
-{
- /* only return Z, not stencil data */
- const GLuint *s = ((const GLuint *) src);
- const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLfloat) ((s[i] >> 8) * scale);
- ASSERT(dst[i] >= 0.0F);
- ASSERT(dst[i] <= 1.0F);
- }
-}
-
-static void
-unpack_float_z_Z24_UNORM_X8_UINT(GLuint n, const void *src, GLfloat *dst)
-{
- /* only return Z, not stencil data */
- const GLuint *s = ((const GLuint *) src);
- const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLfloat) ((s[i] & 0x00ffffff) * scale);
- ASSERT(dst[i] >= 0.0F);
- ASSERT(dst[i] <= 1.0F);
- }
-}
-
-static void
-unpack_float_Z_UNORM16(GLuint n, const void *src, GLfloat *dst)
-{
- const GLushort *s = ((const GLushort *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = s[i] * (1.0F / 65535.0F);
- }
-}
-
-static void
-unpack_float_Z_UNORM32(GLuint n, const void *src, GLfloat *dst)
-{
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = s[i] * (1.0F / 0xffffffff);
- }
-}
-
-static void
-unpack_float_Z_FLOAT32(GLuint n, const void *src, GLfloat *dst)
-{
- memcpy(dst, src, n * sizeof(float));
-}
-
-static void
-unpack_float_z_Z32X24S8(GLuint n, const void *src, GLfloat *dst)
-{
- const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = s[i].z;
- }
-}
-
-
-
-/**
- * Unpack Z values.
- * The returned values will always be in the range [0.0, 1.0].
- */
-void
-_mesa_unpack_float_z_row(mesa_format format, GLuint n,
- const void *src, GLfloat *dst)
-{
- unpack_float_z_func unpack;
-
- switch (format) {
- case MESA_FORMAT_S8_UINT_Z24_UNORM:
- case MESA_FORMAT_X8_UINT_Z24_UNORM:
- unpack = unpack_float_z_X8_UINT_Z24_UNORM;
- break;
- case MESA_FORMAT_Z24_UNORM_S8_UINT:
- case MESA_FORMAT_Z24_UNORM_X8_UINT:
- unpack = unpack_float_z_Z24_UNORM_X8_UINT;
- break;
- case MESA_FORMAT_Z_UNORM16:
- unpack = unpack_float_Z_UNORM16;
- break;
- case MESA_FORMAT_Z_UNORM32:
- unpack = unpack_float_Z_UNORM32;
- break;
- case MESA_FORMAT_Z_FLOAT32:
- unpack = unpack_float_Z_FLOAT32;
- break;
- case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
- unpack = unpack_float_z_Z32X24S8;
- break;
- default:
- _mesa_problem(NULL, "bad format %s in _mesa_unpack_float_z_row",
- _mesa_get_format_name(format));
- return;
- }
-
- unpack(n, src, dst);
-}
-
-
-
-typedef void (*unpack_uint_z_func)(const void *src, GLuint *dst, GLuint n);
-
-static void
-unpack_uint_z_X8_UINT_Z24_UNORM(const void *src, GLuint *dst, GLuint n)
-{
- /* only return Z, not stencil data */
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (s[i] & 0xffffff00) | (s[i] >> 24);
- }
-}
-
-static void
-unpack_uint_z_Z24_UNORM_X8_UINT(const void *src, GLuint *dst, GLuint n)
-{
- /* only return Z, not stencil data */
- const GLuint *s = ((const GLuint *) src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (s[i] << 8) | ((s[i] >> 16) & 0xff);
- }
-}
-
-static void
-unpack_uint_Z_UNORM16(const void *src, GLuint *dst, GLuint n)
-{
- const GLushort *s = ((const GLushort *)src);
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (s[i] << 16) | s[i];
- }
-}
-
-static void
-unpack_uint_Z_UNORM32(const void *src, GLuint *dst, GLuint n)
-{
- memcpy(dst, src, n * sizeof(GLuint));
-}
-
-static void
-unpack_uint_Z_FLOAT32(const void *src, GLuint *dst, GLuint n)
-{
- const float *s = (const float *)src;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_UINT(CLAMP(s[i], 0.0F, 1.0F));
- }
-}
-
-static void
-unpack_uint_Z_FLOAT32_X24S8(const void *src, GLuint *dst, GLuint n)
-{
- const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src;
- GLuint i;
-
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_UINT(CLAMP(s[i].z, 0.0F, 1.0F));
- }
-}
-
-
-/**
- * Unpack Z values.
- * The returned values will always be in the range [0, 0xffffffff].
- */
-void
-_mesa_unpack_uint_z_row(mesa_format format, GLuint n,
- const void *src, GLuint *dst)
-{
- unpack_uint_z_func unpack;
- const GLubyte *srcPtr = (GLubyte *) src;
-
- switch (format) {
- case MESA_FORMAT_S8_UINT_Z24_UNORM:
- case MESA_FORMAT_X8_UINT_Z24_UNORM:
- unpack = unpack_uint_z_X8_UINT_Z24_UNORM;
- break;
- case MESA_FORMAT_Z24_UNORM_S8_UINT:
- case MESA_FORMAT_Z24_UNORM_X8_UINT:
- unpack = unpack_uint_z_Z24_UNORM_X8_UINT;
- break;
- case MESA_FORMAT_Z_UNORM16:
- unpack = unpack_uint_Z_UNORM16;
- break;
- case MESA_FORMAT_Z_UNORM32:
- unpack = unpack_uint_Z_UNORM32;
- break;
- case MESA_FORMAT_Z_FLOAT32:
- unpack = unpack_uint_Z_FLOAT32;
- break;
- case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
- unpack = unpack_uint_Z_FLOAT32_X24S8;
- break;
- default:
- _mesa_problem(NULL, "bad format %s in _mesa_unpack_uint_z_row",
- _mesa_get_format_name(format));
- return;
- }
-
- unpack(srcPtr, dst, n);
-}
-
-
-static void
-unpack_ubyte_s_S_UINT8(const void *src, GLubyte *dst, GLuint n)
-{
- memcpy(dst, src, n);
-}
-
-static void
-unpack_ubyte_s_S8_UINT_Z24_UNORM(const void *src, GLubyte *dst, GLuint n)
-{
- GLuint i;
- const GLuint *src32 = src;
-
- for (i = 0; i < n; i++)
- dst[i] = src32[i] & 0xff;
-}
-
-static void
-unpack_ubyte_s_Z24_UNORM_S8_UINT(const void *src, GLubyte *dst, GLuint n)
-{
- GLuint i;
- const GLuint *src32 = src;
-
- for (i = 0; i < n; i++)
- dst[i] = src32[i] >> 24;
-}
-
-static void
-unpack_ubyte_s_Z32_FLOAT_S8X24_UINT(const void *src, GLubyte *dst, GLuint n)
-{
- GLuint i;
- const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src;
-
- for (i = 0; i < n; i++)
- dst[i] = s[i].x24s8 & 0xff;
-}
-
-void
-_mesa_unpack_ubyte_stencil_row(mesa_format format, GLuint n,
- const void *src, GLubyte *dst)
-{
- switch (format) {
- case MESA_FORMAT_S_UINT8:
- unpack_ubyte_s_S_UINT8(src, dst, n);
- break;
- case MESA_FORMAT_S8_UINT_Z24_UNORM:
- unpack_ubyte_s_S8_UINT_Z24_UNORM(src, dst, n);
- break;
- case MESA_FORMAT_Z24_UNORM_S8_UINT:
- unpack_ubyte_s_Z24_UNORM_S8_UINT(src, dst, n);
- break;
- case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
- unpack_ubyte_s_Z32_FLOAT_S8X24_UINT(src, dst, n);
- break;
- default:
- _mesa_problem(NULL, "bad format %s in _mesa_unpack_ubyte_s_row",
- _mesa_get_format_name(format));
- return;
- }
-}
-
-static void
-unpack_uint_24_8_depth_stencil_Z24_UNORM_S8_UINT(const GLuint *src, GLuint *dst, GLuint n)
-{
- GLuint i;
-
- for (i = 0; i < n; i++) {
- GLuint val = src[i];
- dst[i] = val >> 24 | val << 8;
- }
-}
-
-static void
-unpack_uint_24_8_depth_stencil_Z32_S8X24(const GLuint *src,
- GLuint *dst, GLuint n)
-{
- GLuint i;
-
- for (i = 0; i < n; i++) {
- /* 8 bytes per pixel (float + uint32) */
- GLfloat zf = ((GLfloat *) src)[i * 2 + 0];
- GLuint z24 = (GLuint) (zf * (GLfloat) 0xffffff);
- GLuint s = src[i * 2 + 1] & 0xff;
- dst[i] = (z24 << 8) | s;
- }
-}
-
-static void
-unpack_uint_24_8_depth_stencil_S8_UINT_Z24_UNORM(const GLuint *src, GLuint *dst, GLuint n)
-{
- memcpy(dst, src, n * 4);
-}
-
-/**
- * Unpack depth/stencil returning as GL_UNSIGNED_INT_24_8.
- * \param format the source data format
- */
-void
-_mesa_unpack_uint_24_8_depth_stencil_row(mesa_format format, GLuint n,
- const void *src, GLuint *dst)
-{
- switch (format) {
- case MESA_FORMAT_S8_UINT_Z24_UNORM:
- unpack_uint_24_8_depth_stencil_S8_UINT_Z24_UNORM(src, dst, n);
- break;
- case MESA_FORMAT_Z24_UNORM_S8_UINT:
- unpack_uint_24_8_depth_stencil_Z24_UNORM_S8_UINT(src, dst, n);
- break;
- case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
- unpack_uint_24_8_depth_stencil_Z32_S8X24(src, dst, n);
- break;
- default:
- _mesa_problem(NULL,
- "bad format %s in _mesa_unpack_uint_24_8_depth_stencil_row",
- _mesa_get_format_name(format));
- return;
- }
-}
-
-static void
-unpack_float_32_uint_24_8_Z24_UNORM_S8_UINT(const GLuint *src,
- GLuint *dst, GLuint n)
-{
- GLuint i;
- struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst;
- const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
-
- for (i = 0; i < n; i++) {
- const GLuint z24 = src[i] & 0xffffff;
- d[i].z = z24 * scale;
- d[i].x24s8 = src[i] >> 24;
- assert(d[i].z >= 0.0f);
- assert(d[i].z <= 1.0f);
- }
-}
-
-static void
-unpack_float_32_uint_24_8_Z32_FLOAT_S8X24_UINT(const GLuint *src,
- GLuint *dst, GLuint n)
-{
- memcpy(dst, src, n * sizeof(struct z32f_x24s8));
-}
-
-static void
-unpack_float_32_uint_24_8_S8_UINT_Z24_UNORM(const GLuint *src,
- GLuint *dst, GLuint n)
-{
- GLuint i;
- struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst;
- const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
-
- for (i = 0; i < n; i++) {
- const GLuint z24 = src[i] >> 8;
- d[i].z = z24 * scale;
- d[i].x24s8 = src[i] & 0xff;
- assert(d[i].z >= 0.0f);
- assert(d[i].z <= 1.0f);
- }
-}
-
-/**
- * Unpack depth/stencil returning as GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
- * \param format the source data format
- *
- * In GL_FLOAT_32_UNSIGNED_INT_24_8_REV lower 4 bytes contain float
- * component and higher 4 bytes contain packed 24-bit and 8-bit
- * components.
- *
- * 31 30 29 28 ... 4 3 2 1 0 31 30 29 ... 9 8 7 6 5 ... 2 1 0
- * +-------------------------+ +--------------------------------+
- * | Float Component | | Unused | 8 bit stencil |
- * +-------------------------+ +--------------------------------+
- * lower 4 bytes higher 4 bytes
- */
-void
-_mesa_unpack_float_32_uint_24_8_depth_stencil_row(mesa_format format, GLuint n,
- const void *src, GLuint *dst)
-{
- switch (format) {
- case MESA_FORMAT_S8_UINT_Z24_UNORM:
- unpack_float_32_uint_24_8_S8_UINT_Z24_UNORM(src, dst, n);
- break;
- case MESA_FORMAT_Z24_UNORM_S8_UINT:
- unpack_float_32_uint_24_8_Z24_UNORM_S8_UINT(src, dst, n);
- break;
- case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
- unpack_float_32_uint_24_8_Z32_FLOAT_S8X24_UINT(src, dst, n);
- break;
- default:
- _mesa_problem(NULL,
- "bad format %s in _mesa_unpack_uint_24_8_depth_stencil_row",
- _mesa_get_format_name(format));
- return;
- }
-}
-
-/**
- * Unpack depth/stencil
- * \param format the source data format
- * \param type the destination data type
- */
-void
-_mesa_unpack_depth_stencil_row(mesa_format format, GLuint n,
- const void *src, GLenum type,
- GLuint *dst)
-{
- assert(type == GL_UNSIGNED_INT_24_8 ||
- type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
-
- switch (type) {
- case GL_UNSIGNED_INT_24_8:
- _mesa_unpack_uint_24_8_depth_stencil_row(format, n, src, dst);
- break;
- case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
- _mesa_unpack_float_32_uint_24_8_depth_stencil_row(format, n, src, dst);
- break;
- default:
- _mesa_problem(NULL,
- "bad type 0x%x in _mesa_unpack_depth_stencil_row",
- type);
- return;
- }
-}
diff --git a/src/mesa/main/format_unpack.c.mako b/src/mesa/main/format_unpack.c.mako
new file mode 100644
index 0000000..8fd3cdd
--- /dev/null
+++ b/src/mesa/main/format_unpack.c.mako
@@ -0,0 +1,883 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (c) 2011 VMware, Inc.
+ * Copyright (c) 2014 Intel Corporation.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * Color, depth, stencil packing functions.
+ * Used to pack basic color, depth and stencil formats to specific
+ * hardware formats.
+ *
+ * There are both per-pixel and per-row packing functions:
+ * - The former will be used by swrast to write values to the color, depth,
+ * stencil buffers when drawing points, lines and masked spans.
+ * - The later will be used for image-oriented functions like glDrawPixels,
+ * glAccum, and glTexImage.
+ */
+
+#include <stdint.h>
+
+#include "colormac.h"
+#include "format_unpack.h"
+#include "format_utils.h"
+#include "macros.h"
+#include "../../gallium/auxiliary/util/u_format_rgb9e5.h"
+#include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
+#include "util/format_srgb.h"
+
+#define UNPACK(SRC, OFFSET, BITS) (((SRC) >> (OFFSET)) & MAX_UINT(BITS))
+
+<%
+import format_parser as parser
+from format_convert import channel_datatype, format_datatype
+
+formats = parser.parse(argv[1])
+
+rgb_formats = []
+for f in formats:
+ if f.name == 'MESA_FORMAT_NONE':
+ continue
+ if f.colorspace not in ('rgb', 'srgb'):
+ continue
+
+ rgb_formats.append(f)
+%>
+
+/* float unpacking functions */
+
+%for f in rgb_formats:
+ %if f.name in ('MESA_FORMAT_R9G9B9E5_FLOAT', 'MESA_FORMAT_R11G11B10_FLOAT'):
+ <% continue %>
+ %elif f.is_compressed():
+ <% continue %>
+ %endif
+
+static inline void
+unpack_float_${f.short_name()}(const void *void_src, GLfloat dst[4])
+{
+ ${format_datatype(f)} *src = (${format_datatype(f)} *)void_src;
+ %if f.layout == parser.PACKED:
+ %for c in f.channels:
+ %if c.type != 'x':
+ ${channel_datatype(c)} ${c.name} = UNPACK(*src, ${c.shift}, ${c.size});
+ %endif
+ %endfor
+ %elif f.layout == parser.ARRAY:
+ %for (i, c) in enumerate(f.channels):
+ %if c.type != 'x':
+ ${channel_datatype(c)} ${c.name} = src[${i}];
+ %endif
+ %endfor
+ %else:
+ <% assert False %>
+ %endif
+
+ %for i in range(4):
+ <% s = f.swizzle[i] %>
+ %if 0 <= s and s <= parser.Swizzle.SWIZZLE_W:
+ <% c = f.channels[s] %>
+ %if c.type == parser.UNSIGNED:
+ %if f.colorspace == 'srgb' and c.name in 'rgb':
+ <% assert c.size == 8 %>
+ dst[${i}] = util_format_srgb_8unorm_to_linear_float(${c.name});
+ %else:
+ dst[${i}] = _mesa_unorm_to_float(${c.name}, ${c.size});
+ %endif
+ %elif c.type == parser.SIGNED:
+ dst[${i}] = _mesa_snorm_to_float(${c.name}, ${c.size});
+ %elif c.type == parser.FLOAT:
+ %if c.size == 32:
+ dst[${i}] = ${c.name};
+ %elif c.size == 16:
+ dst[${i}] = _mesa_half_to_float(${c.name});
+ %else:
+ <% assert False %>
+ %endif
+ %else:
+ <% assert False %>
+ %endif
+ %elif s == parser.Swizzle.SWIZZLE_ZERO:
+ dst[${i}] = 0.0f;
+ %elif s == parser.Swizzle.SWIZZLE_ONE:
+ dst[${i}] = 1.0f;
+ %else:
+ <% assert False %>
+ %endif
+ %endfor
+}
+%endfor
+
+static void
+unpack_float_r9g9b9e5_float(const void *src, GLfloat dst[4])
+{
+ rgb9e5_to_float3(*(const GLuint *)src, dst);
+ dst[3] = 1.0f;
+}
+
+static void
+unpack_float_r11g11b10_float(const void *src, GLfloat dst[4])
+{
+ r11g11b10f_to_float3(*(const GLuint *)src, dst);
+ dst[3] = 1.0f;
+}
+
+static void
+unpack_float_ycbcr(const void *src, GLfloat dst[][4], GLuint n)
+{
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ const GLushort *src0 = ((const GLushort *) src) + i * 2; /* even */
+ const GLushort *src1 = src0 + 1; /* odd */
+ const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */
+ const GLubyte cb = *src0 & 0xff; /* chroma U */
+ const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */
+ const GLubyte cr = *src1 & 0xff; /* chroma V */
+ const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
+ GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
+ GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
+ GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
+ r *= (1.0F / 255.0F);
+ g *= (1.0F / 255.0F);
+ b *= (1.0F / 255.0F);
+ dst[i][0] = CLAMP(r, 0.0F, 1.0F);
+ dst[i][1] = CLAMP(g, 0.0F, 1.0F);
+ dst[i][2] = CLAMP(b, 0.0F, 1.0F);
+ dst[i][3] = 1.0F;
+ }
+}
+
+static void
+unpack_float_ycbcr_rev(const void *src, GLfloat dst[][4], GLuint n)
+{
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ const GLushort *src0 = ((const GLushort *) src) + i * 2; /* even */
+ const GLushort *src1 = src0 + 1; /* odd */
+ const GLubyte y0 = *src0 & 0xff; /* luminance */
+ const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */
+ const GLubyte y1 = *src1 & 0xff; /* luminance */
+ const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */
+ const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
+ GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
+ GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
+ GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
+ r *= (1.0F / 255.0F);
+ g *= (1.0F / 255.0F);
+ b *= (1.0F / 255.0F);
+ dst[i][0] = CLAMP(r, 0.0F, 1.0F);
+ dst[i][1] = CLAMP(g, 0.0F, 1.0F);
+ dst[i][2] = CLAMP(b, 0.0F, 1.0F);
+ dst[i][3] = 1.0F;
+ }
+}
+
+/* ubyte packing functions */
+
+%for f in rgb_formats:
+ %if not f.is_normalized():
+ <% continue %>
+ %endif
+
+static inline void
+unpack_ubyte_${f.short_name()}(const void *void_src, GLubyte dst[4])
+{
+ ${format_datatype(f)} *src = (${format_datatype(f)} *)void_src;
+ %if f.layout == parser.PACKED:
+ %for c in f.channels:
+ %if c.type != 'x':
+ ${channel_datatype(c)} ${c.name} = UNPACK(*src, ${c.shift}, ${c.size});
+ %endif
+ %endfor
+ %elif f.layout == parser.ARRAY:
+ %for (i, c) in enumerate(f.channels):
+ %if c.type != 'x':
+ ${channel_datatype(c)} ${c.name} = src[${i}];
+ %endif
+ %endfor
+ %else:
+ <% assert False %>
+ %endif
+
+ %for i in range(4):
+ <% s = f.swizzle[i] %>
+ %if 0 <= s and s <= parser.Swizzle.SWIZZLE_W:
+ <% c = f.channels[s] %>
+ %if c.type == parser.UNSIGNED:
+ %if f.colorspace == 'srgb' and c.name in 'rgb':
+ <% assert c.size == 8 %>
+ dst[${i}] = util_format_srgb_to_linear_8unorm(${c.name});
+ %else:
+ dst[${i}] = _mesa_unorm_to_unorm(${c.name}, ${c.size}, 8);
+ %endif
+ %elif c.type == parser.SIGNED:
+ dst[${i}] = _mesa_snorm_to_unorm(${c.name}, ${c.size}, 8);
+ %elif c.type == parser.FLOAT:
+ %if c.size == 32:
+ dst[${i}] = _mesa_float_to_unorm(${c.name}, 8);
+ %elif c.size == 16:
+ dst[${i}] = _mesa_half_to_unorm(${c.name}, 8);
+ %else:
+ <% assert False %>
+ %endif
+ %else:
+ <% assert False %>
+ %endif
+ %elif s == parser.Swizzle.SWIZZLE_ZERO:
+ dst[${i}] = 0;
+ %elif s == parser.Swizzle.SWIZZLE_ONE:
+ dst[${i}] = 255;
+ %else:
+ <% assert False %>
+ %endif
+ %endfor
+}
+%endfor
+
+
+/* integer packing functions */
+
+%for f in rgb_formats:
+ %if not f.is_int():
+ <% continue %>
+ %elif f.is_normalized():
+ <% continue %>
+ %endif
+
+static inline void
+unpack_int_${f.short_name()}(const void *void_src, GLuint dst[4])
+{
+ ${format_datatype(f)} *src = (${format_datatype(f)} *)void_src;
+ %if f.layout == parser.PACKED:
+ %for c in f.channels:
+ %if c.type != 'x':
+ ${channel_datatype(c)} ${c.name} = UNPACK(*src, ${c.shift}, ${c.size});
+ %endif
+ %endfor
+ %elif f.layout == parser.ARRAY:
+ %for (i, c) in enumerate(f.channels):
+ %if c.type != 'x':
+ ${channel_datatype(c)} ${c.name} = src[${i}];
+ %endif
+ %endfor
+ %else:
+ <% assert False %>
+ %endif
+
+ %for i in range(4):
+ <% s = f.swizzle[i] %>
+ %if 0 <= s and s <= parser.Swizzle.SWIZZLE_W:
+ dst[${i}] = ${f.channels[s].name};
+ %elif s == parser.Swizzle.SWIZZLE_ZERO:
+ dst[${i}] = 0;
+ %elif s == parser.Swizzle.SWIZZLE_ONE:
+ dst[${i}] = 1;
+ %else:
+ <% assert False %>
+ %endif
+ %endfor
+}
+%endfor
+
+
+void
+_mesa_unpack_rgba_row(mesa_format format, GLuint n,
+ const void *src, GLfloat dst[][4])
+{
+ GLubyte *s = (GLubyte *)src;
+ GLuint i;
+
+ switch (format) {
+%for f in rgb_formats:
+ %if f.is_compressed():
+ <% continue %>
+ %endif
+ case ${f.name}:
+ for (i = 0; i < n; ++i) {
+ unpack_float_${f.short_name()}(s, dst[i]);
+ s += ${f.block_size() / 8};
+ }
+ break;
+%endfor
+ case MESA_FORMAT_YCBCR:
+ unpack_float_ycbcr(src, dst, n);
+ break;
+ case MESA_FORMAT_YCBCR_REV:
+ unpack_float_ycbcr_rev(src, dst, n);
+ break;
+ default:
+ _mesa_problem(NULL, "%s: bad format %s", __FUNCTION__,
+ _mesa_get_format_name(format));
+ return;
+ }
+}
+
+void
+_mesa_unpack_ubyte_rgba_row(mesa_format format, GLuint n,
+ const void *src, GLubyte dst[][4])
+{
+ GLubyte *s = (GLubyte *)src;
+ GLuint i;
+
+ switch (format) {
+%for f in rgb_formats:
+ %if not f.is_normalized():
+ <% continue %>
+ %endif
+
+ case ${f.name}:
+ for (i = 0; i < n; ++i) {
+ unpack_ubyte_${f.short_name()}(s, dst[i]);
+ s += ${f.block_size() / 8};
+ }
+ break;
+%endfor
+ default:
+ /* get float values, convert to ubyte */
+ {
+ GLfloat *tmp = malloc(n * 4 * sizeof(GLfloat));
+ if (tmp) {
+ GLuint i;
+ _mesa_unpack_rgba_row(format, n, src, (GLfloat (*)[4]) tmp);
+ for (i = 0; i < n; i++) {
+ dst[i][0] = _mesa_float_to_unorm(tmp[i*4+0], 8);
+ dst[i][1] = _mesa_float_to_unorm(tmp[i*4+1], 8);
+ dst[i][2] = _mesa_float_to_unorm(tmp[i*4+2], 8);
+ dst[i][3] = _mesa_float_to_unorm(tmp[i*4+3], 8);
+ }
+ free(tmp);
+ }
+ }
+ break;
+ }
+}
+
+void
+_mesa_unpack_uint_rgba_row(mesa_format format, GLuint n,
+ const void *src, GLuint dst[][4])
+{
+ GLubyte *s = (GLubyte *)src;
+ GLuint i;
+
+ switch (format) {
+%for f in rgb_formats:
+ %if not f.is_int():
+ <% continue %>
+ %elif f.is_normalized():
+ <% continue %>
+ %endif
+
+ case ${f.name}:
+ for (i = 0; i < n; ++i) {
+ unpack_int_${f.short_name()}(s, dst[i]);
+ s += ${f.block_size() / 8};
+ }
+ break;
+%endfor
+ default:
+ _mesa_problem(NULL, "%s: bad format %s", __FUNCTION__,
+ _mesa_get_format_name(format));
+ return;
+ }
+}
+
+/**
+ * Unpack a 2D rect of pixels returning float RGBA colors.
+ * \param format the source image format
+ * \param src start address of the source image
+ * \param srcRowStride source image row stride in bytes
+ * \param dst start address of the dest image
+ * \param dstRowStride dest image row stride in bytes
+ * \param x source image start X pos
+ * \param y source image start Y pos
+ * \param width width of rect region to convert
+ * \param height height of rect region to convert
+ */
+void
+_mesa_unpack_rgba_block(mesa_format format,
+ const void *src, GLint srcRowStride,
+ GLfloat dst[][4], GLint dstRowStride,
+ GLuint x, GLuint y, GLuint width, GLuint height)
+{
+ const GLuint srcPixStride = _mesa_get_format_bytes(format);
+ const GLuint dstPixStride = 4 * sizeof(GLfloat);
+ const GLubyte *srcRow;
+ GLubyte *dstRow;
+ GLuint i;
+
+ /* XXX needs to be fixed for compressed formats */
+
+ srcRow = ((const GLubyte *) src) + srcRowStride * y + srcPixStride * x;
+ dstRow = ((GLubyte *) dst) + dstRowStride * y + dstPixStride * x;
+
+ for (i = 0; i < height; i++) {
+ _mesa_unpack_rgba_row(format, width, srcRow, (GLfloat (*)[4]) dstRow);
+
+ dstRow += dstRowStride;
+ srcRow += srcRowStride;
+ }
+}
+
+/** Helper struct for MESA_FORMAT_Z32_FLOAT_S8X24_UINT */
+struct z32f_x24s8
+{
+ float z;
+ uint32_t x24s8;
+};
+
+typedef void (*unpack_float_z_func)(GLuint n, const void *src, GLfloat *dst);
+
+static void
+unpack_float_z_X8_UINT_Z24_UNORM(GLuint n, const void *src, GLfloat *dst)
+{
+ /* only return Z, not stencil data */
+ const GLuint *s = ((const GLuint *) src);
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (GLfloat) ((s[i] >> 8) * scale);
+ ASSERT(dst[i] >= 0.0F);
+ ASSERT(dst[i] <= 1.0F);
+ }
+}
+
+static void
+unpack_float_z_Z24_UNORM_X8_UINT(GLuint n, const void *src, GLfloat *dst)
+{
+ /* only return Z, not stencil data */
+ const GLuint *s = ((const GLuint *) src);
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (GLfloat) ((s[i] & 0x00ffffff) * scale);
+ ASSERT(dst[i] >= 0.0F);
+ ASSERT(dst[i] <= 1.0F);
+ }
+}
+
+static void
+unpack_float_Z_UNORM16(GLuint n, const void *src, GLfloat *dst)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = s[i] * (1.0F / 65535.0F);
+ }
+}
+
+static void
+unpack_float_Z_UNORM32(GLuint n, const void *src, GLfloat *dst)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = s[i] * (1.0F / 0xffffffff);
+ }
+}
+
+static void
+unpack_float_Z_FLOAT32(GLuint n, const void *src, GLfloat *dst)
+{
+ memcpy(dst, src, n * sizeof(float));
+}
+
+static void
+unpack_float_z_Z32X24S8(GLuint n, const void *src, GLfloat *dst)
+{
+ const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = s[i].z;
+ }
+}
+
+
+
+/**
+ * Unpack Z values.
+ * The returned values will always be in the range [0.0, 1.0].
+ */
+void
+_mesa_unpack_float_z_row(mesa_format format, GLuint n,
+ const void *src, GLfloat *dst)
+{
+ unpack_float_z_func unpack;
+
+ switch (format) {
+ case MESA_FORMAT_S8_UINT_Z24_UNORM:
+ case MESA_FORMAT_X8_UINT_Z24_UNORM:
+ unpack = unpack_float_z_X8_UINT_Z24_UNORM;
+ break;
+ case MESA_FORMAT_Z24_UNORM_S8_UINT:
+ case MESA_FORMAT_Z24_UNORM_X8_UINT:
+ unpack = unpack_float_z_Z24_UNORM_X8_UINT;
+ break;
+ case MESA_FORMAT_Z_UNORM16:
+ unpack = unpack_float_Z_UNORM16;
+ break;
+ case MESA_FORMAT_Z_UNORM32:
+ unpack = unpack_float_Z_UNORM32;
+ break;
+ case MESA_FORMAT_Z_FLOAT32:
+ unpack = unpack_float_Z_FLOAT32;
+ break;
+ case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
+ unpack = unpack_float_z_Z32X24S8;
+ break;
+ default:
+ _mesa_problem(NULL, "bad format %s in _mesa_unpack_float_z_row",
+ _mesa_get_format_name(format));
+ return;
+ }
+
+ unpack(n, src, dst);
+}
+
+
+
+typedef void (*unpack_uint_z_func)(const void *src, GLuint *dst, GLuint n);
+
+static void
+unpack_uint_z_X8_UINT_Z24_UNORM(const void *src, GLuint *dst, GLuint n)
+{
+ /* only return Z, not stencil data */
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (s[i] & 0xffffff00) | (s[i] >> 24);
+ }
+}
+
+static void
+unpack_uint_z_Z24_UNORM_X8_UINT(const void *src, GLuint *dst, GLuint n)
+{
+ /* only return Z, not stencil data */
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (s[i] << 8) | ((s[i] >> 16) & 0xff);
+ }
+}
+
+static void
+unpack_uint_Z_UNORM16(const void *src, GLuint *dst, GLuint n)
+{
+ const GLushort *s = ((const GLushort *)src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (s[i] << 16) | s[i];
+ }
+}
+
+static void
+unpack_uint_Z_UNORM32(const void *src, GLuint *dst, GLuint n)
+{
+ memcpy(dst, src, n * sizeof(GLuint));
+}
+
+static void
+unpack_uint_Z_FLOAT32(const void *src, GLuint *dst, GLuint n)
+{
+ const float *s = (const float *)src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = FLOAT_TO_UINT(CLAMP(s[i], 0.0F, 1.0F));
+ }
+}
+
+static void
+unpack_uint_Z_FLOAT32_X24S8(const void *src, GLuint *dst, GLuint n)
+{
+ const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src;
+ GLuint i;
+
+ for (i = 0; i < n; i++) {
+ dst[i] = FLOAT_TO_UINT(CLAMP(s[i].z, 0.0F, 1.0F));
+ }
+}
+
+
+/**
+ * Unpack Z values.
+ * The returned values will always be in the range [0, 0xffffffff].
+ */
+void
+_mesa_unpack_uint_z_row(mesa_format format, GLuint n,
+ const void *src, GLuint *dst)
+{
+ unpack_uint_z_func unpack;
+ const GLubyte *srcPtr = (GLubyte *) src;
+
+ switch (format) {
+ case MESA_FORMAT_S8_UINT_Z24_UNORM:
+ case MESA_FORMAT_X8_UINT_Z24_UNORM:
+ unpack = unpack_uint_z_X8_UINT_Z24_UNORM;
+ break;
+ case MESA_FORMAT_Z24_UNORM_S8_UINT:
+ case MESA_FORMAT_Z24_UNORM_X8_UINT:
+ unpack = unpack_uint_z_Z24_UNORM_X8_UINT;
+ break;
+ case MESA_FORMAT_Z_UNORM16:
+ unpack = unpack_uint_Z_UNORM16;
+ break;
+ case MESA_FORMAT_Z_UNORM32:
+ unpack = unpack_uint_Z_UNORM32;
+ break;
+ case MESA_FORMAT_Z_FLOAT32:
+ unpack = unpack_uint_Z_FLOAT32;
+ break;
+ case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
+ unpack = unpack_uint_Z_FLOAT32_X24S8;
+ break;
+ default:
+ _mesa_problem(NULL, "bad format %s in _mesa_unpack_uint_z_row",
+ _mesa_get_format_name(format));
+ return;
+ }
+
+ unpack(srcPtr, dst, n);
+}
+
+
+static void
+unpack_ubyte_s_S_UINT8(const void *src, GLubyte *dst, GLuint n)
+{
+ memcpy(dst, src, n);
+}
+
+static void
+unpack_ubyte_s_S8_UINT_Z24_UNORM(const void *src, GLubyte *dst, GLuint n)
+{
+ GLuint i;
+ const GLuint *src32 = src;
+
+ for (i = 0; i < n; i++)
+ dst[i] = src32[i] & 0xff;
+}
+
+static void
+unpack_ubyte_s_Z24_UNORM_S8_UINT(const void *src, GLubyte *dst, GLuint n)
+{
+ GLuint i;
+ const GLuint *src32 = src;
+
+ for (i = 0; i < n; i++)
+ dst[i] = src32[i] >> 24;
+}
+
+static void
+unpack_ubyte_s_Z32_FLOAT_S8X24_UINT(const void *src, GLubyte *dst, GLuint n)
+{
+ GLuint i;
+ const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src;
+
+ for (i = 0; i < n; i++)
+ dst[i] = s[i].x24s8 & 0xff;
+}
+
+void
+_mesa_unpack_ubyte_stencil_row(mesa_format format, GLuint n,
+ const void *src, GLubyte *dst)
+{
+ switch (format) {
+ case MESA_FORMAT_S_UINT8:
+ unpack_ubyte_s_S_UINT8(src, dst, n);
+ break;
+ case MESA_FORMAT_S8_UINT_Z24_UNORM:
+ unpack_ubyte_s_S8_UINT_Z24_UNORM(src, dst, n);
+ break;
+ case MESA_FORMAT_Z24_UNORM_S8_UINT:
+ unpack_ubyte_s_Z24_UNORM_S8_UINT(src, dst, n);
+ break;
+ case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
+ unpack_ubyte_s_Z32_FLOAT_S8X24_UINT(src, dst, n);
+ break;
+ default:
+ _mesa_problem(NULL, "bad format %s in _mesa_unpack_ubyte_s_row",
+ _mesa_get_format_name(format));
+ return;
+ }
+}
+
+static void
+unpack_uint_24_8_depth_stencil_Z24_UNORM_S8_UINT(const GLuint *src, GLuint *dst, GLuint n)
+{
+ GLuint i;
+
+ for (i = 0; i < n; i++) {
+ GLuint val = src[i];
+ dst[i] = val >> 24 | val << 8;
+ }
+}
+
+static void
+unpack_uint_24_8_depth_stencil_Z32_S8X24(const GLuint *src,
+ GLuint *dst, GLuint n)
+{
+ GLuint i;
+
+ for (i = 0; i < n; i++) {
+ /* 8 bytes per pixel (float + uint32) */
+ GLfloat zf = ((GLfloat *) src)[i * 2 + 0];
+ GLuint z24 = (GLuint) (zf * (GLfloat) 0xffffff);
+ GLuint s = src[i * 2 + 1] & 0xff;
+ dst[i] = (z24 << 8) | s;
+ }
+}
+
+static void
+unpack_uint_24_8_depth_stencil_S8_UINT_Z24_UNORM(const GLuint *src, GLuint *dst, GLuint n)
+{
+ memcpy(dst, src, n * 4);
+}
+
+/**
+ * Unpack depth/stencil returning as GL_UNSIGNED_INT_24_8.
+ * \param format the source data format
+ */
+void
+_mesa_unpack_uint_24_8_depth_stencil_row(mesa_format format, GLuint n,
+ const void *src, GLuint *dst)
+{
+ switch (format) {
+ case MESA_FORMAT_S8_UINT_Z24_UNORM:
+ unpack_uint_24_8_depth_stencil_S8_UINT_Z24_UNORM(src, dst, n);
+ break;
+ case MESA_FORMAT_Z24_UNORM_S8_UINT:
+ unpack_uint_24_8_depth_stencil_Z24_UNORM_S8_UINT(src, dst, n);
+ break;
+ case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
+ unpack_uint_24_8_depth_stencil_Z32_S8X24(src, dst, n);
+ break;
+ default:
+ _mesa_problem(NULL,
+ "bad format %s in _mesa_unpack_uint_24_8_depth_stencil_row",
+ _mesa_get_format_name(format));
+ return;
+ }
+}
+
+static void
+unpack_float_32_uint_24_8_Z24_UNORM_S8_UINT(const GLuint *src,
+ GLuint *dst, GLuint n)
+{
+ GLuint i;
+ struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
+
+ for (i = 0; i < n; i++) {
+ const GLuint z24 = src[i] & 0xffffff;
+ d[i].z = z24 * scale;
+ d[i].x24s8 = src[i] >> 24;
+ assert(d[i].z >= 0.0f);
+ assert(d[i].z <= 1.0f);
+ }
+}
+
+static void
+unpack_float_32_uint_24_8_Z32_FLOAT_S8X24_UINT(const GLuint *src,
+ GLuint *dst, GLuint n)
+{
+ memcpy(dst, src, n * sizeof(struct z32f_x24s8));
+}
+
+static void
+unpack_float_32_uint_24_8_S8_UINT_Z24_UNORM(const GLuint *src,
+ GLuint *dst, GLuint n)
+{
+ GLuint i;
+ struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
+
+ for (i = 0; i < n; i++) {
+ const GLuint z24 = src[i] >> 8;
+ d[i].z = z24 * scale;
+ d[i].x24s8 = src[i] & 0xff;
+ assert(d[i].z >= 0.0f);
+ assert(d[i].z <= 1.0f);
+ }
+}
+
+/**
+ * Unpack depth/stencil returning as GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
+ * \param format the source data format
+ *
+ * In GL_FLOAT_32_UNSIGNED_INT_24_8_REV lower 4 bytes contain float
+ * component and higher 4 bytes contain packed 24-bit and 8-bit
+ * components.
+ *
+ * 31 30 29 28 ... 4 3 2 1 0 31 30 29 ... 9 8 7 6 5 ... 2 1 0
+ * +-------------------------+ +--------------------------------+
+ * | Float Component | | Unused | 8 bit stencil |
+ * +-------------------------+ +--------------------------------+
+ * lower 4 bytes higher 4 bytes
+ */
+void
+_mesa_unpack_float_32_uint_24_8_depth_stencil_row(mesa_format format, GLuint n,
+ const void *src, GLuint *dst)
+{
+ switch (format) {
+ case MESA_FORMAT_S8_UINT_Z24_UNORM:
+ unpack_float_32_uint_24_8_S8_UINT_Z24_UNORM(src, dst, n);
+ break;
+ case MESA_FORMAT_Z24_UNORM_S8_UINT:
+ unpack_float_32_uint_24_8_Z24_UNORM_S8_UINT(src, dst, n);
+ break;
+ case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
+ unpack_float_32_uint_24_8_Z32_FLOAT_S8X24_UINT(src, dst, n);
+ break;
+ default:
+ _mesa_problem(NULL,
+ "bad format %s in _mesa_unpack_uint_24_8_depth_stencil_row",
+ _mesa_get_format_name(format));
+ return;
+ }
+}
+
+/**
+ * Unpack depth/stencil
+ * \param format the source data format
+ * \param type the destination data type
+ */
+void
+_mesa_unpack_depth_stencil_row(mesa_format format, GLuint n,
+ const void *src, GLenum type,
+ GLuint *dst)
+{
+ assert(type == GL_UNSIGNED_INT_24_8 ||
+ type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
+
+ switch (type) {
+ case GL_UNSIGNED_INT_24_8:
+ _mesa_unpack_uint_24_8_depth_stencil_row(format, n, src, dst);
+ break;
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ _mesa_unpack_float_32_uint_24_8_depth_stencil_row(format, n, src, dst);
+ break;
+ default:
+ _mesa_problem(NULL,
+ "bad type 0x%x in _mesa_unpack_depth_stencil_row",
+ type);
+ return;
+ }
+}
--
2.1.0
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